7 wonders cities rules pdf


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PDF “This city is what it is because our people are what they are” (Plato)

Setup follows the normal 7 Wonders rules with the exception of the following adjustments: • Prepare the Age cards: 1 Separate the Black cards into three decks 

PDF DESCRIPTION OF NEW EFFECTS

Wonder boards Once this symbol enters play At the end of the game gain 1 science symbol that is shown on a Green card in one of your neighbors' Cities

PDF 7 Wonders : Cities : règles

3 Guildes 6 Leaders et 2 Merveilles viennent s'y ajouter 7 Wonders Cities permet de jouer jusqu'à 8 simultanément et propose également un mode de jeu par 

PDF 7 Wonders Rulebook ENpdf

A game of 7 Wonders takes place over 3 Ages each using one of the 3 card decks (first the Age I cards then Age II and finally Age III)

PDF 7 Wonders

Follow the setup rules of the Cities expansion All cards from this expansion have 7 WONDERS ANNIVERSARY PACK CITIES is a REPOS PRODUCTION game © REPOS 

PDF 7 Wonders: Cities Rulebook

This expansion for 7 Wonders gives you the chance to discover another aspect of the great cities of Antiquity 27 new cards offer you brand new buildings with 

PDF « Ce ne sont pas les murs qui font la cité mais les hommes » (Platon)

L'extension Cities apporte de nouvelles règles par rapport au jeu de base 7 Wonders mais les conditions de victoire restent identiques Cette extension 

  • What are the rules for buying resources in 7 Wonders?

    For each resource bought, give 2 Coins to the owner of the resource.
    This player keeps their card and can still use the resource you just bought.
    Each resource symbol can only be bought once per turn by the same player.
    Resources must be used on the same turn as they were bought.

  • What are the black cards in 7 Wonders Cities?

    The City cards, which are black in color, are a new category of cards.
    During each game, some will be randomly added to the Age I, II and III cards.
    The new Guilds and new Leaders are to be added to those already available.
    Note : some of these cards can only be used with the Cities expansion.

  • the player can look through all of the cards discarded since the beginning of the game (those discarded for coins as well as those discarded at the end of an age), pick one, and build it for free.

  • What is the tiebreaker in 7 Wonders?

    In case of a tie, the player with the most coins in his/her treasury wins (1st tie breaker), in case of a tie for coins, the winner is the player with the most science cards (2nd tie breaker).
    If players are still tied the player with the most military points wins (3rd tie breaker).
    Wonders are distributed randomly.

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