Dragon Magazine #75
1 juil. 1983 2 JULY 1983 ... the color and texture of the outer surface as well. ... two works the book will take precedence over this article.
Online Library Add 2nd Edition Monstrous Manual (PDF) - covid19
color photographs maps and diagrams
Dragon Magazine #80
6 déc. 1983 Nothing is said about the actual size in the AD&D rule books ... May 1983: Kelly Freas cover; Against Infinity by Benford concluded;.
Dragon Magazine #70
A new AD&D™ adventure. Vol. VII No. 8. February 1983 Those with a flair for verbal color have no ... doesn't play AD&D games strictly by the book
Dragon Magazine #78
1983. Outstanding Professional Magazine. DRAGON® Magazine tions of the Monster Manual which ... But in later editions of the AD&D books
Dragon Magazine #76
August 1983. SPECIAL ATTRACTION. The DRAGON® magazine index . . . . 45. Covering more than seven years in the space of six pages. OTHER FEATURES.
Dragon Magazine #72
issues is not enough. I play both AD&D and. TOP SECRET and I know of several other. 4 APRIL 1983. (You answered your own question.) — KM. Dear Mr. Alex:.
Dragon Magazine #83
stones listed in the AD&D Dungeon Mas- ters Guide. Guinness Book of World Records as 92 hours
Attr Catalog PDF
Bromley: Columbus Books 1983. 511 pages
Ranger Handbook.pdf
Grenada Operation “Urgent Fury
DRAGON 1
Vol. VIII, No. 4October 1983
SPECIAL ATTRACTION
Citadel by the Sea. . . . . . . . . . . . . . . . . . . . . . 41Contest-winning AD&D™ module
OTHER FEATURES
MIND GAMES . . . . . . . . . . . . . . . . . . . . . . . . .6A set of articles on
psionics in the AD&D world Psionics is different . . . . . . . . . . . . . . . . . 7An overview and examination
Sage Advice . . . . . . . . . . . . . . . . . . . . . . .16Mind-boggling questions & answers
Overhauling the system. . . . . . . . . . . . .22
The problem and a solution
And now, the psionicist. . . . . . . . . . .26
Psionics as a class specialty
The Deryni . . . . . . . . . . . . . . . . . . . . . . .34A magical" race of NPCs . . .
Heroes & villains of the Deryni . . . . . .38
. . .and the ones who made it famousThe ecology of the mind flayer . . . . . .66
An illithid does no one any good
Spells can be psionic, too . . . . . . . . . . .70Similarities of magic and mind power
Be thy die ill-wrought? . . . . . . . . . . . . . . . . .62How to tell if it"s really random
Pop the clutch and roll!. . . . . . . . . . . . . . . .76Car chase rules for TOP SECRET® play
The thrill of the hunt . . . . . . . . . . . . . . . . . .84DragonQuest™ game variant
King of the Tabletop
revisited . . . . . . . . . . .96Rules questions cleared up
REGULAR OFFERINGS
Out on a Limb..........................3
Letters from readers
Figure Feature.........................58
Convention calendar...................60
Gamers" Guide........................88
What"s New...........................90
Wormy...............................92
Snarfquest............................93
POSTMASTER: Send address changes to
Dragon Publishing, P.O. Box 110, Lake Geneva
WI 53147. USPS 318-790. ISSN 0279-6848.Second-class postage paid at Lake Geneva, Wis., and additional mailing offices.DRAGON® is a registered trademark forDragon Publishing"s monthly adventure playing
aid. All rights on the contents of this publication are reserved, and nothing may be reproduced from it in whole or in part without prior permis- sion in writing from the publisher. Copyright ©1983 by TSR, Inc.All material published in DRAGON Magazine
becomes the exclusive property of the publisher upon publication, unless special arrangements to the contrary are made prior to publication.DRAGON Magazine welcomes unsolicited sub-
missions of written material and artwork; how- ever, no responsibility for such submissions can be assumed by the publisher in any event. Any submission which is accompanied by a self- addressed, stamped envelope of sufficient size will be returned if it cannot be published.The issue of expiration for each subscription is printed on the mailing label for each subscriber"s copy of the magazine. Changes of address for the delivery of subscriptions must be received at least six weeks prior to the effective date of the change in order to insure uninterrupted delivery.A limited quantity of certain back issues ofDRAGON Magazine can be purchased from the
Dungeon Hobby Shop. {See the list of available
issues printed elsewhere in each magazine.) Pay- ment in advance by check or money order must accompany all orders. Payments cannot be made through a credit card, and orders cannot be taken nor merchandise reserved by telephone. Neither an individual customer nor an institution can be billed for a subscription order or a back-issue purchase unless prior arrangements are made.DRAGON Magazine is available at hobby stores and bookstores throughout the UnitedStates and Canada, and through a limited
number of overseas outlets. Subscription rates are as follows: $24 for 12 issues sent to an address in the U.S. or Canada; $50 U.S. for 12 issues sent via surface mail or $95 for 12 issues sent via air mail to any other country. All subscription payments must be in advance, and should be sent to Dragon Publishing, P.O. Box 72089, Chicago IL 60690.DRAGON Magazine (ISSN 0279-6848) is pub- lished monthly for a subscription price of $24 per year by Dragon Publishing, a division of TSR,Inc. The mailing address of Dragon Publishing
for all material except subscription orders is P.O.Box 110, Lake Geneva WI 53147.
