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  • What is stack frame and local variable?

    The stack is used for dynamic memory allocation, and local variables are stored at the top of the stack in a stack frame. A frame pointer is used to refer to local variables in the stack frame.
  • What variables are in stack frame?

    A stack frame is comprised of:

    Local variables.Saved copies of registers modified by subprograms that could need restoration.Argument parameters.Return address.
  • Can local variables be stored in stack?

    Local variables (i.e. those that are declared inside methods) are stored on the stack. This means their values are stored on the stack, therefore meaning that local reference type variables have references stored on the stack and local value type variables have actual values stored on the stack.
  • The stack behaves as a space for temporal annotations. For example, when a function is invoked, its local variables are only active during its execution. When the function terminates, these variables do not exist any more.

CPSC 213

Introduction to Computer Systems

Unit 1eProcedures and the Stack

1

Readings for Next 3 Lectures

Textbook

•Procedures 3.7 •Out-of-Bounds Memory References and Buffer Overflow 3.12 2

Local Variables of a Procedure

Can l0 and l1 be allocated statically (i.e., by the compiler)? •[G] Yes •[Y] Yes, but only by eliminating recursion •[B] Yes, but more than just recursion must be eliminated •[R] No, no change to the language can make this possible public class A { public static void b () { int l0 = 0; int l1 = 1; public class Foo { static void foo () {

A.b ();

void b () { int l0 = 0; int l1 = 1; void foo () { b (); b: ld $0xfffffff8, r0 # r0 = -8 (frames size) add r0, r5 # create frame on stack

Snippet 8 - An example

foo: deca r5 # sp-=4 st r6, 0x0(r5) # save r6 to stack ld $b, r0 # address of b () gpc r6 # r6 = pc inca r6 # r6 = r6 + 4 j 0x0(r0) # goto b () ld $0, r0 # r0 = 0 st r0, 0x0(r5) # l0 = 0 ld $0x1, r0 # r0 = 1 st r0, 0x4(r5) # l1 = 1 ld $0x8, r0 # r0 = 8 = (frame size) add r0, r5 # teardown frame j 0x0(r6) # return ld 0x0(r5), r6 # restore r6 from stack inca r5 # sp+=4 j 0x0(r6) # return 1 allocate bar frame (1) save r6 2 call b() 6 restore r6 dealloc bar frame (1) return 3 allocate bar frame (2) 4 body 5 dealloc bar frame (2) return 9

Stack vs. Heap

split memory into two pieces •heap grows down •stack grows up move stack pointer up to smaller number when add frame heapstack

Creating the stack

Every thread starts with a hidden procedure

•its name is start (or sometimes something like crt0)

The start procedure

•allocates memory for stack •initializes the stack pointer •calls main() (or whatever the thread's first procedure is)

For example in Snippet 8

•the "main" procedure is "foo" •we'll statically allocate stack at address 0x1000 to keep simulation simple .pos 0x100 start: ld $0x1028, r0 # base of stack mov r0, r5 # init stack pointer ld $foo, r0 # r0 = & foo () gpc r6 # r6 = pc inca r6 # r6 = r6 + 4 j 0x0(r0) # goto foo () halt .pos 0x1000 stack: .long 0x00000000 .long 0x00000000 10

Frame A

Question

What is the value of r5 when executing in the procedure three() •[R] 1964 •[G]2032 •[B] 1968 •[Y] None of the above •[ALL]

I don't know

void three () { int i; int j; int k; void two () { int i; int j; three (); void one () { int i; two (); void foo () { // r5 = 2000 one (); 11

Frame Bbefore jump to

three() code: save r6 to stack then set r6 to $threeret

Frame Three

sp 1964local k ptr + 0ptr + 4 local j ptr + 8 local iFrame Two sp 1980local jret addr: $oneret ptr + 0ptr + 4 before jump to two() code: save r6 to stack then set r6 to $tworet local i ptr + 8 Frame One local iret addr: $fooretsp 1992 ptr + 0ptr + 4 before jump to one() code: save r6 to stack then set r6 to $oneret

