40k 3rd edition box set
What is the transition from 2nd edition to 3rd edition?
The transition from 2nd edition to 3rd edition is best summarised to those that didn’t not experience it as similar to those what happened when 7th transitioned to 8th edition.
What's new in 3rd edition?
Gone were the days of Limos driving around in a battlefield and neon coloured Gangsters fighting goofy looking Orks, now it was all grim, muddy and dark. 3rd edition shifted the focus towards the Imperium as well as the overall dark tones of the setting.
How many editions of 40K are there?
Come Grimdark enthusiasts as we cover the history and review of every edition of 40k. Today we look at 3rd, 4th & 5th Editions. Last time I talked about Rogue Trader and 2 nd edition 40k, how they were, and what remains of them in this day and age.
Is 40K a perfect army?
As with all things, nothing is perfect. While 40k was never a stranger to power creep, some armies were simply getting uneven treatment, amongst these was of course armies that didn’t get updates during 5th, such as Orks, Eldar, Chaos and Tau and were still stuck with their 4th edition books.
3rd Edition
The transition from 2nd edition to 3rd edition is best summarised to those that didn’t not experience it as similar to those what happened when 7th transitioned to 8th edition. The community was wildly split as some people started blaming GW for being corporate and finance focussed while the other side was ecstatic that they finally had an edition
Dark Becomes Grim Dark
It wasn’t only the rules that were changed, or the scale that was increased, the general tone and focus of the 40k shifted during this period. Gone were the days of Limos driving around in a battlefield and neon coloured Gangsters fighting goofy looking Orks, now it was all grim, muddy and dark. 3rd edition shifted the focus towards the Imperium as
The Start of Something New
3rd edition became the basis for all future editions up until 6th edition when a shift happened again, and this was a good thing. Both RT and 2ndedition kept shifting the tone and game itself around, now there was stability, the next edition simply tweaked the past edition. The massive streamlining meant that the game was now much more accessible t
4th Edition
As was mentioned, the main objective of later editions were to clarify and tweak problems with the original 3rd Edition ruleset. One of these changes was the changes to LoS and how it works. Units were split into 3 different categories, small, standard and large. This was introduced to counter the problem which was seen in 3rdwith situations such a
Following The Design
4th edition kept the flow that 40k had chosen to take with 3rdedition, focusing more on army combat than individuals, the changes were mainly meant to fix problems that had risen, but otherwise there were no design or mechanical changes in a way that invalidated anything in the Codices. A few rather unfamiliar “mechanics” were a thing as well durin
from Hidden to Rending
When discussing LoS rules through the years, usually it is 4th edition that is used as an example. The abstract LoS expanded to terrain, Area Terrain such as forests could only be seen 6” into, meaning that a forest did completely block LoS behind it. There was also many special missions included with the rulebook, things that these days can be fou
5th Edition
Following the trend, the game was made to be a bit more optimised with the reduction of extra rules, such as Target Priority, and the introduction of True Line of Sight, rending was changed to be less effective and consolidation was changed so you couldn’t get to another combat. Overall, 5th edition had reached a point where the game had seemed to
Streamline and Optimise
It is rather obvious that since the release of 3rd that GW had single goal in mind with the rulebooks: optimize and streamline the game so it is more welcoming to the general public. 5th edition kept up with this trend well by not really adding new rules and instead saw many removed. Back in 3rd and 4th edition, armies had faction rules for some ar
The Design Shifts
5th edition had reached the pinnacle of core rules for the most part. It had achieved a good balance between Shooting and Melee by giving neither an obvious advantage, all the while releasing much bigger and meatier Codices than what armies were getting in 3rd or 4th. Many armies got a whole new load of mechanics, such as the Dark Eldar Power From
Game Changes But Much Remains
A great deal of rules have remained all the way to modern day. Most notable returning rules were Legion and Chapter rules, especially the “Make Your Own Chapter Rules” from 4th edition to the latest 8thedition Space Marine Codex. The Force Organisation Chart, while seeing modifications over the years, has remained with us and is now called the Batt
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