[PDF] Playing the Past: History and Nostalgia in Video Games





Previous PDF Next PDF



TRISHA DONNELLY

able holograms-an emergence of forms as if prehistoric solitary organisms. Beyond No text? At Air de Paris



Communicating (by) Design

textual forms of research communication and thereby to address audiences beyond established constituencies such as architects



1 1 AFFECTIVE SPACE [looking back] Serge Tampalini This thesis

In the past whenever I was asked to write about my theatre work The work of art is the written text by Ray Lawler and the aesthetic object is the.



MARK FISHER

After the brilliance of Capitalist Realism Ghosts Of My Life confirms Mark One aim of Sapphire and Steel was to transpose ghost stories out of the ...



Untitled

27 juil. 2013 17 Ješa Denegri 'Inside or outside Socialist Modernism? Radical views on the Yugoslav art scene



Playing the Past: History and Nostalgia in Video Games

scholars we look to the past to study gaming history



RESILIENT PLACES? HEALTHCARE GARDENS AND THE

27 janv. 2014 5.17 Maggie's Dundee view of back terrace and seating (2011) ... Gardens function in different ways; beyond their immediate form ...



PERFORMING ALGORITHMIC POWER: - DYSCONNECT AS

Overall the chapter illustrates how the form and function of. Dysconnect grew out of research into algorithms



Raphaels Acts of the Apostles Tapestries for Leo X: Sight Sound

pleted and some three years after Julius II and Michelangelo had changed that space forever with new frescoes in the chapel's vault - allowed Raphael and 



This work has been submitted to ChesterRep – the University of

Chapter Nine Strategien gegen den Text: Neubauten's work with Heiner soon after to form Mania D. By 1981/2 the group's members were Blixa.

?HISTORY AND NOSTALGIA IN VIDEO GAMES ???????12

12345642789

02?³?85527³

Playing the Past

Playing the Past

History and Nostalgia

in Video Games

Edited by Zach Whalen

and Laurie N. Taylor

© 2008 by Vanderbilt University Press

Library of Congress Cataloging-in-Publication Data

Contents

Laurie N.

Taylor and Zach Whalen

Part I. Playing

in the Past

Negotiating Nostalgia and Classic Gaming

S ean Fenty to

Silent Hill 4: 1e Room

Na tasha Whiteman M atthew Thomas Payne W m. Ru1n Bailey T erry Harpold vi Playing the P ast

Part II. Playing

and the Past

Understanding Media History and Video Games

S heila C. Murphy

Prince of Persia

and

Crimson Skies

Andr ew E. Jankowich T homas E. Gersic

Nostalgic-Play

Battlestar Galactica

Anna Reading and C

olin Harvey

Part III. Playing

with the Past

Nostalgia and Real History in Video Games

James Campbell

S cott Magelssen T racy Fullerton Rober t P. Fletcher vii

Preface and Acknowledgments

video gamevideogamecomputer gamedigital game to refer

ćĕvideo

digital computerĕ viii Playing the P ast computer games- video games videogame- gameology.org videogameUnit Operations by video game in Half-Real because video game- video game, videogamecomputer gamedigital game

Editors

Works Cited

Game Studies: 1e International

Journal of Computer Game Research

www.gamestudies.org gameology.org

Playing the Past

1 1

Playing the Past

An Introduction

Laurie N. Taylor and Zach Whalen

Outbreaks of nostalgia o?en follow revolutions.

- Svetlana Boym (2001)

Super Mario BrothersDonkey Kong

ęCall of

Duty

2 Playing the P ast

Ca ll of Dutyĕ

ĕBand of Brothers and Enemy at

the Gates

Call of Duty

GamesFirstć

John Kerry"s Silver StarCall of

Dutymediated-

ĕČCall of

Duty ę

on city

An Introduction 3

ĕgamers

Nintendo Power

ĕHamlet on the Holodeck

ludologyludusĕ

4 Playing the P ast

Lady in the Lake ĕ

through

Lady in the Lake-

ČČćand

ĘPONG

in-

An Introduction 5

and with

Situating Nostalgia

6 Playing the P ast

Playing

in the Past:

Nostalgia and Classic Gaming

PONGPac-Man,-

An Introduction 7

Silent Hill 4: ?e Room

ĕSilent Hill

same - same di?erent ć-

8 Playing the P ast

An Introduction 9

Ratchet and Clank

Silent Hill 4

Playing

and the Past:

