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  • What is a struct constructor in C++?

    A structure called Struct allows us to create a group of variables consisting of mixed data types into a single unit. In the same way, a constructor is a special method, which is automatically called when an object is declared for the class, in an object-oriented programming language.
  • Can you have a constructor for a struct C++?

    Constructors are a feature of C++ (but not C) that make initialization of structures convenient. Within a structure type definition, define a constructor in a way that is similar to a function definition, with the following differences. The name of the constructor must be the same as the name of the structure type.
  • Can we create a constructor in struct?

    struct can include constructors, constants, fields, methods, properties, indexers, operators, events & nested types. struct cannot include a parameterless constructor or a destructor. struct can implement interfaces, same as class. struct cannot inherit another structure or class, and it cannot be the base of a class.
  • Whenever an instance of a class or a struct is created, its constructor is called. A class or struct may have multiple constructors that take different arguments.

Composite objects:structs andclasses

P. Ronchese

Dipartimento di Fisica e Astronomia "G.Galilei"

Università di Padova

"Object oriented programming and C++" course Object oriented programming and C++Composite objects - 1

Composite objects

C/C++ allow the definition of "composite objects", i.e. objects containing several variables and/or other objectsUseful to group together related variables/object Two types of composite objects:structandclass:structcomes from plain-Cclassis C++-specific struct Point { float x; float y; }; // a semicolon is required Object oriented programming and C++Composite objects - 2

Basic properties

Basic properties of composite objects

their pointer or reference can be taken and passed or returned by a functionthey can contain native variables and/or their pointers they can contain other composite objects and/or their pointersthey can contain pointers to themselves (directly or indirectly)they cannot contain instances of themselves their "members" can be accessed other properties (C++ specific, not available in plain C) will be shown later Object oriented programming and C++Composite objects - 3 Declaration and definition ofstructsIn C/C++ all variables must be "declared" before being used; structs need also being "defined"Declaration: a name is sim- ply stated as identifying a struct.

It can be repeated.// Point declaration

struct Point; Point *pp;Definition: all the members of thestructmust be speci- fied.

Only one definition can exist in

one translation unit.

A definition is also

a declaration.// Point definition struct Point { float x; float y; Point p;To create astructthe definition is necessaryTo create a pointer the declaration is enough Object oriented programming and C++Composite objects - 4

Access to members

When astructhas been created, its member are accessed with their namesPoint p; p.x=-2.35; p.y= 6.71;The memebers of astructcan be accessed starting from a pointer, too

Point p;

Point *pp=&p; *pp).x=4.59; // parentheses are needed pp->y=-12.86; // equivalent to( *pp).y=-12.86Object oriented programming and C++Composite objects - 5 Memory sharing:unionsIn astructthe members are stored in memory sequentially; in anunionthe members share the same memory locations.All the objects are stored starting from the same memory locationunion Misc { float x; int i; char *p; Misc m;The size of theunionis the size of the largest objectOnly one object can be stored at once Undefined results are obtained when writing one object (e.g.m.x) and reading another one (e.g.m.i)Object oriented programming and C++Composite objects - 6

structs andclassesclass: the main improvement of C++ versus plain CAclassis essentially an evolution of astructPlain-Cstructs contain only variables or other objects,

C++classes provide several new functionalities:constructor(s) and destructor, functions handling data members, access specifiers to control access to data. Object oriented programming and C++Composite objects - 7 class"interface"The definition of aclass, with all its functions, is also called "interface"class Point { public: // accessible by all functions

Point(float x, float y); // constructor

~Point(); // destructor float getX() const; // member functions float getY() const; float dist(const Point& p) const; private: // accessible only by the class float xp; // member data float yp;

};The standard extended tostructs the properties ofclassesObject oriented programming and C++Composite objects - 8

Constructor and destructor

The "constructor" and "destructor" of a class are executed when an object is created or destroyedPoint::Point(float xi, float yi): xp(xi), yp(yi) {

Point::~Point() {

}Data members are initialized in the order they"re declared in the class definition, not as they"re listed in the constructor.Destructor is often empty; typical operations are: deletedynamic objects used by the classclose files opened and used by the object free other resources allocated by the object Object oriented programming and C++Composite objects - 9

Function members

Function members (sometimes called "methods") have direct access to member data of the objectfloat Point::getX() const { return xp; float Point::getY() const { return yp; float Point::dist(const Point& p) const { return sqrt(pow(xp-p.xp,2)+pow(yp-p.yp,2)); }Functions are declaredconstwhen they do not modify any member of the object;

onlyconstfunction can be called forconstobjects.Object oriented programming and C++Composite objects - 10

Default constructor and destructor

If the definitions of a class does not contain any constructor

and/or destructor, "default" ones are automatically providedDefault constructor (with no arguments): the default

constructor for each member is calledDefault destructor: the destructor for each member is calledDefault copy and assignment: each member is simply copiedCopy constructor The copy constructor takes one single argument, of the same class. It"s used any time an object is copied:When an object is passed to a function by value

