Data structures pokemon

  • 1000 bytes=1 kilobyte, 1000 kilobytes=1 megabyte, and 1000 megabytes=1 gigabyte.
    There's roughly 900 Pokemon now, so that means that if you were to have 1 of each Pokemon, and assuming that the number of bytes hasn't changed since Gen 6, that would mean that's about 225,000 bytes (900x250), which is 225 KB/.
  • How are Pokémon stored in code?

    The save data structure for Generation III is stored in the cartridge's flash memory chip (Flash-RAM), which does not lose data when power is lost.
    This is different from previous generations of Pokémon, which used battery-backed memory (SRAM).
    The structure consists of 128 KB of data, though not every byte is used..

  • How big is a Pokémon data?

    In Pokémon Red and Pokémon Blue for the US, the current Pokémon box data is stored at 0xDA81 and is 460 bytes long (including OT Names and Nicknames).
    In Pokémon Yellow for the US, this data starts at 0xDA95 and is 660 bytes long (33 bytes each for 20 Pokémon)..

  • How big is the Pokémon data structure?

    All unencrypted values are stored in little-endian format.
    The game encrypts the data when it is stored into the save data.
    In-party Pokémon have additional values appended to them to hold calculated stats..

  • How big is the Pokémon data structure?

    The Pokémon species data structure is a 28-byte piece of data.
    Every Pokémon species in the Generation I games has a 28-byte data structure stored in the game's ROM somewhere.
    The structures (with the exception of Mew in Red and Blue) appear in Pokédex order rather than index number..

  • How is Pokémon data stored?

    All unencrypted values are stored in little-endian format.
    The game encrypts the data when it is stored into the save data.
    In-party Pokémon have additional values appended to them to hold calculated stats..

  • How much data is a single Pokémon?

    How much space does a single Pokemon take up? It has a length of 64 bytes for Pokémon in the player's party (44 bytes for the Pokémon itself and 20 bytes for the OT's name and the Nickname) and 53 bytes for Pokémon in boxes (33 for the Pokémon itself and 20 for the OT's name and Nickname) on Bill's PC..

  • What data does a Pokémon have?

    The Pokémon species data structure is a 28-byte piece of data.
    Every Pokémon species in the Generation I games has a 28-byte data structure stored in the game's ROM somewhere.
    The structures (with the exception of Mew in Red and Blue) appear in Pokédex order rather than index number..

  • What is the data structure of a Pokémon species?

    What is the data structure of a Pokémon species? The Pokémon species data structure is a 28-byte structure that determines all information inherent to a Pokémon species, such as base stats, types, Egg Groups, and EV yield..

  • What is the data structure of Pokémon Gen 1?

    The Pokémon species data structure is a 28-byte piece of data.
    Every Pokémon species in the Generation I games has a 28-byte data structure stored in the game's ROM somewhere.
    The structures (with the exception of Mew in Red and Blue) appear in Pokédex order rather than index number..

  • It has a length of 64 bytes for Pokémon in the player's party (44 bytes for the Pokémon itself and 20 bytes for the OT's name and the Nickname) and 53 bytes for Pokémon in boxes (33 for the Pokémon itself and 20 for the OT's name and Nickname) on Bill's PC.
How is data for a Pokémon stored? All unencrypted values are stored in little-endian format. The game encrypts the data when it is stored into the save data. In-party Pokémon have additional values appended to them to hold calculated stats.
The Pokémon species data structure is a 28-byte structure that determines all information inherent to a Pokémon species, such as base stats, types, Egg Groups, and EV yield. Every Pokémon species in the Generation III games has a data structure stored in the game's ROM.
The Pokémon species data structure is a 28-byte structure that determines all information inherent to a Pokémon species, such as base stats, types, Egg Groups, and EV yield.

What format is Pokémon data stored in?

All unencrypted values are stored in little-endian format

The game encrypts the data when it is stored in the save file

Party Pokémon have additional values to hold current battle stats and conditions

The information below describes the Pokémon data format

It serves as the encryption key for the data

What is Pokémon data structure?

From Bulbapedia, the community-driven Pokémon encyclopedia

The Pokémon data structure in the Generation II games stores most information about the current state of a player 's caught Pokémon

It has a length of 48 bytes for Pokémon in the player's party and 32 bytes for Pokémon in Boxes on Bill's PC

Where can I find a list of Pokémon data substructures?

Check the Bulbagarden home page for up-to-date Pokémon news and discuss it on the forums or in the Bulbagarden Discord server

From Bulbapedia, the community-driven Pokémon encyclopedia

This is the list of Pokémon data substructures in the Generation III Game Boy Advance games, Pokémon Ruby, Sapphire, FireRed, LeafGreen, and Emerald

From Bulbapedia, the community-driven Pokémon encyclopedia. The Pokémon species data structure is a 28-byte structure that determines all information inherent to a Pokémon species, such as base stats, types, Egg Groups, and EV yield. Every Pokémon species in the Generation III games has a data structure stored in the game's ROM.
Data structures pokemon
Data structures pokemon

Social experiment and channel on Twitch

Twitch Plays Pokémon (TPP) is a social experiment and channel on the video game live streaming website Twitch, consisting of a crowdsourced attempt to play Game Freak's and Nintendo's Pokémon video games by parsing commands sent by users through the channel's chat room.
It holds the Guinness World Record for having the most participants on a single-player online videogame
with 1,165,140 participants.

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