p99 enchanter solo spots


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  • Can Enchanters experiment solo?

    Once you can play well in a group, you can experiment solo, which is really the same except it has a much lower margin for error and requires good knowledge about the spawn patterns of the area you're in. One of the most powerful abilities of an Enchanter is the ability to put mobs to sleep with our line of Mesmerization spells.

  • Is Enchanter/Bard a good combo?

    Ranger: A well-played ranger is really not that bad. You can actually fear kite fairly well with them outdoors. Bard: An underrated combination; enchanter+bard is insane mana regen. You can focus on charming and buffing while the bard pulls. The only challenge is working together to CC effectively.

  • What's the hardest part of playing an enchanter?

    The hardest part about playing an enchanter is convincing your groupmates to not break mez, and with the generally high level of play on Project 1999 this usually isn't a problem. If your teammates aren't breaking mez left and right, the next trick is to configure the UI.

So You Want to Play An Enchanter?

In my personal opinion, a dungeon crawl as an Enchanter is one of the most fun experiences in classic EQ. Enchanters don't have powerful damage spells and are quite squishy, but we can use our control spells like mez, charm, slow, and stun to weave a protective web around ourselves and our groups that allows us to survive and thrive in situations w

Crowd Control

One of the most powerful abilities of an Enchanter is the ability to put mobs to sleep with our line of Mesmerization spells. In principle crowd control is pretty simple: your puller brings a trainpull, the main tank starts killing one, everyone assists, you target a mob that isn't getting beat on and hit the mez key, and repeat until everything is

Pulling

Your main option is the Lull line of spells, which reduce a mob's social aggro radius, allowing you to separate it from its friends. Lull spells are resisted much more frequently than normal spells, and sometimes you will get a critical resist where the mob comes after you. I recommend as much charisma as possible for lull which really lowers this

Buffs

Cast clarity on casters, haste on melee, GRMon everyone, and Shielding/AC/Charisma on yourself. I usually keep epic haste up on myself for the AC bonus. I once knew an enchanter (no names to protect the innocent) who did not cast Shielding on himself 'because its 350 mana'. He had 1100HP at L60 and wondered why he was dying all the time trying to s

Debuffs

Your best debuff is Tashan, which is unresistable, low mana, fast casting, and debuffs MR quite a bit (over 40 at L60). Since all of your spells check against Magic Resist, it's a good idea to cast this on all high-level mobs if you can. Unfortunately its quite high aggro. If your tank is an SK or Paladin you'll be fine, but with a Warrior or a cha

Getting Around and Other Tricks

As an enchanter you should be able to get just about anywhere you want in a dungeon. Just invis or ivu, lull the mobs that see you, and move on. Aggro on Project 1999 happens on ticks, so you can also try to just run by. Unfortunately the 'ticks' are no longer synchronized so I don't know any way of figuring out when this tick is - if you figure ou

Suggested Spell Lineup

I am pretty confident in my spell lineup of Entrance / Tashanian / Fetter / Color Shift / Color Skew / Theft of Thought / Mesmerization / Pillage Enchantment(swap) at higher levels. This entails a lot of spell swapping in that last slot (slow, clarity, haste if you don't have the epic, blur, charm, dispel) but in my opinion its worth it to have the

Recharming

I titled this section recharming because any idiot can click the charm key. The challenge is not dying when charm breaks. Of course, we obviously want charm to last as long as possible, and the main determinants of charm duration are Mob Level, Magic Resistance, and Charisma, in that order. Therefore your first choice is what level of pet to charm

Animations

Generally speaking I think the animations are simply worse than the charmed pets. At L60, Zumaik's Animation has perhaps 2000 hp and does 30 dps while a L50 froglok krup knighthas 8000 hp and puts out 100+ dps with weapons and epic haste. If you rely on the animation after L35 (some would say L12, but I'm going to be generous) or so, you need to wo

Videos

Since we live in the age of Youtube you don't have to take my word for it, you can watch a video 1. Loraen vs the froglok chef; a sloppy victory with awesome 80s tunes 2. Loraen vs the froglok armsman using the Rod of AnnihilationRod of AnnihilationMAGIC ITEM LORE ITEM Slot: RANGE PRIMARY Skill: 1H Blunt Atk Delay: 40 DMG: 60 INT: -50 SV MAGIC: +1

Everquest P99

Everquest P99

Enchanter Soloing Cliff Golems

Enchanter Soloing Cliff Golems

Velketors Labyrinth

Velketors Labyrinth

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