[PDF] Dragon Magazine #78 1983. Outstanding Professional Magazine. DRAGON®





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Dragon Magazine #75

1 juil. 1983 2 JULY 1983 ... the color and texture of the outer surface as well. ... two works the book will take precedence over this article.





Dragon Magazine #80

6 déc. 1983 Nothing is said about the actual size in the AD&D rule books ... May 1983: Kelly Freas cover; Against Infinity by Benford concluded;.



Dragon Magazine #70

A new AD&D™ adventure. Vol. VII No. 8. February 1983 Those with a flair for verbal color have no ... doesn't play AD&D games strictly by the book



Dragon Magazine #78

1983. Outstanding Professional Magazine. DRAGON® Magazine tions of the Monster Manual which ... But in later editions of the AD&D books



Dragon Magazine #76

August 1983. SPECIAL ATTRACTION. The DRAGON® magazine index . . . . 45. Covering more than seven years in the space of six pages. OTHER FEATURES.



Dragon Magazine #72

issues is not enough. I play both AD&D and. TOP SECRET and I know of several other. 4 APRIL 1983. (You answered your own question.) — KM. Dear Mr. Alex:.



Dragon Magazine #83

stones listed in the AD&D Dungeon Mas- ters Guide. Guinness Book of World Records as 92 hours



Attr Catalog PDF

Bromley: Columbus Books 1983. 511 pages



Ranger Handbook.pdf

Grenada Operation “Urgent Fury

DRAGON 1

Vol. VIII, No. 4October 1983

SPECIAL ATTRACTION

Citadel by the Sea. . . . . . . . . . . . . . . . . . . . . . 41

Contest-winning AD&D™ module

OTHER FEATURES

MIND GAMES . . . . . . . . . . . . . . . . . . . . . . . . .6

A set of articles on

psionics in the AD&D world Psionics is different . . . . . . . . . . . . . . . . . 7

An overview and examination

Sage Advice . . . . . . . . . . . . . . . . . . . . . . .16

Mind-boggling questions & answers

Overhauling the system. . . . . . . . . . . . .22

The problem and a solution

And now, the psionicist. . . . . . . . . . .26

Psionics as a class specialty

The Deryni . . . . . . . . . . . . . . . . . . . . . . .34

A “magical" race of NPCs . . .

Heroes & villains of the Deryni . . . . . .38

. . .and the ones who made it famous

The ecology of the mind flayer . . . . . .66

An illithid does no one any good

Spells can be psionic, too . . . . . . . . . . .70

Similarities of magic and mind power

Be thy die ill-wrought? . . . . . . . . . . . . . . . . .62

How to tell if it"s really random

Pop the clutch and roll!. . . . . . . . . . . . . . . .76

Car chase rules for TOP SECRET® play

The thrill of the hunt . . . . . . . . . . . . . . . . . .84

DragonQuest™ game variant

King of the Tabletop

revisited . . . . . . . . . . .96

Rules questions cleared up

REGULAR OFFERINGS

Out on a Limb..........................3

Letters from readers

Figure Feature.........................58

Convention calendar...................60

Gamers" Guide........................88

What"s New...........................90

Wormy...............................92

Snarfquest............................93

POSTMASTER: Send address changes to

Dragon Publishing, P.O. Box 110, Lake Geneva

WI 53147. USPS 318-790. ISSN 0279-6848.Second-class postage paid at Lake Geneva, Wis., and additional mailing offices.DRAGON® is a registered trademark for

Dragon Publishing"s monthly adventure playing

aid. All rights on the contents of this publication are reserved, and nothing may be reproduced from it in whole or in part without prior permis- sion in writing from the publisher. Copyright ©

1983 by TSR, Inc.All material published in DRAGON Magazine

becomes the exclusive property of the publisher upon publication, unless special arrangements to the contrary are made prior to publication.

DRAGON Magazine welcomes unsolicited sub-

missions of written material and artwork; how- ever, no responsibility for such submissions can be assumed by the publisher in any event. Any submission which is accompanied by a self- addressed, stamped envelope of sufficient size will be returned if it cannot be published.The issue of expiration for each subscription is printed on the mailing label for each subscriber"s copy of the magazine. Changes of address for the delivery of subscriptions must be received at least six weeks prior to the effective date of the change in order to insure uninterrupted delivery.A limited quantity of certain back issues of

DRAGON Magazine can be purchased from the

Dungeon Hobby Shop. {See the list of available

issues printed elsewhere in each magazine.) Pay- ment in advance by check or money order must accompany all orders. Payments cannot be made through a credit card, and orders cannot be taken nor merchandise reserved by telephone. Neither an individual customer nor an institution can be billed for a subscription order or a back-issue purchase unless prior arrangements are made.DRAGON Magazine is available at hobby stores and bookstores throughout the United

States and Canada, and through a limited

number of overseas outlets. Subscription rates are as follows: $24 for 12 issues sent to an address in the U.S. or Canada; $50 U.S. for 12 issues sent via surface mail or $95 for 12 issues sent via air mail to any other country. All subscription payments must be in advance, and should be sent to Dragon Publishing, P.O. Box 72089, Chicago IL 60690.DRAGON Magazine (ISSN 0279-6848) is pub- lished monthly for a subscription price of $24 per year by Dragon Publishing, a division of TSR,

Inc. The mailing address of Dragon Publishing

for all material except subscription orders is P.O.

