Using the 3ds Max Material Editor to create, edit and apply materials Only the selected parts of the mesh appear, and all texture vertices are
Full support for 3ds max's mapping channels including Vertex Colour, Alpha and Illumination • Each texture used can have unique mapping coordinate
COLOR cSpec = pow(max(0, dot(Nf, H)), phongExp) xxx; COLOR cPlastic = Cd * (cAmbi + Vertex and Pixel Shaders Model and texture data vertex shaders
Pixel shaders are about computing pixel color Vertex Shader Pixel Shader Anatomy of a vertex shader Vertex data External constants Vertex shader code