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Act 001 - A Legend Begins
After selecting a name and appearance for your lad or lass (all being subject to change), you will start off with some money (500 coins) and consumable items (5 x Potion, 3 x Elixir, 1 x Revive), but you need to catch some monsters to tame before your legend can remotely begin. Get going to the Storage Room to the east after going south one room an
Act 002 - Into The Woods
As per tradition, you must head into the Northern Woodsto find your monster buddy and have a good while to look. Before you ask, you can't default on this objective by going East towards the big city as Amelie will block your attempt. This doesn't stop you from revisiting other areas, but they haven't changed from the very last Act at all. In Ulzar
Act 003 - Omen
The woman refuses to share neither her aim nor name and claims that "something dangerous" that risk the Orphanage is on its way, so you need to hurry north to hide in a secret chamber. Coco, the cat comrade, is completely unaware of the claimed stakes as time appeared to stop, but he'll tag along to go north and act as your navigator by stopping yo
Act 004 - A Hero's Legacy
After Coco tosses you down into a cave (called something or other's Legacy) following the statue being removed, you will be questioned after awakening in one piece on your Nexomon but it is best to get how you got your Nexomon a secret to everybody but both a direct answer and keeping things classified will result in indifference. Now you are free
Act 005 - Learning from The Best
The sparkle on the gravestone but something more as can be seen above and there is a treasure chest with a Super Potion x 1nearby that can be taken before or after you go to catch a Nexomon. If you want to follow the spectre, either the North East or North West paths lead to the same place. gamefaqs.gamespot.com
Act 006 - Wild Nexomon
After being given ten Nexotraps to have a ghost of a chance, it is still tutorial time so it won't be terribly hard to get your first feral friend. Simply walk up to the shaking bush to approach the Nexomon in hiding and
Act 007 - Back to The Surface
"Stay safe. This world is not as gentle as it used to be." Following some final words before vanishing unless of course you just talk to the hero in the next room to the south, you are free to go back to see the sun and meet the others who must have had normal and uneventful adventuresby comparison. That said, it is worth seeing if you can catch on
Act 008 - The Orphanage
Back to the surface, you will find Amelie from the Tamer's Guild yet again and while she asks for you to return to the Orphanage before anything else crazy can happen. You are actually quite free to explore now that you have some traps and a Nexomon with the below naming some highlights: 1. North of the Orphanage - you can examine the paths that No
Act 009 - The Capital City of Parum
With the Orphanage is no longer safe now that a dragon is around searching for a Tyrant in the area, you are expected to visit Palum City where you'll be able to register as a Bronze Tamerwith Amelie's help at the guild. This may be the case for the others, but Ross will rush to the east as he knows the way and ignorant of the Tyrant threat. If you
Act 010 - Become A Guild Tamer
Now that you've reached the Capital City, you only need to wander up to the North to reach the Guild Tower where you can become a legally sanctioned Tamer of the guild but there are other options though some limitations apply. 1. The stores within the Capital City's centre. 1.1. Healing Center - Offer healing services for free just like those at ca
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Amélie (Final)
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Amélie
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