Media History and Video Games

remediation

ĕRun Lola Run

eXistenZ - 4

10 Playing the P ast

Max Payne

3lm noir

Crimson Skies

Prince of Persia: 1e Sands of Time-

Resident Evil Zero

An Introduction 11

?e Birds nostalgic-play-

ćNostalgic-Play

Battlestar Galactica

on Silent Hill 4ĕ

ĕBattlestar Galactica

Čnostalgic-play-

Playing

with the Past:

Real and Revisionist History in Video Games

5 play

12 Playing the P ast

Super Columbine Massacre

RPG

Syberia

An Introduction 13

Conclusion

ćPlaying the Past

14 Playing the P ast

Notes nostalgia E ternal Darkness: Sanity's Requiem

Eternal

Darkness

Ru n Lola Run- eXistenZ eXis- tenZ

Works Cited

Cybertext: Perspectives on Ergodic Literature.

?e Digital Dialectic: New Essays on

New Media.

Remediation: Understanding New Media

Screening the Past: Memory and Nostalgia in Cinema

An Introduction 15

Recycled Culture in Contemporary Art and Film: 1e Uses of Nostalgia.

First Person: New Media as Story,

Performance, and Game

Gaming: Essays on Algorithmic Culture

Call of Duty.

www.games3rst.com

Half Real: Video Games between Rules and Fiction

wikipedia.org.

Journal of Material Culture

Hamlet on the Holodeck.

1e Iowa Review Web

www. uiowa.edu/~iareview Yesterday"s Self: Nostalgia and the Immigrant Identity.

Understanding Digital Gamesć

Game Over: How Nintendo Zapped an American Industry, Captured Your

Dollars, and Enslaved Your Children

Games Cited

Call of Duty.

Crimson Skies: High Road to Revenge

Donkey Kong.

Eternal Darkness: Sanity"s Requiem

John Kerry"s Silver Star

www.kumawar.com/

Kerry/description.php

Max Payne

Prince of Persia: Sands of Time

Ratchet and Clank

Resident Evil Zero.

Super Columbine Massacre RPG.

www.columbinegame. com

Super Mario Brothers.

Syberia.

Part I

Playing

in the Past

Negotiating Nostalgia and Classic Gaming

19 2

Why Old School Is “Cool"

A Brief Analysis of Classic Video Game Nostalgia

Sean Fenty

PONGPONG

PONG

ĕPONGć

PONG

PONGć

20 Playing in the Past

GalagaDonkey Kong

Ms. Pac-Manĕ

Why Old School Is "Cool" 21

. It is no sur-

War and Peace in the Global Village-

interactivity

22 Playing in the Past

?e Language of New Media-

Digital Games-Based Learning

Why Old School Is "Cool" 23

What Video Games Have to Teach Us About

Learning and Literacy

1e Name

of the Rose

24 Playing in the Past

Ms. Pac-Man

mustČ-

Why Old School Is "Cool" 25

Rules of Playć

bedo

26 Playing in the Past

else to do in

Ms. Pac-Man

In Donkey Kong

ČA?ordance is

?e Design of Everyday ?ings

Donkey Kong

Why Old School Is "Cool" 27

only beingdoing playing the past

Narrative as Virtual

28 Playing in the Past

Reality: Immersion and Interactivity in Electronic Media

Lucky Wander Boy

Understanding Media

Lucky Wander Boy

Why Old School Is "Cool" 29

30 Playing in the Past

Dig-

DugAsteroids

ČLucky

Wander Boy

Lucky Wander Boy

ĕLucky Wander Boy

Lucky Wander Boy

Why Old School Is "Cool" 31

Works Cited

?e Future of Nostalgia. ?e Name of the Rose What Video Games Have to Teach Us About Learning and Literacy ?e Language of New Media

Understanding Media.

War and Peace in the Global Village.

?e Design of Everyday ?ings

Digital Games-Based Learning

Narrative as Virtual Reality: Immersion and Interactivity in

Electronic Media.

Rules of Play: Game Design Fundamentals.

Lucky Wander Boy

Games Cited

Dig-Dug

Donkey Kong

Galaga

Ms. Pac-Man

PONGPONG

Asteroids

32
3

Homesick for Silent Hill

Modalities of Nostalgia in Fan Responses

to

Silent Hill 4: The Room

Natasha Whiteman

Silent Hill 4: ?e Room ,

Silent Hill 4

Homesick for Silent Hill 33

2

Silent Hillĕ

Silent Hill

of points de capiton

Silent Hill Heaven

ĕĕSilent Hill

34 Playing in the Past

Video Game Fans, Cultures, and Change

and universities

ČTextual Poachers

Star Trek

Homesick for Silent Hill 35

1 ideal Star Trekĕ-

ĕBatman.

