Explore the city of Baldur's Gate and make your adventurer stronger until the Here are the Big Changes: each player takes a turn exploring the city
Magic, when attacked, or when the spell duration runs out Shield (Evocation) Range: 0 Casting Time: 1 Duration: 5 turns Saving
Overview of the Realms: The World of Baldur's Gate A game round in Baldur's Gate is six seconds long in real time The round in the AD&D game is
Explore the city of Baldur's Gate and make your adventurer stronger until the haunt begins traitor dies, as long as the monsters can complete
Baldur's Gate is a huge and varied computer role-playing game—but the game more than a small territory hugging a larger world, which in turn is only the
Baldur's gate 2 kensai mage guide And these potions last for a very long time, so you won't run out before you get the chance to re-supply
Stripes The ground around you flattens out perfectly, creating a 5-foot-wide, 5- foot-deep, and 10-foot-long ditch Spiral The ground below you turns into a
WATCH OF BALDUR'S GATE DUNGEONS DRAGONS, D&D, Wizards of the Coast, withstand a months-long siege Once per turn, the City Watch
turn-based fans can play the game in turn-based mode with new autopause settings Baldur's Gate II brings you many, many hours of solid entertainment
Movmg into II e light ~r launci1ing an atta k can cause tl1c hide to fail Bolour~·s Gate 11 Page 8 Turn Undead:
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26386_3baldur2_manual.pdf
DEDICATION TO DANIEL WALKER
Dan Walker was the second employee of BioWare, having started work at the company in late 1995. He passed away June 6, 1999 of natural causes related to a physical disability he had since birth. We have dedicated Baldur's Gate II: Shadows of Arnn to Dan. It's quite hard to find the words to describe how we all felt about him, but it has fallen upon me to try, so I'll do my best.
Dan was a spiritual giant, who
battled a severe physical impedi ment since birth with patience and stoicism. I can't recall him ever complaining about any thing, though he certainly had more reason to do so than most.
Many times I felt humbled by his
patience and his Zen way of looking at things. He was, and is, an inspiration to me and many others at BioWare.
Dan was an artist in the purest
meaning of the word. He enjoyed, more than anything, that people could see and take pleasure in the art he created.
And the art he created was very,
very good. He lived his life like it was a work of art. In retrospect, it is clear that he was one of the seminal influences around which BioWare has grown and blossomed. We miss him horribly.
Dr. Ray Muzyka
Joint CEO, Bioware Corp.
Baldur' s @ate II
TABLE Of CONTENTS
Introduction
The Game Guide, Manual I
Installation
How to get Help
Game Configuration
Character Generation
Interface
Multi-Player Games
Volo's Guide to Baldur's Gate II:
Shadows of Arnn, Manual 2
Part I: Background
The World of Arnn
Power Groups of the Sword Coast
Major Characters of Arnn
New Friends
Monsters of the Sword Coast
Time in the Realms
Part 2: The Rules
AD&D Rules
Character Actions
Combat
Experience and Gaining Levels
Character Attributes
Magic and the Spell System
Spell by Level
Wizard Spells
Priest Spells
Equipment
Weapons
Magical Items and Treasure
Tables
Credits
Index
Shadows of Rmn
4 7 7 8 9 10 15 40
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48
49
51
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55
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103
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177
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242
250
INTRODUCTION
We started work on the original Baldur's Gate back in January 1996. Back then we didn't know a heck of a lot about how to develop a role playing game -we had to largely rely on our memories of what made playing the great games of the past fun -games like Wizardry, the Ultima series, Ultima Underworld, System Shock, the Gold Box series, Bard's Tale, Betrayal at Krondor, and Wasteland, to name a few of our favorites. We released Baldur's Gate to great commercial success and critical acclaim in December 1998. Baldur's Gate was truly a game that we poured our hearts and souls into; the development team of designers, QA Testers, artists and programmers at BioWare, and the QA testers, marketing, audio, sales and PR staff at our publisher, Black Isle Studios really put everything they had into making Baldur's Gate as good as it possibly could be. We were very proud of the result and as the pro ducer of Baldur's Gate at BioWare I personally am thrilled and honored to know that more than a million fans have played and enjoyed the orig inal BG. But Baldur's Gate was the first roleplaying game that BioWare had ever developed, and frankly we learned a lot in the process. We have applied those lessons assiduously in developing the game that is now in your hands -Baldur's Gate II: Shadows of Arnn. Throughout the develop ment of Baldur's Gate II our focus has been on ensuring that Baldur's Gate 11 is significantly better than Baldur's Gate in every way possible, and to make it appeal not only to fans of the original game but also to make it accessible to new fans who never played the original game. I am even more proud of what the Baldur's Gate 11 team has accom plished this time around. We felt we owed it to you -our fans -to make BGll not only a good game, but a significant improvement on the original game. We have been careful to not break what was not broken, but we have worked on many areas in the game. Some highlights include: • we improved the story in Baldur's Gate 11 to make it much more immersive; characters interact with their worlds and other characters to make the roleplaying aspects very compelling, and very satisfying. • combat is more exciting than ever with the realtime strategy inter-
Saldur' s @ate II
face improved from the original game and the incorporation of dozens of new character classes, over a hundred new spells (to a total of more than 300 in Shadows of Arnn), an experience point cap of 2.95 million XP (resulting in maximum AD&D character lev els of 17-23 level), new weapon proficiencies such as dual-wielding, and hundreds of new powerful monsters and villains. • turn-based fans can play the game in turn-based mode with new autopause settings • the scripting and design in Shadows of Arnn represents the very best of what we learned in developing Baldur's Gate and its expan sion pack, Tales of the Sword Coast. • the art in Baldur's Gate 11 is uniformly beautiful and represents everything we learned during the development of Baldur's Gate and
Tales of the Sword Coast.
• the graphic user interface has been improved in many ways such as adding in 800x600 resolution, 3D support for spells and back ground effects, dropaway side and bottom panels, a new color scheme, improved journal functionality, and map notes. • the multiplayer experience is very solid in Baldur's Gate II, with non pausing dialog in stores and non-critical dialog. • you can start a brand new character or import your characters from Baldur's Gate or Tales of the Sword Coast; the tutorial included with the game shows new players how to get started. We at BioWare and our publisher, Black Isle Studios, very much appre ciate your support in purchasing Shadows of Arnn, and hope that Baldur's Gate II brings you many, many hours of solid entertainment. I've been a huge fan of roleplaying games since the first time I booted my Apple II way back in 1980, so it gives me great pleasure to say that I truly believe that Baldur's Gate II is a great roleplaying game -one of the best that I personally have ever played.
Thank you very much for your support,
Dr. Ray Muzyka
Joint CEO, BioWare Corp.
Co-Executive Producer, Baldur's Gate 11: Shadows of Arnn
Shadows of Rmn
WHAT'S INCLUDED IN THE GAME MANUALS
In the first The Game Guide, we delve into actually playing the gafl'.e of Baldurs Gate 11.: Shadows of Arnn -creating a character, manip ulating your characters m the gameworld, interpreting what you see and playing with other players in multiplayer mode. The second Volo's Guide to Shadows of Arnn, helps set the stage for the story and goes into detail on the rules that define what happens in the game world. Many of these things are not absolutely essential to know in order to play, but knowing them may help you to get more enjoy ment out of the game. Unless specifically stated, everything that you read in either manual is applicable to both single player and multiplay er games. Baldur's Gate 11: Shadows of Arnn multiplayer allows you to adventure with up to five friends through the same storyline as in sin gleplayer mode, with a group leader and the computer acting as the
Dungeon Master.
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