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Enfin je tiens à dédier ce travail à mes chers parents et à toute ma famille. Page 3. Sommaire. Sommaire. Introduction……………………



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4 avr. 2013 Initiation à la programmation avec les langages Python et Visual Basic for Application (VBA). Xavier Dupré http ://www.xavierdupre.fr/ ...



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ment l'enregistrement de macros constitue une excellente initiation à Visual Basic. C'est sous cet angle que nous vous ferons découvrir ce langage.



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Visual BasicNET Programming Introduction to Visual Basic

The steps to write an Event-Driven program are as follows: 1 Analyze the problem required to be solved and derive the algorithm: Design flow chart algorithm to solve this problem etc 2 Use Forms & Controls to designed the User Interface (UI) Drop some controls to implement the GUI such as labels text boxes



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Lorsqu’on écrit une application Visual Basic (on ne traite ici que du cas standard il en existe d’autres mais qui sortent du sujet du cours) on crée donc un ensemble d’objets à partir des classes proposées et on définit les procédures qui se rapportent à ces objets



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BASIC will provide two windows for programming The first window is used to write the code of the program The second window is called a form that is used to display the output when the program is run When we choose Open with Standard EXE highlighted we see the two windows as shown in Figure 1-2



Introduction to Visual Basic Programming - FESB

The Visual Basic language facilitates a structured and disciplined approach to computer program design In this chapter we introduce Visual Basic programming and present sev-eral examples that illustrate many important features Each example is carefully analyzed one statement at a time In Chapters 4 and 5 we present an introduction to



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How to start Visual Basic?

  • It is very easy to start Visual Basic, follow some simple steps, as soon as Visual Basic is installed in your computer, you can start Visual Basic easily. Click on the start button in the computer or press the window button. Select All Programs. In All Programs, Select Microsoft Visual Studio 6.0.

How to initialize a class in Visual Basic?

  • Visual Basic offers a neat way to achieve this goal. In fact, all you have to do is write some statements in the Class_Initialize event of the class module. To have the editor create a template for this event procedure, you select the Class item in the leftmost combo box in the code editor.

What are the instructions in Visual Basic?

  • At the top, you can have instructions that specify how the Visual Basic interpreter works. For example, the line means that you have to declare all variables that you use; referring to an undeclared variable will cause an error.
3

Introduction to Visual

Basic Programming

Objectives

•To write simple programs in Visual Basic. •To become familiar with fundamental data types. •To understand computer memory concepts. •To be able to use arithmetic operators. •To understand the precedence of arithmetic operators. •To be able to write simple decision-making statements. "Where shall I begin, please your majesty?" she asked. "Begin at the beginning," the king said, very gravely, "and go on till you come to the end; then stop."

Lewis Carroll

It is a capital mistake to theorize before one has data.

Arthur Conan Doyle

. . . the wisest prophets make sure of the event first.

Horace Walpole

An actor entering through the door, you"ve got nothing. But if he enters through the window, you"ve got a situation.

Billy Wilder

You shall see them on a beautiful quarto page, where a neat rivulet of text shall meander through a meadow or margin.

Richard Brinsley Sheridan

Exit, pursued by a bear.

William Shakespeare

52I

NTRODUCTION

TO V ISUAL B ASIC P

ROGRAMMING

C

HAPTER

3

Outline

3.1 Introduction

3.2 Visual Programming and Event-Driven Programming

3.3 A Simple Program: Printing a Line of Text on the Form

3.4 Another Simple Program: Adding

Integer

s

3.5 Memory Concepts

3.6 Arithmetic

3.7 Operator Precedence

3.8 Decision Making: Comparison Operators

Summary • Terminology • Common Programming Errors • Good Programming Practices •

Testing and Debugging Tip • Software Engineering Observation • Self-Review Exercises •

Answers to Self-Review Exercises • Exercises

3.1 Introduction

The Visual Basic language facilitates a structured and disciplined approach to computer program design. In this chapter we introduce Visual Basic programming and present sev- eral examples that illustrate many important features. Each example is carefully analyzed one statement at a time. In Chapters 4 and 5 we present an introduction to structured pro- gramming.

3.2 Visual Programming and Event-Driven Programming

With visual programming, the programmer has the ability to create graphical user interfac- es (GUIs) by pointing and clicking with the mouse. Visual programming eliminates the need for the programmer to write code that generates the form, code for all the form"s prop- erties, code for form placement on the screen, code to create and place a Label on the form, code to change foreground and background colors, etc. All of this code is provided as part of the project. The programmer does not need to be an expert Windows programmer to create functional Windows programs. The programmer creates the GUI and writes code to describe what happens when the user interacts (clicks, presses a key, double-clicks, etc.) with the GUI. These notifications, called events , are passed into the program by Microsoft"s

Windows operating system.

Programming the code that responds to these events is called event-driven program- ming . With event-driven programs, the user dictates the order of program execution-not the programmer. Instead of the program "driving" the user, the user "drives" the program. With the user in control, using a computer becomes a much more user-friendly process. Consider, for example, a web browser. When opened, the web browser may or may not load a page by default. After the browser is loaded, it just "sits there" with nothing else hap- pening. The browser will stay in this event monitoring state (i.e., listening for events) indef- initely. If the user presses a button, the browser then performs some action, but as soon as the browser is done performing the action it returns to the event monitoring state. Thus, user actions determine browser activity.

