coding for beginners pdf
Getting Started with 3
To go back and forth between your code and the paint tools click the Code and Costumes tabs The Paint Editor gives you a variety of drawing tools Here are the vector drawing tools: - move entire objects or groups of objects - move a point Double-click on a line to add a point Double-click on a point to remove it - paint freehand shapes |
The Python Guide for Beginners
1 Preface 2 Introduction to Python 3 Installing Python 3 4 Running Code 5 Syntax 6 Comments 7 Variables 8 Types 9 Typecasting 10 User Input 11 Operators 12 Conditionals 13 Lists 14 Tuples 15 Sets 16 Dictionaries 17 while Loops 18 for Loops 19 Functions 20 Scope 21 List Comprehensions 22 Lambda Functions 23 Modules 3 |
Write your first computer program
Students will: Define “coding” and “computer science” Identify key computer science vocabulary Identify places to go to continue learning computer science and coding |
How do I learn coding?
Learning by doing. Your personal project is not just a test, but a journey towards deep understanding and skill development. So, close the video player, open your code editor, and start building. Your journey of true learning begins with the first line of code you write.
LESSON OBJECTIVES
Students will: Define “coding” and “computer science” Identify key computer science vocabulary Identify places to go to continue learning computer science and coding code.org
MATERIALS AND PREP
One Week Before Your Hour of Code Review the Hour of Code Educator Guide and Best Practices from Successful Educators in order to begin to plan your Hour of Code event. Register your Hour of Code event if you’d like to receive swag or classroom support. Review and complete the online tutorial yourself: Write your first computer program Be sure to t
VOCABULARY
code - (v) to write code, or to write instructions for a computer. Debugging - Finding and fixing problems in your algorithm or program. Program - An algorithm that has been coded into something that can be run by a machine. code.org
GETTING STARTED (5 MINUTES)
Setting the Stage Welcome students to class and very briefly introduce the day’s activity. Say: “Today we’re going to spend one hour learning to code. Has anyone here heard the term “code” before? What does it mean?” Students might mention that a “code” is like a secret message, or that it’s related to computers in some way. One way to introduce th
ACTIVITY (30-45 MINUTES)
Challenge your students to complete the Write your first computer program tutorial. Depending on the age and ability of your students, you might consider: For younger students, we suggest you break your class into pairs or very small groups (three to four students each) and ask each group to work together to complete the tutorial using pair program
WRAP UP (5 MINUTES)
Debrief Ask students to reflect on the day’s activities. What did they learn about coding? Programming? Debugging? How do they feel about computer science and code after spending one hour exploring? Celebrate Explain that you are spending one hour coding today, because this week is CS Education Week, and millions of other students across the globe
ASSESSMENT (2 MINUTES)
Give each student an “Exit Ticket” and ask them to summarize what they learned today, how they felt, or what they experienced. Students can draw, write or express themselves in any way they feel comfortable. Collect an “Exit Ticket” from each student on their way out of the room. If you like, you can post the “Exit Tickets” on a bulletin board or s
EXTENDED LEARNING
Beyond an Hour of Code After your Hour of Code ends, there are many ways to continue teaching computer science in your K-5 classroom. Here are some ideas: Teach the Code Studio Computer Science Fundamentals courses. These four courses are designed for young learners. Students work their way through a series of puzzles that teach them to code, and e
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Learn How to Code
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C++ Tutorial for Beginners
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