Batman

Batman

& Robin- 2

ĕZelda Guide

1e Legend of Zelda:

1e Wind Waker

36 Playing in the Past

Laserdisc visuals of

Dragon's Lair

to a

Dungeons and Dragons

Lord of the Rings

Legend of Zelda: Twi-

light Princess

Edge Magazineę

?e Wind Waker

Silent Hill

Silent Hill Heaven

Studying Nostalgia @

SilentHillHeaven.com

Silent Hill Heaven

Silent Hill

Silent HillSilent Hill Heaven

Silent HillSilent Hillĕ

8

Silent Hill Heaven

Homesick for Silent Hill 37

Silent Hill 4-

Silent Hill 4

9

Sociology,

activity theory essay is on

Silent Hill Heaven's

Fan Responses to

Silent Hill 4: The Room

ćSilent Hill

10 11

Silent Hill 4:

38 Playing in the Past

1e Room

fore Silent Hill 3

Silent HillSilent Hill 4

Silent Hill -

Silent Hill “

Silent Hill Ę

ĕSilent Hill 4

Silent Hill 4

and

Silent Hill Heaven

Silent Hill 4

Homesick for Silent Hill 39

Silent Hill 4Silent Hill

1e Room

Star Trek

Tomb Raider and Fatal Frame

Resident Evil

40 Playing in the Past

Silent Hill

Silent Hill 4

Silent Hill 4ĕ

Silent Hill Heaven

Silent Hill-

Silent Hill-

Silent

Hill 4

Silent Hill 4ĕ-

ideal Silent Hill

Homesick for Silent Hill 41

Modalities of Nostalgia:

"Im disappointed and my head hurts"

ćSilent Hill and

Silent Hill 4

an invi-

Silent Hill 4

Silent

Hill 4

ćĕSilent Hill

42 Playing in the Past

ćSilent

Hill 4ĕSilent Hill

Silent Hill 4. ć

Silent Hill

Silent Hill

ćSilent Hill 3 is

Homesick for Silent Hill 43

Silent Hill

Silent Hill 4 result in dis-

of Silent Hill-

Silent Hill 4,ĕ

ĕSilent Hill

Silent Hill 4Č-

In

Silent Hill

Silent Hill

a critical stance in relation to

Silent Hill 4ĕ

Silent Hill-

isfactorily an ideal version of

Silent HillSilent Hill 4 is read

Si- lent Hill 4

44 Playing in the Past

over and over again

Silent Hill

Silent Hill 4-

of Silent Hill 4ĕ

Silent Hill

Homesick for Silent Hill 45

Silent Hill

explore, repeat, mod, and spectate

ćexplore

Comportment

ExtrovertIntrovert

Chronotope

Synchronic

DiachronicMod

46 Playing in the Past

repeat mod spectate spectate -

Silent Hill

Silent Hill 4

mod

Homesick for Silent Hill 47

ćmodspectate

Silent Hill

Silent Hill 4

Silent Hill

Silent Hill 4

Conclusion

Silent Hill 4-

48 Playing in the Past

Silent Hill

Notes

Se riesČ

dictionary.reference.com

Civilization III

Batman

Batman-

Silent Hill

Silent Hill 3

Homesick for Silent Hill 49

Works Cited

Science Fiction Cultures.

Speech Genres and Other Late Essays.

Batman Unmasked: Analysing a Cultural Icon

Silent Hill

andquotesdbs_dbs27.pdfusesText_33
[PDF] Beyond The Horizon

[PDF] Beyond the Tattoos The Ottawa School of Art is very pleased to - Art Et De Divertissement

[PDF] Beyond the Technology Acceptance Model: Elements to Validate the

[PDF] Beyond Transparency Informations pratiques

[PDF] Beyrouth - France

[PDF] Beyrouth - BML Istisharat - Gestion De Projet

[PDF] Beyrouth : les nouvelles lignes de front de la recherche urbaine - France

[PDF] Beyrouth Middle East Airlines annonce des vols directs

[PDF] Beyrouth souffle entre ses nuits chaudes et son tourisme - France

[PDF] Bez názvu - 2 - DESK-FORM - Achats

[PDF] Bez nazwy-1 - Anciens Et Réunions

[PDF] bez off euro

[PDF] bezahlbarer und erneuerbarer strom: ein widerspruch?

[PDF] Bezahlen per Banküberweisung Bitte überweisen Sie an folgende

[PDF] Bezannes - CCI Reims - Gestion De Projet