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Playing the Past: History and Nostalgia in Video Games
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Playing the Past
Playing the Past
History and Nostalgia
in Video GamesEdited by Zach Whalen
and Laurie N. Taylor© 2008 by Vanderbilt University Press
Library of Congress Cataloging-in-Publication DataContents
Laurie N.
Taylor and Zach Whalen
Part I. Playing
in the PastNegotiating Nostalgia and Classic Gaming
S ean Fenty toSilent Hill 4: 1e Room
Na tasha Whiteman M atthew Thomas Payne W m. Ru1n Bailey T erry Harpold vi Playing the P astPart II. Playing
and the PastUnderstanding Media History and Video Games
S heila C. MurphyPrince of Persia
andCrimson Skies
Andr ew E. Jankowich T homas E. GersicNostalgic-Play
Battlestar Galactica
Anna Reading and C
olin HarveyPart III. Playing
with the PastNostalgia and Real History in Video Games
James Campbell
S cott Magelssen T racy Fullerton Rober t P. Fletcher viiPreface and Acknowledgments
video gamevideogamecomputer gamedigital game to referćĕvideo
digital computerĕ viii Playing the P ast computer games- video games videogame- gameology.org videogameUnit Operations by video game in Half-Real because video game- video game, videogamecomputer gamedigital gameEditors
Works Cited
Game Studies: 1e International
Journal of Computer Game Research
www.gamestudies.org gameology.orgPlaying the Past
1 1Playing the Past
An Introduction
Laurie N. Taylor and Zach Whalen
Outbreaks of nostalgia o?en follow revolutions.
- Svetlana Boym (2001)Super Mario BrothersDonkey Kong
ęCall of
Duty2 Playing the P ast
Ca ll of Dutyĕ
ĕBand of Brothers and Enemy at
the GatesCall of Duty
GamesFirstć
John Kerry"s Silver StarCall of
Dutymediated-
ĕČCall of
Duty ę
on cityAn Introduction 3
ĕgamers
Nintendo Power
ĕHamlet on the Holodeck
ludologyludusĕ4 Playing the P ast
Lady in the Lake ĕ
throughLady in the Lake-
ČČćand
ĘPONG
in-An Introduction 5
and withSituating Nostalgia
6 Playing the P ast
Playing
in the Past:Nostalgia and Classic Gaming
PONGPac-Man,-
An Introduction 7
Silent Hill 4: ?e Room
ĕSilent Hill
same - same di?erent ć-8 Playing the P ast
An Introduction 9
Ratchet and Clank
Silent Hill 4
Playing
and the Past:Media History and Video Games
remediationĕRun Lola Run
eXistenZ - 410 Playing the P ast
Max Payne
3lm noir
Crimson Skies
Prince of Persia: 1e Sands of Time-
Resident Evil Zero
An Introduction 11
?e Birds nostalgic-play-ćNostalgic-Play
Battlestar Galactica
on Silent Hill 4ĕĕBattlestar Galactica
Čnostalgic-play-
Playing
with the Past:Real and Revisionist History in Video Games
5 play12 Playing the P ast
Super Columbine Massacre
RPGSyberia
An Introduction 13
Conclusion
ćPlaying the Past
14 Playing the P ast
Notes nostalgia E ternal Darkness: Sanity's RequiemEternal
Darkness
Ru n Lola Run- eXistenZ eXis- tenZWorks Cited
Cybertext: Perspectives on Ergodic Literature.
?e Digital Dialectic: New Essays onNew Media.
Remediation: Understanding New Media
Screening the Past: Memory and Nostalgia in CinemaAn Introduction 15
Recycled Culture in Contemporary Art and Film: 1e Uses of Nostalgia.First Person: New Media as Story,
Performance, and Game
Gaming: Essays on Algorithmic Culture
Call of Duty.
www.games3rst.comHalf Real: Video Games between Rules and Fiction
wikipedia.org.Journal of Material Culture
Hamlet on the Holodeck.
1e Iowa Review Web
www. uiowa.edu/~iareview Yesterday"s Self: Nostalgia and the Immigrant Identity.Understanding Digital Gamesć
Game Over: How Nintendo Zapped an American Industry, Captured YourDollars, and Enslaved Your Children
Games Cited
Call of Duty.
Crimson Skies: High Road to Revenge
Donkey Kong.
Eternal Darkness: Sanity"s Requiem
John Kerry"s Silver Star
www.kumawar.com/Kerry/description.php
Max Payne
Prince of Persia: Sands of Time
Ratchet and Clank
Resident Evil Zero.
Super Columbine Massacre RPG.
www.columbinegame. comSuper Mario Brothers.
Syberia.
