characters/avatars in public 3D repositories like Unity's Asset Store (lots of MakeHuman character performing in a WebGL basic scene created by Unity3D
The Unity User Manual states that the ideal polygon count for mobile games is 300 to 1500 polygons, while desktop platforms can handle character models of 1500
it easier for the artists to create complete working models for the programmers 2 2 Game Engine (Unity 3D 5 4) In this project, the free version of the
visual design is possible to create the character, the traps, the level and all the items in OpenGL on Mac: Abstract API for drawing 2D and 3D graphics