Computer graphics timeline

  • What is computer graphics history?

    The first computer graphics design system was developed by Evan Sutherland as his PhD thesis at MIT in 1963.
    It was called Sketchpad and allowed a user to sketch a mechanical part on a computer screen, place constraints on the part, and have the computer calculate the exact design of the part..

  • Why real time method is important for computer graphics?

    Real-time graphics optimizes image quality according to time and hardware constraints.
    GPU and other advances have improved the image quality that real-time graphics can produce.
    GPUs can handle millions of triangles per frame, and today's DirectX 11/OpenGL 4..

  • Hardware Evolution
    Graphics processing units (GPUs), which are specialized chips that handle complex calculations for rendering .
    1. D scenes, became more powerful, efficient, and affordable.
    2. GPUs also became more accessible to a wider range of devices, such as laptops, tablets, smartphones, and even wearable gadgets.
Pre-1950s. 1200. Chinese Abacus. 1617. Napier's Bones. Napier's bones. 1450. Gutenberg press. 1687. Principia Mathematica – Isaac Newton. 1801.
Computer graphics timeline
Computer graphics timeline

2000 video game

Timeline is a 2000 adventure/puzzle video game published by Eidos Interactive for the Microsoft Windows.
The game was developed by author Michael Crichton's Timeline Computer Entertainment, and is based on Crichton's 1999 novel of the same name.
Crichton was directly involved in the game's creation.

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