Box 110, Lake Geneva WI 53147.

This issue"s contributing artists:

Denis BeauvaisPhil Foglio

Roger Raupp Dave Trampier

Timothy Truman Larry Elmore

Robert Dewey

1836 Wagner Road

Glenview IL 60025

Phone (312)998-6237

Business manager: Mary Parkinson

Subscriptions: Mary Cossman

Layout designer: Kristine L. Bartyzel

Contributing editor: Ed Greenwood

National advertising representative:

Patrick L. PriceMary Kirchoff

Roger Moore

Publisher: Mike Cook

Editor-in-Chief: Kim Mohan

Editorial staff: Roger Raupp

Mental souvenirs

The sixteenth GEN CON® Game Con-

vention was pretty much the same as the other four I"ve been to: same location, same wall-to-wall humanity, same events (essentially), same job (for me), and many of the same faces every year. But that"s kind of like saying that every baseball game you watch is identical: same loca- tion, same faces, . . . yet every game is still distinctive, and so is every convention.

The 1988 convention has been over for

about three weeks as I write this, and two thoughts linger in my editor"s memory.

The first is that we"re bound to disap-

point a lot of people, no matter what we do, because of something we didn"t do.

We didn"t print a whole lot of extra

copies of older issues, and our supply of those issues has sunk to zero a lot faster than the demand will. Like it says in the letters column on the next page, we"re looking into how we can satisfy the demand for older material — as a direct result of letters like “Index errors," plus the feedback we got at the convention.

The second memory is an offshoot of

the first, but the one I like to dwell on the longest. The many people I talked to showed me that our readers — you — appreciate what DRAGON® Magazine is, and what it has been. You expect it to keep being as good as it is, if not better.

Now, this is not exactly new information;

many of you express these same opinions to us through letters all the time But it"s good for us to hear these things once in a while— it helps keep us fired up so that you"ll stay fired up about us.

Like it says in this column"s title, we"re

going to keep both of those memories as mental souvenirs for as long as we can, and we hope we"ll be able to keep produc- ing a magazine that bears out the confi- dence you"ve shown in us.

Of all the sections in our Module

Design Contest, category A-l attracted the

most entries. For that reason, “Citadel by the Sea" takes on special significance: it had to beat out a lot of other designs to win. Our congratulations, along with other more tangible rewards, have been sent to the designer, Sid Fisher of West

Des Moines, Iowa. Your reward — the

module itself — is inside this issue.

The runnerup in a very tough category

was James Adams of Austin, Texas, who wrote “The Fallen Paladin," Third place, also no small feat, went to Gerald P.

Upton of Willowdale, Ontario, Canada,

for his “Festung Schwartze." Congratula- tions to the winners, and thanks to all of you who entered category A-1 and forced the winners to be as good as they were. DRAGON, DUNGEONS & DRAGONS, ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, TOP SECRET, BOOT HILL, and GAMMA WORLD are registered trademarks owned by TSR, Inc. TM designates other trademarks owned by TSR, Inc., unless otherwise indicated.

2OCTOBER 1983

electing articles for publi- cation has something in common with the use of psionics: in both cases, first impressions are usually accurate. A mind reader, I"m not. But when I first laid eyes on the pages upon pages of manuscript that Arthur Collins sent us on psionics in the AD&D™ game,

I had the impression it was all going to

end up inside this magazine.

We looked at a lot of submissions on

psionics after putting out the word a few months ago that we were planning a special section on the topic. In the end, we accepted Arthur"s material, stirred in a few other manuscripts, and put them together in a super-sized sec- tion called “Mind Games."

Arthur contributed the opening piece,

an overview of the subject with some suggestions for shoring up the rules structure. He follows with an original creation, the Psionicist character class.

Then, thanks to Arthur"s efforts and the

kindness of author Katherine Kurtz, we offer an adaptation for the AD&D game of the Deryni race and some of the more famous personages from the novels about the Deryni written by Ms. Kurtz.

Woven in and around those articles

are four other psionics features: A “Sage

Advice" column; a short article by

Robert Schroeck on solving some prob-

lems in play; a glimpse at “The ecology of the mind flayer"; and a piece of writ- ing by yours truly (revised and expanded since its first publication in issue #13 of the POLYHEDRON™

Newszine) on the resemblances between

magic spells and psionic powers.

