client/server architecture for mobile applications


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Application architectures are commonly modeled in terms of a client-server architecture wherein one or more client devices requests information from a server device The server typi-cally responds with the requested information (see Figure 3–1)

  • What is a server architecture?

    The architecture is based on a divi-sion of functionality between servers, which store data, and clients, which read and write data managed by serv-ers. A server is any machine (e.g., a mobile host) that holds a complete copy of one or more databases.

  • How can mobile application architectures be modeled?

    Mobile application architectures can be modeled conveniently in terms of client-server architec-tures. Clients can be always connected, partially connected, or never connected to a server. The code on a client or server can be layered. A client can have zero to three layers while a server has one to three layers.

  • What is a client-server architecture?

    Application architectures are commonly modeled in terms of a client-server architecture wherein one or more client devices requests information from a server device. The server typi-cally responds with the requested information (see Figure 3–1).

  • What are the three AP-proaches of mobile client-server computing?

    The three systems, namely, Bayou, Odyssey, and Rover, demonstrate some ap-proaches of new paradigms for mobile client-server computing. Bayou provides a flexible client-server architecture in which a server can be any machine that holds a complete copy of one or more databases.

Client Server Architecture  System Design Tutorials  Part 3  2020

Client Server Architecture System Design Tutorials Part 3 2020

Client-Server Architecture1-Tier 2-Tier 3-Tier architecture.

Client-Server Architecture1-Tier 2-Tier 3-Tier architecture.

The Client Server Model  Clients and Servers

The Client Server Model Clients and Servers

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