Chapter 14 Functions
Local Variable Storage. Local variables stored in activation record (stack frame). Symbol table “offset” gives the distance from the base of the frame. • A new
Functions in MIPS
— The stack frame can also hold local variables or extra arguments and return values. Page 23. 23. The MIPS stack. ▫ In MIPS machines
Chapter 4 - Buffer Overflow Attack
Local Variables: The next region is for storing the function's local variables. local variable on the stack frame can be calculated using this register and ...
Activation Records
stack as array with index off of stack pointer ... stack in order to hold local variables of h. The activation record (or stack frame) of h is pushed onto the ...
Adding a Third Stack to a Forth Engine
A local variable stack should be memory-resident and be accessed via an offset to a frame pointer register. This arrangement provides excellent support for
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stack frame is tossed off the stack; frees memory for future stack frames of stack with saved registers and local variables. Allocating Space on Stack ...
IA32/Linux Stack Procedure Calls Procedure Calls
Allocation for Local Variables. • Local variables are stored in a stack frame. • Allocation is done by moving the stack pointer %esp subl $4 %esp. • Reference
Attacks on uninitialized local variables
can have “overlapping” stack frames with our target variable. This is nice and a good point to start but the generated graph suffers from a severe problem
Software Security: Buffer Overflow Attacks
Oct 6 2017 – In sploit0
Stacks and Procedures
Sep 15 2015 Collectively
CPSC 213
local variables saved registers frame pointer local 0 local 1 local 2 accessing locals and args static offset from r5 the stack pointer (sp).
Chapter 14 Functions
Local Variable Storage. Local variables stored in activation record (stack frame). Symbol table “offset” gives the distance from the base of the frame.
CPSC 213
saved return address local variables arguments saved registers frame pointer ret addr deallocates activation frame and restore stack pointer.
Introduction to Computer Systems
saved return address local variables arguments saved registers frame pointer ret addr deallocates activation frame and restore stack pointer.
Chapter 4 - Buffer Overflow Attack
Local variables. Current. Frame. Pointer. Figure 4.2: Layout for a function's stack frame. 4.2.1 Stack Memory Layout. Stack is used for storing data used in
Advanced Procedures
30 avr. 2013 Stack Frame (activation record):. Area of the stack set aside for passed arguments subroutine return address
Functions in C & Translation to Assembly (Chapters 1416)
R5 points to top frame on stack. • Local variables are stored in an activation record i.e.
Compiler Design - Lecture 13: Code generation : Memory
22 févr. 2021 Stack: • local variables. • function arguments/return values ... stack frame return address local variables saved registers. (return value).
Attacks on uninitialized local variables
Therefore nothing in this graph overlaps with our target stack-frame. We now inline all subfunction calls in this graph several steps deep (if possible all the
Functions in MIPS
— Caller- and callee-save registers can be put in the stack. — The stack frame can also hold local variables or extra arguments and return values. Page 23
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The stack frame technique for dynamic local variable storage in Algol and descendant languages may be adopted in Forth to expand the number of elements easily
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(stack pointer) main $fp (frame pointer) Return Address Local variables (ab) Return Address: after this function call where should I jump?
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24 fév 2015 · What needs to be stored in a stack frame? – Alternatively: What must a function know / access? • Local variables
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4 oct 2022 · Local variables • Current / previous stack frame location • Function arguments • Return address • Return value • Saved registers
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An escaping variable is a local variable of a function that occurs in the body of a nested function definition E g output n Page 9 Computing Escaping
[PDF] Chapter 14 Functions
Local Variable Storage Local variables stored in activation record (stack frame) Symbol table “offset” gives the distance from the base of the frame
[PDF] 17 Memory and Stack Frames
Recall: static variables keep their value from one function call to the next gcc Stack Frame Memory local variables High address Low address Stack
[PDF] Stack Frame Java stores stuff in two separate pools of memory
The heap stores all objects including all arrays and all class variables (i e those declared "static") The stack stores all local variables including all
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functions usually have local variables and parameters - To better store those data for each function call the stack pointer frame pointer and old
[PDF] Subprograms: Local Variables
right after the saved EBP value on the stack ? This is simply done by subtracting some amount to the ESP pointer ? The local variables are then
What is stack frame and local variable?