This issue"s cover painting has

nothing to do with psionics, except that it probably blew your mind when you saw it. The artist is Denis Beauvais, the title of the painting is “Motherhood," and we hope to print more of Denis" work in the months to come.

The next in our series of contest-

winning modules,“Citadel by the Sea," occupies the center 16 pages of this magazine. It"s “only" an adventure for low-level AD&D characters — but at the same time, there"s a lot more to it than those characters might think.

Mathematics and physics have a lot to

do with two of our other features. In an article that"s a statistician"s dream, author David Weeks explains how to use the chi-square test to see if those tried-and-true dice of yours really are true. After all that mental exercise, you"ll need something physical, and you can"t get much more physical than a car chase —or a car crash. Ed R. Teixeira is the author of an article that describes rules for moderating car chases and their after-effects in the TOP SECRET® game. Now, can someone tell me if a tower of iron will is any good against a

‘76 Chrysler? — KM

Down with change

Dear Dragon:

I am greatly disturbed with your new policy

change as expressed in #76. In the past, when readers would write in asking for more articles on one topic or another, you would always say that

Dragon was and would be a magazine

which would cover the whole gamut of role- playing games.

Now what will become of games which

aren"t either SF or fantasy? In the interest of keeping genres separate, you will have to start a magazine for

Top Secret, Boot Hill, and all

of the other role-playing games on the market.

I really feel bad about writing this letter,

because

Dragon is one of the loves of my life,

and I always thought that if I were to write to you, it would be in praise of something. I would think that if

Dragon"s main concern

was with its readers, then it might have sent out a questionnaire to its loyal subscribers, asking for their opinions on this issue.

I"m sure that the overall quality of your

magazine will remain high, but to me there will always be a great hole where articles on

Traveller and Gamma World used to be.

David Sann

Randallstown, Md.

David"s letter touches on most of the points

raised by the people who have objected to our shifting of science fiction from DRAGON®

Magazine to ARES™ Magazine. We are

genuinely sorry that not everyone agrees with what we thought was a good idea. At the same time, we weren"t naive enough to expect all of you to be happy with us for doing it.

If you feel betrayed for the reason mentioned

in David"s first paragraph, we are especially sorry. But, in fact, we haven"t tried to be all things to all people for quite a while now — ever since the hobby of adventure gaming and role-playing got so multi-faceted that no single magazine could hope to keep an eye on all of it. The last words we had to say on the subject, in issue #70, went like this: “We"d like to be able to completely satisfy everyone, but we realize we can"t do that." We haven"t claimed to be the “magazine for everyone," or anything like that, for a long, long time.

Our apologies for not clearly spelling out in

the policy statement exactly what games would be covered where. Science fiction games, including superhero games, will henceforth be covered in ARES Magazine; fantasy and other types of non-SF role-playing games will be fea- tured in DRAGON Magazine. This is still the place to look for material on the TOP

SECRET® and BOOT HILL® games, as well

as other non-SF products.

As far as the “great hole" David mentions

(and many of the rest of you used similar wording), it"s not all that great. In the year of publication just before the policy change was announced, DRAGON Magazine contained just two feature articles on the Traveller®

The introduction to the index says, "Unfor-

tunately, business and economic reasons make it practically impossible for us to consider reprinting earlier issues in their entirety." I understand why Dragon Publishing cannotThe only error in the format of the index is the lack of inclusion of the articles in the two

Best of Dragon anthologies. Although I realize

that these articles are listed in the index, I still think they should have had a separate listing under a "Best of" title.The Dragon Magazine Index in issue #76 was both timely and well done. Nevertheless, there were a few errors in it. Under the heading "Monsters (New)," gem vars should be listed as in issue #56 and not in issue #46. In addition, the "Finieous Fingers" heading is incomplete.

Also, I could not find the Random Magic

Items article (#57) or the Little People of the

Iroquois (#61) listed anywhere in the index.Dear Editor:

Index errors

Clifton Jessop

Rochester, N.Y.I am surprised that Mr. Gygax has not given an official ruling on the illusionist spell phan- tasmal force.

All the controversy it has

received, on such things as illusionary clerics healing people, walking over illusionary bridges, real damage being taken by the recip- ients of the spell, etc., should have signaled

Mr. Gygax that there is a recurring and serious

problem with this spell. An official article, or a letter in "Out on a Limb," would be greatly appreciated by me and many other AD&D players.Dear Editor:

Phantasmal plea

Why didn"t we ask our readers before chang-

ing things? Well, when we think something makes sense, we just go ahead and do it. That applies to selecting articles, in particular, for an issue of a magazine, and it applies to decid- ing what sorts of articles, in general, each of

TSR"s magazines will cover. We"re glad that

many of you were pleased to hear about the change, and that you wrote in to tell us so. (It"squotesdbs_dbs48.pdfusesText_48
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