When an object is returned by a function

Object oriented programming and C++Composite objects - 11

Declaration, definition and implementation ofclassesAstruct/classdeclaration can appear any number of

timesAstruct/classdefinition (also called "interface") must

appear once and only once in each translation unit using itAstruct/classimplementation (functions code) must

appear once and only once in the whole program (function

implementation can anyway be inlined in the definition)classdefinitions are usually coded in "header files",

with "header guards" to prevent multiple inclusions#ifndef Point_h #define Point_h class Point { #endif Object oriented programming and C++Composite objects - 12 Cross references amongclassesTwo (or more)classes may exist, each one using the other as argument of it own functions: both must know about the otherclass Line; class Point { float dist(const Line& l) const; };class Point; class Line { float dist(const Point& p) const; Object oriented programming and C++Composite objects - 13 friendfunctions andclassesAclasscan declarefriendfunctions andclasses, allowed to access itprivatemembers (use sparingly!).class Point { friend class Line; // all functions of "Line" can access // private members of "Point" class Line { friend float Point::dist(const Point& p) const; // only the function "dist" of "Point" // can access private members of "Line" Object oriented programming and C++Composite objects - 14

Self reference

Each instance can obtain the pointer to itself fromthisIt can be used as parameter when calling functions

It can be returned by member functions

It can be dereferenced to obtain the object instance float Line::dist(const Point& p) const { return fabs((a *p.getX())+(b*p.getY())+c)/ sqrt((a *a )+(b*b ) ); };float Point::dist(const Line& l) const { return l.dist( *this); Object oriented programming and C++Composite objects - 15

Shared members declaration

Each "instance" of aclasscontains its own members, e.g. eachPointcontains itsxandyA member shared by all the instances of a class can be declared by using the keywordstaticclass Line { // ax+by+c=0 public:

Line(const Point& p1,const Point& p2);

~Line();

Point intersect(const Line& l) const;

private: static float tolerance; float a; float b; float c; Object oriented programming and C++Composite objects - 16

Shared members initialization

Shared (static) data members are not bound to any specific instance of a classThey are created at the execution start, even if no instance

is created in the execution (but for dynamic libraries)They must be initialized, only once, outside any function

float Line::tolerance=1.0e-05;

Point Line::intersect(const Line& l) const {

float det=(a *l.b)-(b*l.a); float chk=pow( a,2)+pow( b,2)+ pow(l.a,2)+pow(l.b,2); if(fabs(det/chk)Operator members Not only functions but also operators can be defined for classes class Vector2D { public:

Vector2D(float x, float y);

~Vector2D(); float getX() const; float getY() const;

Vector2D operator+(const Vector2D& v);

Vector2D& operator

*=(float f); private: float xv; float yv; };Operators are defined as other functions.

Assigment operators return a "

*this".Object oriented programming and C++Composite objects - 18

Operators definition

Operator members are to be defined as member functions

Vector2D Vector2D::operator+(const

Vector2D& v) {

return Vector2D(xv+v.xv,yv+v.yv);

Vector2D& Vector2D::operator

*=(float f) { xv *=f; yv *=f; return *this; };Class operators can be used as the built-in ones, or through explicit function calls

Vector2D u( 2.3,4.5);

Vector2D v(-1.6,6.9);

Vector2D s=u+v;

u *=3; // equivalent to u.operator*=(3)Object oriented programming and C++Composite objects - 19

Operator functions

Operators can be defined also as global functions, where at least an argument must be aclassVector2D operator+(const Vector2D& vl, const Vector2D& vr) { return Vector2D(vl.getX()+vr.getX(), vl.getY()+vr.getY());

Vector2D& operator

*=(Vector2D& v,float f) { v = Vector2D(v.getX() *f,v.getY()*f); return v; }Both implementations can be present

The compiler flags as an error any ambiguous call

u.operator+(v)calls the operator memberoperator+(u,v)calls the operator functionObject oriented programming and C++Composite objects - 20

Functors

Objects usable as functions are called "functors". class Func { public:

Func(int n):f(n) {};

float operator()(float x) {return f *x;} private: int f; int main() { // create a Funct setting it at 3

Func m(3);

// call the Funct with 5 cout << m(5) << endl; return 0; Object oriented programming and C++Composite objects - 21

I/O Operators

Operator functions can be defined to write/read objects std::ostream& operator<<(std::ostream& os, const Vector2D& v) { os << x << " " << y; return os; std::istream& operator>>(std::istream& is,

Vector2D& v) {

is >> x >> y; return is; };I/O operator functions take astd::istream&orstd::ostream&as argument, and return the same at the end Object oriented programming and C++Composite objects - 22 NestedclassesAclasscan be defined inside the definition of another one (being visible outside or not if it"spublicorprivate respectively)class Outer { public: class InnerPub { private: class InnerPri { };Apublicnestedclasscan be accessed by using the scope resolution operator::

Outer::InnerPub.

Examples will be shown in the

following.

Having severalclasses

nested inside the same en- closing one emphasizes the relations among them. Object oriented programming and C++Composite objects - 23

Name conflicts

Names ofclasses must be unique throughout the whole program (libraries included): conflicts could arise.Functions andclasses can be declared and defined inside "namespaces"namespace Geom { class Line; class Point { };Classes defined inside namespaces can be accessed by mean of the "scope" operator::... int main() {

Geom::Point p(1.2,7.4);

return 0; Object oriented programming and C++Composite objects - 24

Default namespaces

Adding namespace to aclassname produces a long name...Atypedefcan be usedAnusingdeclaration or directive can be added

typedef Geom::Point point; // define "point" as a short nameusing Geom::Point; // Makes "Point" // visible out of namespace "Geom"using namespace Geom; // Makes all names in "Geom"quotesdbs_dbs14.pdfusesText_20
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