Activities to Reinforce Learning
I thought it would be interesting to apply this approach to my teaching, regardless of whether it was through a quiz, a group project or a tutorial activity.
So, every learning activity I created came packaged with its own scenario.
The more fun the scenario, or the more shocking the conclusion, the better the students remembered the learning point.
,
Difficulty and Challenge
However, there is another issue.
If we design activities meant for stronger students, the weaker students will feel lost and disengage from the class.
If we design for the weaker students, stronger students will complete the task quickly on their own, become bored and disengage from the class.
To solve this conundrum, I found it effective to borrow.
,
Engaging The Imagination
This is not the only ingredient for making learning activities unforgettable.
The other reason I create fictitious scenarios and situate learning activities in them is that it provides fertile soil for the students’ imagination.
This is particularly powerful when we invite them to role-play.
There, students step out of their identities to be someon.
,
How can activities support student learning?
One of the most exciting parts of course design is thinking about what students actually do while learning.
It is more impactful for students to be engaged and actively participate in the learning process.
,
How can we design learning activities that have low difficulty?
With these categories in mind, we can design learning activities that have low difficulty but are still challenging enough for stronger students.
This is achieved by providing just enough scaffolding and guiding resources, such as:
- a Q&A resource page
- that weaker students can refer to for help
,
What are learning activities?
Learning activities can be defined as ‘specific interactions of learners with other people, using specific tools and resources, oriented towards specific outcomes’. ♦ Activities do not have to be ‘designed’ by a teacher.
In the early stages learners need tasks that are carefully structured and paced.
,
What are the principles of design for learning?
The first principle of design for learning is that all learning involves some form of activity.
Learning activities can be defined as ‘specific interactions of learners with other people, using specific tools and resources, oriented towards specific outcomes’. ♦ Activities do not have to be ‘designed’ by a teacher.