The stack is used for dynamic memory allocation, and local variables are stored at the top of the stack in a stack frame. A frame pointer is used to refer to local variables in the stack frame.What variables are in stack frame?
A stack frame is comprised of:
Local variables.Saved copies of registers modified by subprograms that could need restoration.Argument parameters.Return address.Can local variables be stored in stack?
Local variables (i.e. those that are declared inside methods) are stored on the stack. This means their values are stored on the stack, therefore meaning that local reference type variables have references stored on the stack and local value type variables have actual values stored on the stack.- The stack behaves as a space for temporal annotations. For example, when a function is invoked, its local variables are only active during its execution. When the function terminates, these variables do not exist any more.
CPSC 213
Introduction to Computer Systems
Unit 1eProcedures and the Stack
1Readings for Next 3 Lectures
Textbook
•Procedures 3.7 •Out-of-Bounds Memory References and Buffer Overflow 3.12 2Local Variables of a Procedure
Can l0 and l1 be allocated statically (i.e., by the compiler)? •[G] Yes •[Y] Yes, but only by eliminating recursion •[B] Yes, but more than just recursion must be eliminated •[R] No, no change to the language can make this possible public class A { public static void b () { int l0 = 0; int l1 = 1; public class Foo { static void foo () {A.b ();
void b () { int l0 = 0; int l1 = 1; void foo () { b (); b: ld $0xfffffff8, r0 # r0 = -8 (frames size) add r0, r5 # create frame on stackSnippet 8 - An example
foo: deca r5 # sp-=4 st r6, 0x0(r5) # save r6 to stack ld $b, r0 # address of b () gpc r6 # r6 = pc inca r6 # r6 = r6 + 4 j 0x0(r0) # goto b () ld $0, r0 # r0 = 0 st r0, 0x0(r5) # l0 = 0 ld $0x1, r0 # r0 = 1 st r0, 0x4(r5) # l1 = 1 ld $0x8, r0 # r0 = 8 = (frame size) add r0, r5 # teardown frame j 0x0(r6) # return ld 0x0(r5), r6 # restore r6 from stack inca r5 # sp+=4 j 0x0(r6) # return 1 allocate bar frame (1) save r6 2 call b() 6 restore r6 dealloc bar frame (1) return 3 allocate bar frame (2) 4 body 5 dealloc bar frame (2) return 9Stack vs. Heap
split memory into two pieces •heap grows down •stack grows up move stack pointer up to smaller number when add frame heapstackCreating the stack
Every thread starts with a hidden procedure
•its name is start (or sometimes something like crt0)The start procedure
•allocates memory for stack •initializes the stack pointer •calls main() (or whatever the thread's first procedure is)For example in Snippet 8
•the "main" procedure is "foo" •we'll statically allocate stack at address 0x1000 to keep simulation simple .pos 0x100 start: ld $0x1028, r0 # base of stack mov r0, r5 # init stack pointer ld $foo, r0 # r0 = & foo () gpc r6 # r6 = pc inca r6 # r6 = r6 + 4 j 0x0(r0) # goto foo () halt .pos 0x1000 stack: .long 0x00000000 .long 0x00000000 10Frame A
Question
