[PDF] Introduction to C++: Part 1 are explicit versions of the





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Introduction to C++: Part 3

Tutorial Outline: Part 3

ƒDefining Classes

ƒClass inheritance

ƒPublic, private, and protected access

ƒVirtual functions

A first C++ class

ƒOpen project Basic_Rectangle.

ƒA C++ class consists of 2 files: a header file (.h) and a source file (.cpp) ƒThe header file contains the definitions for the types and names of members, methods, and how the class relates to other classes (if it does). ƒThe source file contains the code that implements the functionality of the class ƒSometimes there is a header file for a class but no source file.

Using Eclipse

ƒAn IDE is very useful for setting up code that follows patterns and configuring the build system to compile them. ƒThis saves time and effort for the programmer. ƒRight-click on the Basic_Rectangleproject and choose NewAEClass

ƒGive it the name

Rectangleand click

the Finish button.

ƒOpen the new files

Rectangle.hand

Rectangle.cpp

Rectangle.h

keyword

Class name

Curly brace

Curly brace

and a semi-colon.

Access

control

Default declared methods

ƒRectangle();

ƒA constructor. Called when an object of this class is created.

ƒ~Rectangle();

ƒA destructor. Called when an object of this class is removed from memory, i.e. destroyed.

ƒIgnore the virtualkeyword for now.

Rectangle.cpp

Header file included

Class_name:: pattern indicates

the method declared in the header is being implemented in code here.

Methods are otherwise regular

functions with arguments () and matched curly braces {}.

ƒA Rectangle class should store a

length and a width. supply an Area() method to compute its own area.

ƒEdit the header file to look like the

code to the right.

Encapsulation

ƒBundling the data and area calculation for a rectangle into a single class is an example of the concept of encapsulation.

The code for the two methods is needed

ƒRight-click in the Rectangle.h

window and choose

SourceAEImplementMethods

ƒClick Select Allthen click OK.

Fill in the methods

ƒMember variables can be accessed as though they were passed to the method.

ƒMethods can also call each other.

ƒFill in the Area() method and then write your own ScaledArea

ƒStep 1: add some comments.

ƒStep 2: add some code.

Using the new class

ƒOpen Basic_Rectangle.cpp

ƒAdd an include statement for

the new Rectangle.h

ƒCreate a Rectangle object

and call its methods.

Special methods

ƒThere are several methods that deal with creating and destroying objects.

ƒThese include:

ƒConstructorscalled when an object is created. Can have many defined per class. ƒDestructorone per class, called when an object is destroyed ƒCopycalled when an object is created by copying an existing object ƒMovea feature of C++11 that is used in certain circumstances to avoid copies.

Construction and Destruction

ƒThe constructoris called when an

object is created.

ƒThis is used to initialize an object:

ƒLoad values into member variables

ƒOpen files

ƒConnect to hardware, databases,

networks, etc.

ƒThe destructoris called when an

object goes out of scope.

ƒExample:

ƒObject c1 is created when the

program reaches the first line of the function, and destroyed when the program leaves the function. voidfunction(){

ClassOnec1 ;

ƒThe rTobject is created in memory.

ƒWhen it is created its constructoris called to do any necessary initialization.

ƒThe constructor can take any number of

arguments like any other function but it cannotreturn any values.

ƒWhat if there are multiple constructors?

ƒThe compiler follows standard function overload rules.Note the constructor has no return type!

A second constructor

rectangle.h classRectangle public:

Rectangle();

Rectangle(constfloatwidth,

constfloatlength); /* etc*/ rectangle.cpp #include "rectangle.h³ /* C++11 style */

Rectangle::Rectangle(constfloatwidth,

constfloatlength): m_width(width), m_length(length) /* extra code could go here */ ƒAdding a second constructor is similar to overloading a function. ƒHere the modern C++11 style is used to set the member values this is called a member initialization list

Member Initialization Lists

ƒSyntax:

MyClass(intA,OtherClass&B,floatC):

m_A(A), m_B(B), m_C(C){ /* other code can go here */

Colon goes here

Members assigned

and separated with commas. The order

Additional code can be

added in the code block.

And now use both constructors

ƒBoth constructors are now used.

The new constructor initializes the

values when the object is created.

ƒConstructors are used to:

ƒInitialize members

ƒOpen files

ƒConnect to databases

ƒEtc.

#include usingnamespacestd; #include "Rectangle.h³ intmain(intargc, char** argv)

Rectangle rT;

rT.m_width=1.0; rT.m_length=2.0; cout<Rectangle rT_2(2.0,2.0); cout<Default values

ƒC++11 added the ability to define default

values in headers in an intuitive way.

ƒPre-C++11 default values would have been

coded into constructors. ƒIf members with default values get their value set in constructor than the default value is ignored. classRectangle { public:

Rectangle();

Rectangle(constfloatwidth,

constfloatlength) ;

Rectangle(constRectangle&orig);

virtual~Rectangle(); floatm_length= 0.0 ; floatm_width= 0.0 ; floatArea(); floatScaledArea(constfloatscale); private:

Default constructors and destructors

ƒThe two methods created by Eclipse automatically are explicit versions of the defaultC++ constructors and destructors.

ƒEvery class has them

empty ones that do nothing will be created for you by the compiler. delete it with the deletekeyword. ƒAlso in the header file you can use the defaultkeyword if you like to be clear that you are using the default. classFoo { public:

Foo()=delete;

// Another constructor // mustbe defined!

Foo(intx);

classBar { public:

Bar()=default;

Custom constructors and destructors

ƒYou must define your own constructor when you want to initialize an object with arguments.quotesdbs_dbs21.pdfusesText_27
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