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  • What are structures in programming with examples?

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  • Structure is a collection of variables of different data types under a single name. It is similar to a class in that, both holds a collecion of data of different data types. For example: You want to store some information about a person: his/her name, citizenship number and salary.

C++ Programming

Structures, Classes, Linked Lists

M1 Math

Michail Lampis

michail.lampis@dauphine.fr

Structures

Structures are a general way to store more

complicated objects in C/C++

General syntax:

struct generalName { declare member1; declare member2;... struct generalName obj1, obj2;

An example

C does not have a type for complex numbers

Recall: a complex number is z = a + ib

struct complex { double a; double b; struct complex z1,z2;

Struct = a new type

The idea here is that when we define a

structure we define a new type of object

Hence, we can define variables that have this

type

At declaration, enough memory is allocated to

store all member properties of the structure object

Accessing inside members

Data stored inside a struct can be accessed

using the . operator struct Complex z1; z1.a = 7.2; z1.b = 5;

The = operator

The = operator is automatically defined for all

structures struct Complex z1,z2; z1.a = 7.2; z1.b = 5.3; z2 = z1; //This is OK, will copy value-by-value

The = operator

Be careful!

-The meaning of the = operator when applied to structures/objects is different in C++ and Java -Recall: in Java = copies a reference when dealing with objects -In C++, = copies field-by-field -This may or may not be what you want...

Hidden =s

Consider the following program

struct Complex add(struct Complex z1, struct Complex a2) struct Complex res; res.a = z1.a + z2.a; res.b = z1.b + z2.b; return res;

Hidden =s

The previous program is correct

However, it performs a number of = operations

-For each parameter, a new copy is allocated and data copied field-by-field -For the return value, a new copy is allocated and res is copied to it -Note: This is desirable, since res is deleted when the function terminates!

Performance

The fact that so many copies are generally

performed means that performance degrades when passing/returning structs

Generally: we NEVER pass/return a struct

-We prefer to pass/return a pointer/reference to a struct -This is better because only a pointer (~8bytes) must be copied, independent of the complexity of the struct

Passing pointers

Consider the following program

struct Complex* add(struct Complex* z1, struct Complex* a2) struct Complex res; res.a = (*z1).a + (*z2).a; res.b = (*z1).b + (*z2).b; return &res;

Wait a minute

The previous program contains a serious

mistake...

What is the problem with the previous

program?

Pointers to struct

The mistake was the res will be deleted, so its

address should not be returned...

But the syntax is correct:

-(*z1) is an expression that dereferences the pointer z1 -Its type is struct Complex -Therefore, we can apply . to it.

Fixed (?)

Consider the following program

struct Complex add(struct Complex z1, struct Complex a2) struct Complex *res = new struct Complex; (*res).a = (*z1).a + (*z2).a; (*res).b = (*z1).b + (*z2).b; return res; This is correct, but someone has to eventually delete the new struct

Pointers to structures

Because pointer are used heavily when

dealing with structures, we avoid the (*p).field notation

Instead we can use the - > operator

struct Complex *z1 = new struct Complex; (*z1).a = 2.2; z1->a = 2.2; //These two are equivalent!

Declaring a structure

The declaration struct Complex { ... }; describes the general form of the objects of type Complex, that is, their class. C allows variables to be declared in the same line: struct Complex {double a; double b;} z1,z2;

C also allows anonymous structs!

struct {double a; double b;} z3,z4; Careful! z1,z3 don't have the same type (z1=z3 fails)

Inside a structure

We can declare as many fields as we like, using

standard conventions for variable names.

Members can be arrays (of predetermined size)

-The = operator will also copy array fields!

Members can be structures

struct C2 { struct Complex z; } zz; zz.z.a = 5.2;

Members can be pointers

Structure inside a structure

Consider the following declaration

struct myStruct { int a; struct myStruct s; } obj1;

How much memory does such an object need?

-Infinite!!!

Structure inside a structure

Thankfully, the previous example does not compile

-MyStruct has not been defined yet!

But this does:

struct myStruct { int a; struct myStruct *s; } obj1;

This is strange, but is used A LOT!

A linked list of structures

Consider the following declaration

struct Node { int data; struct Node * next; Each object contains a number and a pointer to the next object

We can build a list of ints!

Its size is unlimited!

A simple linked list

struct Node *cur,*prev; cur = prev = NULL; for(int i=0; i<20; i++){ cur = new struct Node; cur - > data = i; cur - > next = prev; prev = cur;

A simple linked list

At the end of the previous program

-What is cur pointing to? -What is cur->data? -What is cur->next? -What is cur->next->next->next->data? NULL (or 0) is a special value that signifies that a pointer points to NOTHING -NULL ->data is a run-time error (seg fault)

Exercise

Write a simple loop that prints all the numbers

stored in a linked list

Given: a pointer to the first element

Solution

void print_list(struct Node *head) while(head){ cout << head->data; head = head->next;

Classes

A class is a more sophisticated version of a

struct

Allows us to define "objects"

-Initially, C++ was called "C with objects"

Defining a class uses similar syntax and has a

similar logic to defining a struct

Example

class Complex { double a; double b; class Complex z1,z2;

What's the difference?

Let's start with some easy differences:

-In C++ you don't have to use the class keyword when defining instances of an object (i.e. variables).

You only need it to define the general class;

-Complex z1; //this would be correct -In fact, this is also true for struct, in C++. However, it is not true in C. -Using the struct/class keyword is allowed in C++

Access restrictions

A second easy difference is that classes protect

inside data from being accessed. class Complex { double a; double b;

Complex z1,z2;

z1.a = 5.2; //Error!

Public and Private

The fields of a class are divided into public and private

By default, all fields are private

We can specify the public part using the public: label class Complex { public: double a; double b;

Complex z1,z2;

z1.a = 5.2; //OK

Methods

The most important difference is that classes

may also contain methods, that is, functionsquotesdbs_dbs14.pdfusesText_20
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