What is the value of r5 when executing in the procedure three() •[R] 1964 •[G]2032 •[B] 1968 •[Y] None of the above •[ALL]I don't know
void three () { int i; int j; int k; void two () { int i; int j; three (); void one () { int i; two (); void foo () { // r5 = 2000 one (); 11Frame Bbefore jump to
three() code: save r6 to stack then set r6 to $threeretFrame Three
sp 1964local k ptr + 0ptr + 4 local j ptr + 8 local iFrame Two sp 1980local jret addr: $oneret ptr + 0ptr + 4 before jump to two() code: save r6 to stack then set r6 to $tworet local i ptr + 8 Frame One local iret addr: $fooretsp 1992 ptr + 0ptr + 4 before jump to one() code: save r6 to stack then set r6 to $oneretFrame Foo
sp 2000r6 is$fooretDiagram of Stack for this Example
void foo () { // r5 = 2000 one (); void one () { int i; two (); void two () { int i; int j; three (); void three () { int i; int j; int k; ret addr: $tworet ptr + 12 12Frame C
Arguments and Return Value
return value •in register, typically r0 arguments •in registers or on stack 13Struct C
Snippet 9
Formal arguments
•act as local variables for called procedure •supplied values by callerActual arguments
•values supplied by caller •bound to formal arguments for call public class A { static int add (int a, int b) { return a+b; public class foo { static int s; static void foo () { s = add (1,2); int add (int a, int b) { return a+b; int s; void foo () { s = add (1,2); JavaC 14Struct B
Arguments in Registers (S9-args-regs.s)
.pos 0x200 foo: deca r5 # sp-=4 st r6, 0x0(r5) # save r6 to stack ld $0x1, r0 # arg0 (r0) = 1 ld $0x2, r1 # arg1 (r1) = 2 ld $add, r3 # address of add () gpc r6 # r6 = pc inca r6 # r6 = r6 + 4 j 0x0(r3) # goto add () ld $s, r1 # r1 = address of s st r0, 0x0(r1) # s = add (1,2) ld 0x0(r5), r6 # restore r6 from stack inca r5 # sp+=4 j 0x0(r6) # return .pos 0x300 add: add r1, r0 # return (r0) = a (r0) + b (r1) j 0x0(r6) # return 15Struct Aaddress
0x00000000
address 0x ffffArguments on Stack (S9-args-stack.s)
.pos 0x200 foo: deca r5 # sp-=4 st r6, 0x0(r5) # save r6 to stack ld $0x2, r0 # r0 = 2 deca r5 # sp-=4 st r0, 0x0(r5) # save arg1 on stack ld $0x1, r0 # r0 = 1 deca r5 # sp-=4 st r0, 0x0(r5) # save arg0 on stack ld $add, r3 # address of add () gpc r6 # r6 = pc inca r6 # r6 = r6 + 4 j 0x0(r3) # goto add () inca r5 # discard arg0 from stack inca r5 # discard arg1 from stack ld $s, r1 # r1 = address of s st r0, 0x0(r1) # s = add (1,2) ld 0x0(r5), r6 # restore r6 from stack inca r5 # sp+=4 j 0x0(r6) # return .pos 0x300 add: ld 0x0(r5), r0 # r0 = arg0 ld 0x4(r5), r1 # r1 = arg1 add r1, r0 # return (r0) = a (r0) + b (r1) j 0x0(r6) # return 16 Frame A pointerlocal 0local 1ret addr ptr + 0ptr + 4ptr + 8 memory but within frame, offsets still go down sp 0x5000sp 0x4f6sp 0x4f0sp 0x4fea 6Dynamic Allocation of Locals
Lifetime of a local
•starts when procedure is called and ends when procedure returns •allocation and deallocation are implicitly part of procedure callShould we allocate locals from the heap?