This issue"s contributing artists:
Denis BeauvaisPhil Foglio
Roger Raupp Dave Trampier
Timothy Truman Larry Elmore
Robert Dewey
1836 Wagner Road
Glenview IL 60025
Phone (312)998-6237
Business manager: Mary Parkinson
Subscriptions: Mary Cossman
Layout designer: Kristine L. Bartyzel
Contributing editor: Ed Greenwood
National advertising representative:
Patrick L. PriceMary Kirchoff
Roger Moore
Publisher: Mike Cook
Editor-in-Chief: Kim Mohan
Editorial staff: Roger Raupp
Mental souvenirs
The sixteenth GEN CON® Game Con-
vention was pretty much the same as the other four I"ve been to: same location, same wall-to-wall humanity, same events (essentially), same job (for me), and many of the same faces every year. But that"s kind of like saying that every baseball game you watch is identical: same loca- tion, same faces, . . . yet every game is still distinctive, and so is every convention.The 1988 convention has been over for
about three weeks as I write this, and two thoughts linger in my editor"s memory.The first is that we"re bound to disap-
point a lot of people, no matter what we do, because of something we didn"t do.We didn"t print a whole lot of extra
copies of older issues, and our supply of those issues has sunk to zero a lot faster than the demand will. Like it says in the letters column on the next page, we"re looking into how we can satisfy the demand for older material as a direct result of letters like Index errors," plus the feedback we got at the convention.The second memory is an offshoot of
the first, but the one I like to dwell on the longest. The many people I talked to showed me that our readers you appreciate what DRAGON® Magazine is, and what it has been. You expect it to keep being as good as it is, if not better.Now, this is not exactly new information;
many of you express these same opinions to us through letters all the time But it"s good for us to hear these things once in a while it helps keep us fired up so that you"ll stay fired up about us.Like it says in this column"s title, we"re
going to keep both of those memories as mental souvenirs for as long as we can, and we hope we"ll be able to keep produc- ing a magazine that bears out the confi- dence you"ve shown in us.Of all the sections in our Module
Design Contest, category A-l attracted the
most entries. For that reason, Citadel by the Sea" takes on special significance: it had to beat out a lot of other designs to win. Our congratulations, along with other more tangible rewards, have been sent to the designer, Sid Fisher of WestDes Moines, Iowa. Your reward the
module itself is inside this issue.The runnerup in a very tough category
was James Adams of Austin, Texas, who wrote The Fallen Paladin," Third place, also no small feat, went to Gerald P.Upton of Willowdale, Ontario, Canada,
for his Festung Schwartze." Congratula- tions to the winners, and thanks to all of you who entered category A-1 and forced the winners to be as good as they were. DRAGON, DUNGEONS & DRAGONS, ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, TOP SECRET, BOOT HILL, and GAMMA WORLD are registered trademarks owned by TSR, Inc. TM designates other trademarks owned by TSR, Inc., unless otherwise indicated.2OCTOBER 1983
electing articles for publi- cation has something in common with the use of psionics: in both cases, first impressions are usually accurate. A mind reader, I"m not. But when I first laid eyes on the pages upon pages of manuscript that Arthur Collins sent us on psionics in the AD&D™ game,I had the impression it was all going to
end up inside this magazine.We looked at a lot of submissions on
psionics after putting out the word a few months ago that we were planning a special section on the topic. In the end, we accepted Arthur"s material, stirred in a few other manuscripts, and put them together in a super-sized sec- tion called Mind Games."Arthur contributed the opening piece,
an overview of the subject with some suggestions for shoring up the rules structure. He follows with an original creation, the Psionicist character class.Then, thanks to Arthur"s efforts and the
kindness of author Katherine Kurtz, we offer an adaptation for the AD&D game of the Deryni race and some of the more famous personages from the novels about the Deryni written by Ms. Kurtz.Woven in and around those articles
are four other psionics features: A SageAdvice" column; a short article by
Robert Schroeck on solving some prob-
lems in play; a glimpse at The ecology of the mind flayer"; and a piece of writ- ing by yours truly (revised and expanded since its first publication in issue #13 of the POLYHEDRON™Newszine) on the resemblances between
magic spells and psionic powers.This issue"s cover painting has
nothing to do with psionics, except that it probably blew your mind when you saw it. The artist is Denis Beauvais, the title of the painting is Motherhood," and we hope to print more of Denis" work in the months to come.The next in our series of contest-
winning modules,Citadel by the Sea," occupies the center 16 pages of this magazine. It"s only" an adventure for low-level AD&D characters but at the same time, there"s a lot more to it than those characters might think.Mathematics and physics have a lot to
