Data compression roblox

  • How do you compress strings on Roblox?

    The two functions compress(text) and decompress(text) are used to compress and decompress a string.
    If you want to use this as a module, you can add return {compress = compress, decompress = decompress} to the end of it.Aug 10, 2018.

  • How much can DataStore store Roblox?

    Each Key in a Datastore can hold up to .

    1. MB of data (you have nothing to worry about).
    2. The limit you are referring to is the Throttle limit which determines the frequency of which you can make a Datastore request (GetAsync, UpdateAsync, SetAsync, etc).

  • How much does Roblox DataStore cost?

    Data stores are a data saving service that Roblox provides at no cost for you to implement in your game.
    The way they work is in each universe, you can create multiple data stores and assign keys to them, like a dictionary..

  • What is the Roblox save data limit?

    There is a .

    1. MB data limit per key, however, you can have as many keys as you want.
    2. Each key has a 4mb limit, it has nothing to do with the amount of concurrent players you can have 1.6 million concurrent players the limit doesn't change.

  • Here is the “Level” datastore script: The “Amount” datastore script is same, only the datastore name change.
    Each Key in a Datastore can hold up to .
    1. MB of data (you have nothing to worry about)
  • The two functions compress(text) and decompress(text) are used to compress and decompress a string.
    If you want to use this as a module, you can add return {compress = compress, decompress = decompress} to the end of it.Aug 10, 2018
Roblox doesn't compress data, or if it does, it doesn't affect the DataStore limitations. DataStores are saved as raw JSON and your data size can be calculated by print(string. len(encodedJSON)) .

Can a text compression program fit more data inside a datastore key?

I wrote a text compression program which can be used to fit more data inside of a datastore key.
It’s based on the LZW algorithm and uses the 127 different characters from 1 to 127 that datastores support. edit:

  1. Some characters take up more than one character worth of space when encoded and stored in a datastore
,

Does data compression apply to row-overflow and LOB data?

However, data compression is applied to IN-ROW data only and it does not compress ROW-OVERFLOW and LOB data.
Any large objects that do not fit into IN-ROW data pages remain uncompressed.

,

Should you rely on a 'Black-Box' compression tool?

It is dangerous to rely on ‘black-box’ compression tools where you cannot predict if they will fail to reduce your data down to an appropriate size (which would result in data loss).
This is the correct approach.
You need to think carefully about exactly what data you need to store.
Here are some examples of things you could consider:.

,

What is the compression ratio of a database?

The compression ratio will be different for each database.
It all depens on how compressible the data is.
For the one example providef, this database was compressed down to 19.4% of the uncompressed backup.
This will vary for each database.
Most databases with just textual data will yield high compression.

Can a text compression program fit more data inside a datastore key?

I wrote a text compression program which can be used to fit more data inside of a datastore key

It’s based on the LZW algorithm and uses the 127 different characters from \1 to \127 that datastores support

edit: Some characters take up more than one character worth of space when encoded and stored in a datastore

Does data compression apply to row-overflow and LOB data?

However, data compression is applied to IN-ROW data only and it does not compress ROW-OVERFLOW and LOB data

Any large objects that do not fit into IN-ROW data pages remain uncompressed

Roblox doesn’t compress data, or if it does, it doesn’t affect the DataStore limitations. DataStores are saved as raw JSON and your data size can be calculated by print (string.len (encodedJSON)). Each character is one byte, so with the limitation for 4mb, you have 4 million characters worth of space per player DataStore.

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