Each pair of students should work together at one computer with one EV3 robot. Curriculum tasks are designed to involve some – but not extensive – mechanical.
With some creative problem solving the students can adapt algorithms to expand the total number of challenges solved with the EV3 Programming App. ROBOT
A flat and smooth surface area of at least 3' X 3' (or close to it) for the robot to run its programs freely. a. Most of the exercises can be confined to a
The Robot Challenge Mat. 40 points. Can you build and program a LEGO MINDSTORMS EV3 robot to complete a range of exciting mat-based tasks in preparation for.
separate slides. Include program detailed comments on program function and robot behavior and pictures supporting the challenge. 1. Advanced Programming.
LEGO® MINDSTORMS™
Lesson Challenges) two Master Challenges
A sensor lets an EV3 program measure and collect data The EV3 sensors include: ... Solutions to these challenges are on slides 10 and 12.
CHALLENGE 2. You are now going to experiment with one of the EV3 sensors – the Ultrasonic Sensor. Program your wheeled robot to perform a three point turn
them to new aspects of the EV3 programming environment. Following is a set of open ended challenges from which teachers may pick and choose to suit their