Frame Foo

sp 2000r6 is$fooret

Diagram of Stack for this Example

void foo () { // r5 = 2000 one (); void one () { int i; two (); void two () { int i; int j; three (); void three () { int i; int j; int k; ret addr: $tworet ptr + 12 12

Frame C

Arguments and Return Value

return value •in register, typically r0 arguments •in registers or on stack 13

Struct C

Snippet 9

Formal arguments

•act as local variables for called procedure •supplied values by caller

Actual arguments

•values supplied by caller •bound to formal arguments for call public class A { static int add (int a, int b) { return a+b; public class foo { static int s; static void foo () { s = add (1,2); int add (int a, int b) { return a+b; int s; void foo () { s = add (1,2); JavaC 14

Struct B

Arguments in Registers (S9-args-regs.s)

.pos 0x200 foo: deca r5 # sp-=4 st r6, 0x0(r5) # save r6 to stack ld $0x1, r0 # arg0 (r0) = 1 ld $0x2, r1 # arg1 (r1) = 2 ld $add, r3 # address of add () gpc r6 # r6 = pc inca r6 # r6 = r6 + 4 j 0x0(r3) # goto add () ld $s, r1 # r1 = address of s st r0, 0x0(r1) # s = add (1,2) ld 0x0(r5), r6 # restore r6 from stack inca r5 # sp+=4 j 0x0(r6) # return .pos 0x300 add: add r1, r0 # return (r0) = a (r0) + b (r1) j 0x0(r6) # return 15

Struct Aaddress

0x00000000

address 0x ffff

Arguments on Stack (S9-args-stack.s)

.pos 0x200 foo: deca r5 # sp-=4 st r6, 0x0(r5) # save r6 to stack ld $0x2, r0 # r0 = 2 deca r5 # sp-=4 st r0, 0x0(r5) # save arg1 on stack ld $0x1, r0 # r0 = 1 deca r5 # sp-=4 st r0, 0x0(r5) # save arg0 on stack ld $add, r3 # address of add () gpc r6 # r6 = pc inca r6 # r6 = r6 + 4 j 0x0(r3) # goto add () inca r5 # discard arg0 from stack inca r5 # discard arg1 from stack ld $s, r1 # r1 = address of s st r0, 0x0(r1) # s = add (1,2) ld 0x0(r5), r6 # restore r6 from stack inca r5 # sp+=4 j 0x0(r6) # return .pos 0x300 add: ld 0x0(r5), r0 # r0 = arg0 ld 0x4(r5), r1 # r1 = arg1 add r1, r0 # return (r0) = a (r0) + b (r1) j 0x0(r6) # return 16 Frame A pointerlocal 0local 1ret addr ptr + 0ptr + 4ptr + 8 memory but within frame, offsets still go down sp 0x5000sp 0x4f6sp 0x4f0sp 0x4fea 6

Dynamic Allocation of Locals

Lifetime of a local

•starts when procedure is called and ends when procedure returns •allocation and deallocation are implicitly part of procedure call

Should we allocate locals from the heap?

•the heap is where Java new and C malloc, the other kind of dynamic storage •could we use the heap for locals? [G] Yes [Y] Yes, but it would be less efficient to do so [R] No

Runtime Stack and Activation Frames

Runtime Stack

•like the heap, but optimized for procedures •one per thread •grows "up" from lower addresses to higher ones

Activation Frame

•an "object" that stores variables in procedure's local scope local variables and formal arguments of the procedure temporary values such as saved registers (e.g., return address) and link to previous frame •size and relative position of variables within frame is known statically

Stack pointer

•register reserved to point to activation frame of current procedure •we will use r5 •accessing locals and args static offset from r5, the stack pointer (sp) locals are accessed exactly like instance variables; r5 is pointer to containing "object" 7 void b () { int l0 = 0; int l1 = 1; void foo () { b (); 4 Java

