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[PDF] beginning bridge cheat sheet

6 mar 2020 · BEGINNING BRIDGE CHEAT SHEET Last Revised on March 6 2020 Based on the variation of American Standard taught at the Willow Valley 

  • What is the Standard American system of bridge bidding?

    "Standard American" was the label given to the bridge bidding system developed by Charles Goren and his contemporaries in the 1940s. This system employed the 1915 point-count method to evaluate the strength of a bridge hand. Most bids had fairly specific requirements regarding hand strength and suit distribution.
  • What is the rule of 22 in bridge?

    Rule of 22
    Add together the number of HCP in the hand, and the number of cards in the two longest suits, and the number of quick tricks in the hand. If the resultant number is 22 or higher, then an opening bid is suggested [the choice of which bid depends on partnership agreement].
  • How do you bid 20 points in bridge?

    Use the Rule of 20 – which states that you can open the bidding when your high-card point-count added to the number of cards in your two longest suits gets to 20.
  • To respond in a new suit at the two-level, you hand should satisfy the Rule of 14: the point-count of your hand added to the number of cards in your suit should get to 14 or more.

RESPONDING TO 1 HEART

BIDPTSSHAPE OF HAND

3

NT13-162©. Balanced. (See note 1)

3

©10-124+©. Limit Raise. (See note 2)

2

©6-93+©. Weak with support.

2

¨10+4+¨. Forcing if unpassed hand.

2

§10+4+§. Forcing if unpassed hand.

1

NT6-90-2©. Weak without support.

1

ª6+4+ª. Forcing if unpassed hand.

RESPONDING TO 1 SPADE

BIDPTSSHAPE OF HAND

3

NT13-162ª. Balanced. (See note 1)

3

ª10-124+ª. Limit Raise. (See note 2)

2

ª6-93+ª. Weak with support.

2

©10+5+©. Forcing if unpassed hand.

2

¨10+4+¨. Forcing if unpassed hand.

2

§10+(3)4+§. Forcing if unpassed hand.

1

NT6-90-2ª. Weak without support.

MAJOR SUIT SUPPORT NOTES

Note 1:

With 13-16 dummy pts and three or more cards

in the major, respond new suit forcing. After partner rebids, jump to game in the major.

Note 2:

With 10-12 dummy pts and three-card support,

respond a new suit forcing. After partner rebids, raise the major.

COUNTING POINTS

First round of bidding is based on sum of:

High cards: A = 4, K = 3, Q = 2, J = 1. ·

Long suits: 5 card = 1, 6 card = 2, 7 card = 3. · If first round indicates contract will be in a suit, you will be dummy, and your hand has at least three trump, add short side suit points: Side suits: Void = 5, Singleton = 3, Doubleton = 1. ·

MAJOR SUIT STAYMAN

WHOBIDPTSSHAPE OF HAND

Open1NT15-17Balanced.

Resp2§8+4 Maj, 4:4 Maj, 5:4 Maj.

Open2¨No four card major.

2

MajFour card major. Bid up line.

Resp 2

NT8-9Different major. Invites game.

3

Maj8-9Same major. Invites game.

3

NT10-15Different major.

4

Maj10-15Same major.

OpenIf invited ® PASS, bid 3NT or bid 4MAJ.

MAJOR SUIT TRANSFER

WHOBIDPTSSHAPE OF HAND

Open1NT15-17Balanced.

Resp2¨0+5+©.

2

©0+5+ª.

OpenSays "transfer" and bids two of suit one rank

above responders bid suit. Resp 2

NT8-95 card major. Invites game.

3

Maj8-96 card major. Invites game.

3

NT10-155 card major. Invites 4 Maj.

4

Maj10-156 card major.

OpenIf invited ® PASS, bid 3NT or bid 4MAJ.

MISSING CARD DISTRIBUTION

MOST LIKELYNEXT LIKELY

MISSSPLITPERCSPLITPERC

32-178%3-022%

43-150%2-241%

53-268%4-128%

64-248%3-335%

74-362%5-231%

BEGINNING BRIDGE CHEAT SHEET

Last Revised on March 6, 2020

Based on the variation of American Standard

taught at the Willow Valley Retirement Communities.

GAME CONTRACTTRICKSPOINTS

3 No Trump6 + 3 = 925+ HCP

4 in a Major (

or )6 + 4 = 1026+

5 in a Minor (

or )6 + 5 = 1128+

SHADED POINTS ARE HIGH CARD POINTS

MEDIUM STRENGTH OPENING BIDS

BIDPTSSHAPE OF HAND

2

NT20-21Balanced.1 All 4 suits stopped.

1

NT15-17Balanced. 3+ suits stopped. Announce.

1

ª13-215+ª.

1

©13-215+©, 0-4ª.

1

¨13-21(3)4+¨, 0-4Maj.

1

§13-213+§, 0-3¨, 0-4Maj.

Open no trump if hand qualifies. 3

Open highest ranking 5-card or longer suit. 3

Otherwise: 3

Open longest minor·

Open 1 with two 4-card minors· Open 1 with two 3-card minors·

RESPONDING TO 1 NO TRUMP

Responder must direct partnership to the final contract and opener must follow responders directions.