Part I
Playing
in the PastNegotiating Nostalgia and Classic Gaming
19 2Why Old School Is Cool"
A Brief Analysis of Classic Video Game Nostalgia
Sean Fenty
PONGPONG
PONGĕPONGć
PONGPONGć
20 Playing in the Past
GalagaDonkey Kong
Ms. Pac-Manĕ
Why Old School Is "Cool" 21
. It is no sur-War and Peace in the Global Village-
interactivity22 Playing in the Past
?e Language of New Media-Digital Games-Based Learning
Why Old School Is "Cool" 23
What Video Games Have to Teach Us About
Learning and Literacy
1e Name
of the Rose24 Playing in the Past
Ms. Pac-Man
mustČ-Why Old School Is "Cool" 25
Rules of Playć
bedo26 Playing in the Past
else to do inMs. Pac-Man
In Donkey Kong
ČA?ordance is
?e Design of Everyday ?ingsDonkey Kong
Why Old School Is "Cool" 27
only beingdoing playing the pastNarrative as Virtual
28 Playing in the Past
Reality: Immersion and Interactivity in Electronic MediaLucky Wander Boy
Understanding Media
Lucky Wander Boy
Why Old School Is "Cool" 29
30 Playing in the Past
Dig-DugAsteroids
ČLucky
Wander Boy
Lucky Wander Boy
ĕLucky Wander Boy
Lucky Wander Boy
Why Old School Is "Cool" 31
Works Cited
?e Future of Nostalgia. ?e Name of the Rose What Video Games Have to Teach Us About Learning and Literacy ?e Language of New MediaUnderstanding Media.
War and Peace in the Global Village.
?e Design of Everyday ?ingsDigital Games-Based Learning
Narrative as Virtual Reality: Immersion and Interactivity inElectronic Media.
Rules of Play: Game Design Fundamentals.
Lucky Wander Boy
Games Cited
Dig-Dug
Donkey Kong
Galaga
Ms. Pac-Man
PONGPONG
Asteroids
323
Homesick for Silent Hill
Modalities of Nostalgia in Fan Responses
toSilent Hill 4: The Room
Natasha Whiteman
Silent Hill 4: ?e Room ,
Silent Hill 4
Homesick for Silent Hill 33
2Silent Hillĕ
Silent Hill
of points de capitonSilent Hill Heaven
ĕĕSilent Hill
34 Playing in the Past
Video Game Fans, Cultures, and Change
and universitiesČTextual Poachers
Star Trek
Homesick for Silent Hill 35
1 ideal Star Trekĕ-ĕBatman.
Batman
Batman
& Robin- 2ĕZelda Guide
1e Legend of Zelda:
1e Wind Waker
36 Playing in the Past
Laserdisc visuals of
Dragon's Lair
to aDungeons and Dragons
Lord of the Rings
Legend of Zelda: Twi-
light PrincessEdge Magazineę
?e Wind WakerSilent Hill
Silent Hill Heaven
Studying Nostalgia @
SilentHillHeaven.com
Silent Hill Heaven
Silent Hill
Silent HillSilent Hill Heaven
Silent HillSilent Hillĕ
8Silent Hill Heaven
Homesick for Silent Hill 37
Silent Hill 4-
Silent Hill 4
9Sociology,
activity theory essay is onSilent Hill Heaven's
Fan Responses to
Silent Hill 4: The Room
ćSilent Hill
10 11Silent Hill 4:
38 Playing in the Past
1e Room
fore Silent Hill 3Silent HillSilent Hill 4
Silent Hill -
Silent Hill
Silent Hill Ę
ĕSilent Hill 4
Silent Hill 4
andSilent Hill Heaven
Silent Hill 4
Homesick for Silent Hill 39
Silent Hill 4Silent Hill
1e Room
Star Trek
Tomb Raider and Fatal Frame
Resident Evil
40 Playing in the Past
Silent Hill
Silent Hill 4
Silent Hill 4ĕ
Silent Hill Heaven
Silent Hill-
Silent Hill-
Silent
Hill 4
Silent Hill 4ĕ-
ideal Silent HillHomesick for Silent Hill 41
Modalities of Nostalgia:
"Im disappointed and my head hurts"ćSilent Hill and
Silent Hill 4
an invi-Silent Hill 4
Silent
Hill 4
ćĕSilent Hill
42 Playing in the Past
ćSilent
Hill 4ĕSilent Hill
Silent Hill 4. ć
Silent Hill
Silent Hill
ćSilent Hill 3 is
Homesick for Silent Hill 43
Silent Hill
Silent Hill 4 result in dis-
of Silent Hill-Silent Hill 4,ĕ
ĕSilent Hill
Silent Hill 4Č-
InSilent Hill
Silent Hill
a critical stance in relation toSilent Hill 4ĕ
Silent Hill-
isfactorily an ideal version ofSilent HillSilent Hill 4 is read
Si- lent Hill 444 Playing in the Past
over and over againSilent Hill
Silent Hill 4-
of Silent Hill 4ĕSilent Hill
Homesick for Silent Hill 45
Silent Hill
explore, repeat, mod, and spectatećexplore
Comportment
ExtrovertIntrovert
Chronotope
Synchronic
DiachronicMod
46 Playing in the Past
repeat mod spectate spectate -Silent Hill
Silent Hill 4
modHomesick for Silent Hill 47
ćmodspectate
Silent Hill
Silent Hill 4
Silent Hill
Silent Hill 4
Conclusion
Silent Hill 4-
48 Playing in the Past
Silent Hill
NotesSe riesČ
dictionary.reference.comCivilization III
Batman
Batman-
Silent Hill
Silent Hill 3
Homesick for Silent Hill 49
Works Cited
Science Fiction Cultures.
Speech Genres and Other Late Essays.
Batman Unmasked: Analysing a Cultural Icon
Silent Hill
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