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Making Games with
Python & Pygame
By Al Sweigart
Email questions to the author: al@inventwithpython.comCopyright © 2012 by Albert Sweigart
) is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.You are free:
To Share to copy, distribute, display, and perform the workTo Remix to make derivative works
Under the following conditions:
Attribution You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). (Visibly include the title and author's name in any excerpts of this work.) Noncommercial You may not use this work for commercial purposes. Share Alike If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. This summary is located here: http://creativecommons.org/licenses/by-nc-sa/3.0/us/ Your fair use and other rights are in no way affected by the above. There is a human-readable summary of the Legal Code (the full license), located here:Book Version 2
If you've downloaded this book from a torrent, it's probably out of date. Go to http://inventwithpython.com/pygame to download the latest version.ISBN (978-1469901732)
1st Edition
For Calvin Chaos
Email questions to the author: al@inventwithpython.comWho is this book for? i
WHO IS THIS BOOK FOR?
When you get down to it, programming video games is just about lighting up pixels to make pretty pictures appear on the screen in response to keyboard and mouse input.And there are very few things that are as fun.
This book will teach you how to make graphical computer games in the Python programming language using the Pygame library. This book assumes you know a little bit about Python or Or you can jump right into this book and mostly pick it up along the way. This book is for the intermediate programmer who has learned what variables and loops are, but What do actual game programs look like There was a long gap after I first really know how to use that skill to make something cool my hope that the games in this book will give you enough ideas about how programs work to provide a foundation to implement your own games. The full text of this book is available in HTML or PDF format at http://inventwithpython.com/pygame. -Al Sweigart ii http://inventwithpython.com/pygame Email questions to the author: al@inventwithpython.comABOUT THIS BOOK
Hello! This book will teach you how to make graphical computer games with the Pygame framework (also called the Pygame library) in the Python programming language. Pygame makes it easy to create programs with 2D graphics. Both Python and the Pygame framework can be downloaded for free from http://python.org and http://pygame.org. All you need is a computer and this book to begin making your own games. This book is an intermediate programming book. If you are completely new to programming, you can still try to follow along with the source code examples and figure out how programming works. However, it might be easier to learn how to program in Python first. Invent Your Own Computer Games with Python is a book that is available completely for free from http://inventwithpython.com. That book teaches programming by making non-graphical, text- based games for complete beginners, and also has a few chapters about using the Pygame library. However, if you already know how to program in Python (or even some other language, since Python is so easy to pick up) and want to start making games beyond just text, then this is the book for you. The book starts with a short introduction to how the Pygame library works and the functions it provides. Then it provides the complete source code for some actual games and explains how the code works, so you can understand how actual game programs make use ofPygame.
This book features seven different games
already played. The games are a lot more fun and interactive than the text-based games in Invent with Python, but are still fairly short. All of the programs are less than 600 lines long. This is pretty small when you consider that professional games you download or buy in a store can be hundreds of thousands of lines long. These games require an entire team of programmers and artists working with each other for months or years to make. The website for this book is http://inventwithpython.com/pygame. All the programs and files mentioned in this book can be downloaded for free from this website, including this book itself. Programming is a great creative activity, so please share this book as widely as possible. The Creative Commons license that this book is released under gives you the right to copy and charge money for it). If you ever have questions about how these programs work, feel free to email me at al@inventwithpython.com.About This Book iii
TABLE OF CONTENTS
Who is this book for? ........................................................................................................................ i
About This Book .............................................................................................................................. ii
Chapter 1 Installing Python and Pygame ...................................................................................... 1
What You Should Know Before You Begin ................................................................................ 1
Downloading and Installing Python ............................................................................................. 1
Windows Instructions .................................................................................................................. 1
Mac OS X Instructions ................................................................................................................. 2
Ubuntu and Linux Instructions .................................................................................................... 2
Starting Python............................................................................................................................. 2
Installing Pygame......................................................................................................................... 3
How to Use This Book ................................................................................................................. 4
The Featured Programs ................................................................................................................ 4
Downloading Graphics and Sound Files ...................................................................................... 4
Line Numbers and Spaces ............................................................................................................ 4
Text Wrapping in This Book ....................................................................................................... 5
Checking Your Code Online ........................................................................................................ 6
More Info Links on http://invpy.com ........................................................................................... 6
Chapter 2 Pygame Basics .............................................................................................................. 7
GUI vs. CLI ................................................................................................................................. 7
Source Code for Hello World with Pygame ................................................................................ 7
Setting Up a Pygame Program ..................................................................................................... 8
Game Loops and Game States ................................................................................................... 10
pygame.event.Event Objects ........................................................................................... 11
The QUIT Event and pygame.quit() Function .................................................................. 12
Pixel Coordinates ....................................................................................................................... 13
iv http://inventwithpython.com/pygame Email questions to the author: al@inventwithpython.com A Reminder About Functions, Methods, Constructor Functions, and Functions in Modules (andthe Difference Between Them) .................................................................................................. 14