Event procedures

are Visual Basic procedures that respond to events and are automat- ically generated by the Visual Basic. The programmer adds code to respond to specific C

HAPTER

3I

NTRODUCTION

TO V ISUAL B ASIC P

ROGRAMMING

53
events. Only events that are relevant to a program need be coded. In the next section we demonstrate how to locate event procedures and add code to respond to events.

3.3 A Simple Program: Printing a Line of Text on the Form

Consider a simple program that prints a line of text on the form. The GUI contains two but- tons, Print and Exit , and is shown in the left picture of Fig. 3.1. The right picture of Fig.

3.1 shows the result after

Print is pressed many times.

Figure 3.2 lists the

object (i.e., form,

CommandButton

, etc.) and some property set- tings. We have only listed the properties we changed. We also provide a brief property description.We refer to

CommandButton

s simply as button s.

Fig. 3.1

Program that prints on the form.

ObjectPropertyProperty settingDescription

form

Name frmWelcome

Identifies the form.

Caption Fig. 3.1: Printing

Text on the Form

Form title bar display.

Font MS Sans Serif Bold

12 pt

Font for display on the form.

Print button

Name cmdPrint

Identifies

Print button.

Caption Print

Text that appears on

button.

Font MS Sans Serif Bold

12 pt

Caption

text font.

TabIndex 0

Tab order number.

Exit button

Name cmdExit

Identifies

Exit button.

Fig. 3.2

Object property settings (part 1 of 2).

CommandButton

with focus

CommandButton

without focus

Text printed directly on form (as a

result of pressing

Print many times)

54I

NTRODUCTION

TO V ISUAL B ASIC P

ROGRAMMING

C

HAPTER

3

Good Programming Practice 3.1

Prefix the name of

CommandButton

s with cmd . This allows easy identification of Com- mandButton s. 3.1 The

Properties

window contains the

Object

box that determines which object"s properties are displayed (Fig. 3.3). The

Object

box lists the form and all objects on the form. A selected object"s properties are displayed in the

Properties

window. The

TabIndex

property determines which control gets the focus (i.e., becomes the active control) when the Tab key is pressed at runtime. The control with a

TabIndex

value of 0 gets the initial focus. Pressing the Tab key at runtime transfers the focus to the control with a

TabIndex

of 1 . Eventually, if the Tab key is pressed enough times, the focus is transferred back to the control with a

TabIndex

of 0 . The focus for each control is displayed differently. For buttons, the one with the focus has a darker border around it and a dotted inner square on its face as shown in Fig. 3.1. Some controls, such as Label s, have a

TabIndex

property but are not capable of receiving the focus. In this situation, the next control (based upon TabIndex values) capable of receiving the focus gets it. By default, a control receives a TabIndex property based on the order in which it is added to the form. The first control added gets 0, the next control added gets 1, etc. A control"s TabIndex property can be changed in the Properties window. Fig. 3.3Properties window.Caption ExitText that appears on button.

Font MS Sans Serif Bold

12 ptCaption text font.

TabIndex 1Tab order number.

ObjectPropertyProperty settingDescription

Fig. 3.2Object property settings (part 2 of 2).

Object box

Object box

expanded CHAPTER 3INTRODUCTION TO VISUAL BASIC PROGRAMMING55 We now switch over from the visual programming side to the event-driven program- ming side. If our program is going to print on the form, we must write code to accomplish this. With GUI and event-driven programming, the user decides when text is printed on the form by pressing Print. Each time Print is pressed, our program must respond by printing to the form. When the button is pressed does not matter; the fact that the button is pressed matters. Code must be written for the Print button"s event procedure that receives this clicking (i.e., pressing) event. When pressed, the End button terminates the program. Code must be written for the End button"s event procedure that receives this clicking event. This event procedure for End is completely separate from the event procedure for Print. Separate event procedures make sense, because each button needs to respond differently.

Code is written in the

Code window (Fig. 3.4). The Code window is displayed by either clicking the Properties window"s View Code button or by double-clicking an object. The View Code button is disabled unless the form is visible. Figure 3.4 is the result of double-clicking the Print button at design time. The code shown in Fig. 3.4 is generated by Visual Basic. The line

Private Sub cmdDisplay_Click()

begins the event procedure definition and is called the procedure definition header. The event procedure"s name is cmdDisplay_Click (the parentheses () are necessary for syntax purposes). Visual Basic creates the event procedure name by appending the event type (Click) to the property Name with an underscore (_) added.

Private Sub marks

the beginning of the procedure. The

End Sub statement marks the end of the procedure.

Code that the programmer wants executed when Print is pressed is placed between the pro- cedure definition header and the end of the procedure (i.e., End Sub). Figure 3.5 shows the Code window with code. We will discuss the code momentarily.

Fig. 3.4Code window.

Blinking

cursor

Programmer

writes code hereClick and drag here to resizeMargin

Indicator

bar

56INTRODUCTION TO VISUAL BASIC PROGRAMMINGCHAPTER 3

Fig. 3.5 Code window displaying code.

Figure 3.6 labels two buttons Procedure View and Full Module View. Procedure View lists only one procedure at a time. Full Module View lists the complete code for the whole module (the form in this example) as shown in Fig. 3.6. Thequotesdbs_dbs14.pdfusesText_20
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