Compiling a Procedure Call / Return

Procedure Prologue

•code generated by compiler to execute just before procedure starts •allocates activation frame and changes stack pointer subtract frame size from the stack pointer r5 •possibly saves some register values

Procedure Epilogue

•code generated by compiler to execute just before a procedure returns •possibly restores some saved register values •deallocates activation frame and restore stack pointer add frame size to stack pointer r5 8

Procedure Storage Needs

frame •arguments •local variables •saved registers return address access through offsets from top •just like structs with base simple example •two local vars •saved return address arguments local variables saved registers frame pointerlocal 0local 1local 2arg 0arg 1arg 2ret addr local variables saved register

0x1000

pointerlocal 0local 1ret addr

0x10000x10040x1008

5 C 3 b: ld $0xfffffff8, r0 # r0 = -8 (frames size) add r0, r5 # create frame on stack

Snippet 8 - An example

foo: deca r5 # sp-=4 st r6, 0x0(r5) # save r6 to stack ld $b, r0 # address of b () gpc r6 # r6 = pc inca r6 # r6 = r6 + 4 j 0x0(r0) # goto b () ld $0, r0 # r0 = 0 st r0, 0x0(r5) # l0 = 0 ld $0x1, r0 # r0 = 1 st r0, 0x4(r5) # l1 = 1 ld $0x8, r0 # r0 = 8 = (frame size) add r0, r5 # teardown frame j 0x0(r6) # return ld 0x0(r5), r6 # restore r6 from stack inca r5 # sp+=4 j 0x0(r6) # return 1 allocate bar frame (1) save r6 2 call b() 6 restore r6 dealloc bar frame (1) return 3 allocate bar frame (2) 4 body 5 dealloc bar frame (2) return 9

Stack vs. Heap

split memory into two pieces •heap grows down •stack grows up move stack pointer up to smaller number when add frame heapstack

Creating the stack

Every thread starts with a hidden procedure

•its name is start (or sometimes something like crt0)

The start procedure

•allocates memory for stack •initializes the stack pointer •calls main() (or whatever the thread's first procedure is)

For example in Snippet 8

•the "main" procedure is "foo" •we'll statically allocate stack at address 0x1000 to keep simulation simple .pos 0x100 start: ld $0x1028, r0 # base of stack mov r0, r5 # init stack pointer ld $foo, r0 # r0 = & foo () gpc r6 # r6 = pc inca r6 # r6 = r6 + 4 j 0x0(r0) # goto foo () halt .pos 0x1000 stack: .long 0x00000000 .long 0x00000000 10

Frame A

Question

What is the value of r5 when executing in the procedure three() •[R] 1964 •[G]2032 •[B] 1968 •[Y] None of the above •[ALL]

I don't know

void three () { int i; int j; int k; void two () { int i; int j; three (); void one () { int i; two (); void foo () { // r5 = 2000 one (); 11

Frame Bbefore jump to

three() code: save r6 to stack then set r6 to $threeret

Frame Three

sp 1964local k ptr + 0ptr + 4 local j ptr + 8 local iFrame Two sp 1980local jret addr: $oneret ptr + 0ptr + 4 before jump to two() code: save r6 to stack then set r6 to $tworet local i ptr + 8 Frame One local iret addr: $fooretsp 1992 ptr + 0ptr + 4 before jump to one() code: save r6 to stack then set r6 to $oneret

Frame Foo

sp 2000r6 is$fooret

Diagram of Stack for this Example

void foo () { // r5 = 2000 one (); void one () { int i; two (); void two () { int i; int j; three (); void three () { int i; int j; int k; ret addr: $tworet ptr + 12 12

Frame C

Arguments and Return Value

return value •in register, typically r0 arguments •in registers or on stack 13

Struct C

Snippet 9

Formal arguments

•act as local variables for called procedure •supplied values by caller

Actual arguments

•values supplied by caller •bound to formal arguments for call public class A { static int add (int a, int b) { return a+b; public class foo { static int s; static void foo () { s = add (1,2); int add (int a, int b) {quotesdbs_dbs20.pdfusesText_26
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