•the heap is where Java new and C malloc, the other kind of dynamic storage •could we use the heap for locals? [G] Yes [Y] Yes, but it would be less efficient to do so [R] NoRuntime Stack and Activation Frames
Runtime Stack
•like the heap, but optimized for procedures •one per thread •grows "up" from lower addresses to higher onesActivation Frame
•an "object" that stores variables in procedure's local scope local variables and formal arguments of the procedure temporary values such as saved registers (e.g., return address) and link to previous frame •size and relative position of variables within frame is known staticallyStack pointer
•register reserved to point to activation frame of current procedure •we will use r5 •accessing locals and args static offset from r5, the stack pointer (sp) locals are accessed exactly like instance variables; r5 is pointer to containing "object" 7 void b () { int l0 = 0; int l1 = 1; void foo () { b (); 4 JavaCompiling a Procedure Call / Return
Procedure Prologue
•code generated by compiler to execute just before procedure starts •allocates activation frame and changes stack pointer subtract frame size from the stack pointer r5 •possibly saves some register valuesProcedure Epilogue
•code generated by compiler to execute just before a procedure returns •possibly restores some saved register values •deallocates activation frame and restore stack pointer add frame size to stack pointer r5 8Procedure Storage Needs
frame •arguments •local variables •saved registers return address access through offsets from top •just like structs with base simple example •two local vars •saved return address arguments local variables saved registers frame pointerlocal 0local 1local 2arg 0arg 1arg 2ret addr local variables saved register0x1000
pointerlocal 0local 1ret addr0x10000x10040x1008
5 C 3 b: ld $0xfffffff8, r0 # r0 = -8 (frames size) add r0, r5 # create frame on stackSnippet 8 - An example
foo: deca r5 # sp-=4 st r6, 0x0(r5) # save r6 to stack ld $b, r0 # address of b () gpc r6 # r6 = pc inca r6 # r6 = r6 + 4 j 0x0(r0) # goto b () ld $0, r0 # r0 = 0 st r0, 0x0(r5) # l0 = 0 ld $0x1, r0 # r0 = 1 st r0, 0x4(r5) # l1 = 1 ld $0x8, r0 # r0 = 8 = (frame size) add r0, r5 # teardown frame j 0x0(r6) # return ld 0x0(r5), r6 # restore r6 from stack inca r5 # sp+=4 j 0x0(r6) # return 1 allocate bar frame (1) save r6 2 call b() 6 restore r6 dealloc bar frame (1) return 3 allocate bar frame (2) 4 body 5 dealloc bar frame (2) return 9Stack vs. Heap
split memory into two pieces •heap grows down •stack grows up move stack pointer up to smaller number when add frame heapstackCreating the stack
Every thread starts with a hidden procedure
•its name is start (or sometimes something like crt0)The start procedure
•allocates memory for stack •initializes the stack pointer •calls main() (or whatever the thread's first procedure is)For example in Snippet 8
•the "main" procedure is "foo" •we'll statically allocate stack at address 0x1000 to keep simulation simple .pos 0x100 start: ld $0x1028, r0 # base of stack mov r0, r5 # init stack pointer ld $foo, r0 # r0 = & foo () gpc r6 # r6 = pc inca r6 # r6 = r6 + 4 j 0x0(r0) # goto foo () halt .pos 0x1000 stack: .long 0x00000000 .long 0x00000000 10Frame A
Question
What is the value of r5 when executing in the procedure three() •[R] 1964 •[G]2032 •[B] 1968 •[Y] None of the above •[ALL]I don't know
void three () { int i; int j; int k; void two () { int i; int j; three (); void one () { int i; two (); void foo () { // r5 = 2000 one (); 11Frame Bbefore jump to
three() code: save r6 to stack then set r6 to $threeretFrame Three
sp 1964local k ptr + 0ptr + 4 local j ptr + 8 local iFrame Two sp 1980local jret addr: $oneret ptr + 0ptr + 4 before jump to two() code: save r6 to stack then set r6 to $tworet local i ptr + 8 Frame One local iret addr: $fooretsp 1992 ptr + 0ptr + 4 before jump to one() code: save r6 to stack then set r6 to $oneretFrame Foo
sp 2000r6 is$fooretDiagram of Stack for this Example
void foo () { // r5 = 2000 one (); void one () { int i; two (); void two () { int i; int j; three (); void three () { int i; int j; int k; ret addr: $tworet ptr + 12 12Frame C
Arguments and Return Value
return value •in register, typically r0 arguments •in registers or on stack 13Struct C
Snippet 9
Formal arguments
•act as local variables for called procedure •supplied values by callerActual arguments
•values supplied by caller •bound to formal arguments for call public class A { static int add (int a, int b) { return a+b; public class foo { static int s; static void foo () { s = add (1,2); int add (int a, int b) {quotesdbs_dbs20.pdfusesText_26[PDF] stack pdf
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