Surface Objects and The Window ............................................................................................. 15
Colors ......................................................................................................................................... 16
Transparent Colors ..................................................................................................................... 17
pygame.Color Objects .......................................................................................................... 18
Rect Objects ............................................................................................................................... 18
Primitive Drawing Functions ..................................................................................................... 20
pygame.PixelArray Objects .............................................................................................. 23
The pygame.display.update() Function ...................................................................... 24
Animation .................................................................................................................................. 24
Frames Per Second and pygame.time.Clock Objects ....................................................... 27
Drawing Images with pygame.image.load() and blit() ............................................ 28Fonts ........................................................................................................................................... 28
Anti-Aliasing.............................................................................................................................. 30
Playing Sounds........................................................................................................................... 31
Summary .................................................................................................................................... 32
Chapter 3 Memory Puzzle .......................................................................................................... 33
How to Play Memory Puzzle ..................................................................................................... 33
Nested for Loops ..................................................................................................................... 33
Source Code of Memory Puzzle ................................................................................................ 34
Credits and Imports .................................................................................................................... 42
Magic Numbers are Bad ............................................................................................................ 42
Sanity Checks with assert Statements ................................................................................... 43
Telling If a Number is Even or Odd .......................................................................................... 44
Crash Early and Crash Often! .................................................................................................... 44
Making the Source Code Look Pretty ........................................................................................ 45
Using Constant Variables Instead of Strings ............................................................................. 46
Making Sure We Have Enough Icons ........................................................................................ 47
Tuples vs. Lists, Immutable vs. Mutable ................................................................................... 47
About This Book v
One Item Tuples Need a Trailing Comma ................................................................................. 48
Converting Between Lists and Tuples ....................................................................................... 49
The global statement, and Why Global Variables are Evil.................................................... 49
Data Structures and 2D Lists ..................................................................................................... 51
..................................................................................................... 52
The Game Loop ......................................................................................................................... 52
The Event Handling Loop .......................................................................................................... 53
Checking Which Box The Mouse Cursor is Over ..................................................................... 54
Handling the First Clicked Box ................................................................................................. 55
Handling a Mismatched Pair of Icons ........................................................................................ 56
Handling If the Player Won ....................................................................................................... 56
Drawing the Game State to the Screen ...................................................................................... 57
......................................................................... 58Creating the Board Data Structure: Step 1 Get All Possible Icons ......................................... 58
Step 2 Shuffling and Truncating the List of All Icons ............................................................ 59
Step 3 Placing the Icons on the Board .................................................................................... 59
Splitting a List into a List of Lists.............................................................................................. 60
Different Coordinate Systems .................................................................................................... 61
Converting from Pixel Coordinates to Box Coordinates ........................................................... 62
Drawing the Icon, and Syntactic Sugar ...................................................................................... 63
.................................... 64Drawing the Box Cover ............................................................................................................. 64
Handling the Revealing and Covering Animation ..................................................................... 65
Drawing the Entire Board .......................................................................................................... 66
Drawing the Highlight ............................................................................................................... 67
..................................................................................................... 67
Revealing and Covering the Groups of Boxes ........................................................................... 68
.................................................................................................... 68
Telling if the Player Has Won ................................................................................................... 69
vi http://inventwithpython.com/pygame Email questions to the author: al@inventwithpython.comWhy Bother Having a main() Function? ................................................................................ 69
Why Bother With Readability? .................................................................................................. 70
Summary, and a Hacking Suggestion ........................................................................................ 74
Chapter 4 Slide Puzzle ................................................................................................................ 77
How to Play Slide Puzzle ........................................................................................................... 77
Source Code to Slide Puzzle ...................................................................................................... 77
Second Verse, Same as the First ................................................................................................ 85
Setting Up the Buttons ............................................................................................................... 86
Being Smart By Using Stupid Code .......................................................................................... 87
