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MOBILECOMPUTINGPRINCIPLES

Written to address technical concerns that mobile developers face regardless of the platform (J2ME, WAP, Windows CE, etc.), this book explores the differences between mobile and stationary applications and the architectural and software development concepts needed to build a mobile application. Using UML as a tool, Reza B'Far guides the developer through the development process, showing how to document the design and implementation of the application. He focuses on general concepts while using platforms as examples or as possible tools. After introducing UML, XML, and the derivative tools necessary for developing mobile software applications, B'Far shows how to build user interfaces for mobile applications. He covers location sensitivity, wireless connectivity, mobile agents, data synchronization, security, and push-based technologies and finally discusses the practical issues of mobile application development including the development cycle for mobile applications, testing mobile applications, and architectural con- cerns. These are illustrated with a case study. Voice Genesis and Acting CTO of Semantic Messaging Systems Inc. His company, well as Fortune 500 companies. Early in his career, he worked for Weyerhaueser Company, Parr & Associates Inc., and the National Oceanic Research Department of NASA. He has spent the past ten years working for Noor Electrical Engineering, Virtual Mortgage Network, AdForce Inc., eBuilt Inc., and Data Trace Corporation. He is currently an independent contractor working with a variety of companies as an architect and/or CTO, including some in the mobile arena. i

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MOBILECOMPUTING

PRINCIPLES

DESIGNING AND DEVELOPING

MOBILE APPLICATIONS WITH

UML AND XML

REZAB'FAR

Cienecs Inc.

Foreword by ROYT. FIELDING

iii

CAMBRIDGE UNIVERSITYPRESS

Cambridge, New York, Melbourne, Madrid, Cape Town, Singapore, S"o Paulo

Cambridge University Press

The Edinburgh Building, Cambridge CB2 2RU, UK

First published in print format

ISBN-13 978-0-521-81733-2

ISBN-13 978-0-511-26576-1© Reza BêFar 2005

2004
Information on this title: www.cambridge.org/9780521817332 This publication is in copyright. Subject to statutory exception and to the provision of relevant collective licensing agreements, no reproduction of any part may take place without the written permission of Cambridge University Press.

ISBN-10 0-511-26576-X

ISBN-10 0-521-81733-1

Cambridge University Press has no responsibility for the persistence or accuracy of urls for external or third-party internet websites referred to in this publication, and does not

guarantee that any content on such websites is, or will remain, accurate or appropriate.Published in the United States of America by Cambridge University Press, New York

www.cambridge.org hardback eBook (NetLibrary) eBook (NetLibrary) hardback

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Contents

Foreword by Roy T. Fieldingpagexi

Acknowledgments

xv

SECTION 1

INTRODUCTIONS TO THE MAIN TOPICS

Chapter 1

Introduction to Mobile Computing

3

1.1 Introduction

3

1.2 Added Dimensions of Mobile Computing

8

1.3 Condition of the Mobile User

22

1.4 Architecture of Mobile Software Applications

25

1.5 Our Road Map

26

Chapter 2

Introduction to Mobile Development Frameworks and Tools 29

2.1 Introduction

29

2.2 Fully Centralized Frameworks and Tools

31

2.3 N-Tier Client-Server Frameworks and Tools

32

2.4 Java

37

2.5 BREW

55

2.6 Windows CE

64

2.7 WAP

72

2.8 Symbian EPOC

80

2.9 Publishing Frameworks

81

2.10 Other Tools

99

2.11 So What Now?: What Do We Do with These Tools?

102
v

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viContents

Chapter 3

XML: The Document and Metadata Format for Mobile Computing 104

3.1 Introduction

104

3.2 XML Web Services

111

3.3 Key XML Technologies for Mobile Computing

118

3.4 XML and UML

144

3.5 Putting XML to Work

153

Chapter 4

Introduction to UML

155
by David Brady

4.1 Introduction

155

4.2 The User View

163

4.3 The Structural View

171

4.4 The Behavioral View

184

4.5 Implementation View: Component Diagrams

222

4.6 Summary

228

SECTION 2

DEVICE-INDEPENDENT AND MULTICHANNEL USER

INTERFACE DEVELOPMENT USING UML

Chapter 5

Generic User Interface Development

231

5.1 Introduction

231

5.2 User Interface Development

232

5.3 Building Generic User Interfaces

241

5.4 Using UML for Modeling Generic User Interface

Components

283

5.5 XForms

286

5.6 Putting It All to Work

314

Chapter 6

Developing Mobile GUIs

316

6.1 Introduction

316
quotesdbs_dbs3.pdfusesText_6
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