do with two of our other features. In an article that"s a statistician"s dream, author David Weeks explains how to use the chi-square test to see if those tried-and-true dice of yours really are true. After all that mental exercise, you"ll need something physical, and you can"t get much more physical than a car chase or a car crash. Ed R. Teixeira is the author of an article that describes rules for moderating car chases and their after-effects in the TOP SECRET® game. Now, can someone tell me if a tower of iron will is any good against a76 Chrysler? KM
Down with change
Dear Dragon:
I am greatly disturbed with your new policy
change as expressed in #76. In the past, when readers would write in asking for more articles on one topic or another, you would always say thatDragon was and would be a magazine
which would cover the whole gamut of role- playing games.Now what will become of games which
aren"t either SF or fantasy? In the interest of keeping genres separate, you will have to start a magazine forTop Secret, Boot Hill, and all
of the other role-playing games on the market.I really feel bad about writing this letter,
becauseDragon is one of the loves of my life,
and I always thought that if I were to write to you, it would be in praise of something. I would think that ifDragon"s main concern
was with its readers, then it might have sent out a questionnaire to its loyal subscribers, asking for their opinions on this issue.I"m sure that the overall quality of your
magazine will remain high, but to me there will always be a great hole where articles onTraveller and Gamma World used to be.
David Sann
Randallstown, Md.
David"s letter touches on most of the points
raised by the people who have objected to our shifting of science fiction from DRAGON®Magazine to ARES™ Magazine. We are
genuinely sorry that not everyone agrees with what we thought was a good idea. At the same time, we weren"t naive enough to expect all of you to be happy with us for doing it.If you feel betrayed for the reason mentioned
in David"s first paragraph, we are especially sorry. But, in fact, we haven"t tried to be all things to all people for quite a while now ever since the hobby of adventure gaming and role-playing got so multi-faceted that no single magazine could hope to keep an eye on all of it. The last words we had to say on the subject, in issue #70, went like this: We"d like to be able to completely satisfy everyone, but we realize we can"t do that." We haven"t claimed to be the magazine for everyone," or anything like that, for a long, long time.Our apologies for not clearly spelling out in
the policy statement exactly what games would be covered where. Science fiction games, including superhero games, will henceforth be covered in ARES Magazine; fantasy and other types of non-SF role-playing games will be fea- tured in DRAGON Magazine. This is still the place to look for material on the TOPSECRET® and BOOT HILL® games, as well
as other non-SF products.As far as the great hole" David mentions
(and many of the rest of you used similar wording), it"s not all that great. In the year of publication just before the policy change was announced, DRAGON Magazine contained just two feature articles on the Traveller®The introduction to the index says, "Unfor-
tunately, business and economic reasons make it practically impossible for us to consider reprinting earlier issues in their entirety." I understand why Dragon Publishing cannotThe only error in the format of the index is the lack of inclusion of the articles in the twoBest of Dragon anthologies. Although I realize
that these articles are listed in the index, I still think they should have had a separate listing under a "Best of" title.The Dragon Magazine Index in issue #76 was both timely and well done. Nevertheless, there were a few errors in it. Under the heading "Monsters (New)," gem vars should be listed as in issue #56 and not in issue #46. In addition, the "Finieous Fingers" heading is incomplete.Also, I could not find the Random Magic
Items article (#57) or the Little People of the
Iroquois (#61) listed anywhere in the index.Dear Editor:Index errors
Clifton Jessop
Rochester, N.Y.I am surprised that Mr. Gygax has not given an official ruling on the illusionist spell phan- tasmal force.All the controversy it has
received, on such things as illusionary clerics healing people, walking over illusionary bridges, real damage being taken by the recip- ients of the spell, etc., should have signaledMr. Gygax that there is a recurring and serious
problem with this spell. An official article, or a letter in "Out on a Limb," would be greatly appreciated by me and many other AD&D players.Dear Editor:Phantasmal plea
Why didn"t we ask our readers before chang-
ing things? Well, when we think something makes sense, we just go ahead and do it. That applies to selecting articles, in particular, for an issue of a magazine, and it applies to decid- ing what sorts of articles, in general, each ofTSR"s magazines will cover. We"re glad that
many of you were pleased to hear about the change, and that you wrote in to tell us so. (It"squotesdbs_dbs48.pdfusesText_48[PDF] adama kone ministre
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