The Main Game Loop ................................................................................................................ 88
Clicking on the Buttons ............................................................................................................. 89
Sliding Tiles with the Mouse ..................................................................................................... 90
Sliding Tiles with the Keyboard ................................................................................................ 90
in Operator ........................................................................ 91WASD and Arrow Keys ............................................................................................................ 91
Actually Performing the Tile Slide ............................................................................................ 92
IDLE and Terminating Pygame Programs ................................................................................. 92
........................ 92Creating the Board Data Structure ............................................................................................. 93
Not Tracking the Blank Position ................................................................................................ 94
Making a Move by Updating the Board Data Structure ............................................................ 94
When NOT to Use an Assertion ................................................................................................ 95
Getting a Not-So-Random Move ............................................................................................... 96
Converting Tile Coordinates to Pixel Coordinates .................................................................... 97
Converting from Pixel Coordinates to Board Coordinates ........................................................ 97
Drawing a Tile ........................................................................................................................... 97
The Making Text Appear on the Screen .................................................................................... 98
Drawing the Board ..................................................................................................................... 99
Drawing the Border of the Board ............................................................................................... 99
About This Book vii
Drawing the Buttons ................................................................................................................ 100
Animating the Tile Slides ........................................................................................................ 100
The copy() Surface Method ................................................................................................. 101
Creating a New Puzzle ............................................................................................................. 103
Animating the Board Reset ...................................................................................................... 104
Time vs. Memory Tradeoffs .................................................................................................... 105
Nobody Cares About a Few Bytes ........................................................................................... 106
Nobody Cares About a Few Million Nanoseconds .................................................................. 107
Summary .................................................................................................................................. 107
Chapter 5 Simulate .................................................................................................................... 108
How to Play Simulate .............................................................................................................. 108
Source Code to Simulate .......................................................................................................... 108
The Usual Starting Stuff .......................................................................................................... 114
Setting Up the Buttons ............................................................................................................. 115
The main() Function ............................................................................................................. 115
Some Local Variables Used in This Program .......................................................................... 116
Drawing the Board and Handling Input ................................................................................... 117
Checking for Mouse Clicks ..................................................................................................... 118
Checking for Keyboard Presses ............................................................................................... 118
The Two States of the Game Loop .......................................................................................... 119
Figuring Out if the Player Pressed the Right Buttons .............................................................. 119
Epoch Time .............................................................................................................................. 121
Drawing the Board to the Screen ............................................................................................. 122
Same Old terminate() Function ....................................................................................... 122
Reusing The Constant Variables .............................................................................................. 123
Animating the Button Flash ..................................................................................................... 123
Drawing the Buttons ................................................................................................................ 126
Animating the Background Change ......................................................................................... 126
The Game Over Animation ...................................................................................................... 127
viii http://inventwithpython.com/pygame Email questions to the author: al@inventwithpython.comConverting from Pixel Coordinates to Buttons ........................................................................ 129
Explicit is Better Than Implicit ................................................................................................ 129
Chapter 6 Wormy ...................................................................................................................... 131
How to Play Wormy ................................................................................................................ 131
Source Code to Wormy ............................................................................................................ 131
The Grid ................................................................................................................................... 137
The Setup Code ........................................................................................................................ 137
The main() Function ............................................................................................................. 138
A Separate runGame() Function .......................................................................................... 139
The Event Handling Loop ........................................................................................................ 139
Collision Detection .................................................................................................................. 140
Detecting Collisions with the Apple ........................................................................................ 141
Moving the Worm .................................................................................................................... 142
The insert() List Method................................................................................................... 142
Drawing the Screen .................................................................................................................. 143
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