1 rulebook. - 36 Leader cards. - 1 score booklet. - 4 Guild cards. - 1 blank Leader card. - 17 value 6 coins. Overview. This expansion for 7 Wonders offers
1 rulebook. - 36 Leader cards. - 1 score booklet. - 4 Guild cards. - 1 blank Leader card. - 17 value 6 coins. Overview. This expansion for 7 Wonders offers
3 Guilds. 6 Leaders and 2 Wonders complete this expansion. 7 Wonders Cities allows up to 8 players at once and also offers a team variant.
Add the new Leader cards to those already available. Important: Some cards can only be used with the Cities expansion. All cards from this expansion have a
During each game some will be randomly added to the Age I
new leaders and wonders. This rulebook explains each part of the expansion in its own section. cards – leader proxies 1 to 7 and wonder proxies 1 to 5.
Special Rule : the Stages of the Great Wall can be built in any order at the player's Clarification : This wonder requires the Leaders expansion.
Each Babel tile offers an effect which changes the rules of the game for all players as long as it is active which means from the turn fol- lowing the tile
1 score booklet. • 1 rulebook. • 2 « 2 player » cards. Game overview and goal. A game of 7 Wonders takes place over 3 Ages each using one of the 3 card.
1 Rule book. • 1 Helpsheet. OVERVIEW & OBJECT OF THE GAME. In 7 Wonders Duel each player is leading a civilization and will construct Buildings.