BIDPTSSHAPE OF HAND

3

NT10-15Balanced.1

3

¨8-96+¨ (2+ honors). Invites game.

3

§8-96+§ (2+ honors). Invites game.

2

NT8-9Balanced (usually).1 Invites game.

2

©0+5+ª. Transfer to 2ª. Announce.

2

¨0+5+©. Transfer to 2©. Announce.

2

§8+4Maj, 4:4Maj, or 5:4Maj. Stayman.

1

Balanced:

0 voids, 0 singletons, 0-1 doubletons.

POINTSRESPONDING TO 1 LEVEL SUIT OPENER

0 - 5Pass

6 - 9Make weak response

10 - 12Make positive response and limiting rebid

13 - 16Make forcing response and drive to game

17+Make forcing response and explore for slam

RESPONDING TO 1 CLUB

BIDPTSSHAPE OF HAND

3

NT13-16Balanced. No four card major.

3

§10-125+§, 0-3Maj.

2

NT10-12Balanced. No four card major. 1

2

§6-95+§. 0-3Maj. Weak with support.

1

NT6-90-4§, 0-3Maj. Weak without support.

1

ª6+4+ª, 0-3©. Forcing if unpassed hand.

1

©6+4+©. Forcing if unpassed hand.

1

¨6+4+¨, 0-3Maj. Forcing if unpassed hand.

1

Some partnerships:

13-16 high card points.

RESPONDING TO 1 DIAMOND

BIDPTSSHAPE OF HAND

3

NT13-16Balanced. No four card major.

2

NT10-12Balanced. No four card major. 1

2

¨6-9(4)5+¨, 0-3Maj. Weak with support.

2

§10+4+§, 0-3Maj. Forcing if unpassed hand.

1

NT6-90-3¨, 0-3Maj. Weak without support.

1

ª6+4+ª, 0-3©. Forcing if unpassed hand.

1

©6+4+©. Forcing if unpassed hand.

1

Some partnerships:

13-16 high card points.

OVERCALL

Overcall:9+ declarer points and a good 5+ card suit.

11+ points if vulnerable or at two level.

Partner:Raise with 6+ points and 3+ card support.

TAKEOUT DOUBLE

Doubler:13+ dummy points, 0-2 cards in opener's suit,

3+ cards in the unbid suits.

Partner:Must bid if right hand opponent does not bid.

OPENING LEADS AGAINST NO TRUMP

A Card from Partner's Suit:

Top of a doubleton. 3

Top of touching honors. 3

Top of three or four small. 3

Low from three or four with an honor. 3

A Card form Leader's Suit:

Top of connecting honors in a three card sequence

or broken sequence.

Promises the next lower card

in the suit. 3

Fourth highest card in your longest and strongest

suit.

Promises an honor.

3

Top of nothing (usually a 9, 8, or 7). 3

PLAYING A NO TRUMP CONTRACT

Listen to opponents' bids. 1.

Observe the opening lead. 2.

Plan your offense: 3.

Consider number of tricks you must win. a.

Count sure winners in the combined hands. b.

Analyze ways to develop needed winners: c.

Promote high cards.·

Develop long suits.·

Finesse opponents' high cards.·

Execute the plan: 4.

If you must lose tricks, lose them early.·

It is often best to hold up your ace in opponents

long suit.

If you have a solid long suit and do not need to

preserve entries, run the suit early to force opponents to discard from other suits.

Develop a long suit early so you can run the

remainder of the suit to force opponents to discard other suits.

To promote high cards, lead the high card from

the short side first.

To finesse, lead toward the card that you want to

finesse. Be careful to preserve necessary entries to get to the dummy or get back to your hand.

Watch defenders play. 5.

Keep track of cards played. 6.

OPENING LEADS AGAINST SUITS

A Card from Partner's Suit:

The Ace if you have it. 3

Top of a doubleton. 3

Top of touching honors. 3

Otherwise lead low. 3

A Card form Leader's Suit:

Top of connecting honors.

Promises the next

lower card in the suit. 3

Fourth highest card in your longest and strongest

suit.

Promises an honor.

3

Top of a doubleton.

Starts a high-low signal. 3

A singleton. 3

A trump. 3

PLAYING A SUIT CONTRACT

Listen to opponents' bids. 1.

Observe the opening lead. 2.

Plan your offense: 3.

Consider number of tricks you can lose. a.

Count losers in the hand with the longest trump

suit, the master hand . Include losses needed to promote high cards. b.

Analyze ways to eliminate extra losers: c.

Ruff losers from master hand using trump

from the support hand

Finesse opponents' high cards.·

Discard losers from master hand on extra

winners in the support hand

Execute the plan: 4.

If your plan does not include ruffs, draw trump

early to protect againt a bad split of missing cards. If your plan uses a crossruff to gain entries back into the master hand, be sure to take winners in your side suits early.

To promote high cards, lead the high card from

the short side first.

To finesse, lead toward the card that you want to

finesse. Be careful to preserve necessary entries to get to the dummy or get back to your hand.

Watch defenders play. 5.

Keep track of cards played. 6.

quotesdbs_dbs6.pdfusesText_12
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