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A Hands-On Experience with Real-World Examples — Third Edition

Page 1. Java Design. Patterns. A Hands-On Experience with. Real-World Examples Factory Method patterns Strategy and State patterns



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This type of design pattern comes under creational pattern as this pattern AbstractFactory.java public abstract class AbstractFactory { abstract Color ...



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1StructuralDesign PatternsOlivier BoissierMines Saint-EtienneOlivier.Boissier@emse.frFall 2019Software Development Good Practices

2Global View•Abstract the wayclasses and objectsare composedto formcomplexstructures•Twotypes of patterns:•Class Structural Patterns: use of inheritancerelations to compose interfaces or implementations(e.g. Adapter) •Object Structure Patterns usingassociation betweenobjectsto providenew functionalities: •Indirection levelto accessto an objecte.g.: Object Adapter, Bridge, Facade, Proxy,•Recursivecomposition to structure and organizea numberof objectse.g.: Composite

3GoFDesign PatternsPurposeCreationalStructuralBehavioralScopeClassFactory MethodAdapter (class)InterpreterTemplate MethodObjectAbstract FactoryAdapter (object)Chain of ResponsibilityPrototypeBridgeCommandBuilderCompositeIteratorSingletonDecoratorMediatorFacadeMementoFlyweightObserverProxyStateStrategyVisitor(Gamma, Helm, Johnson, Vlissides)basedonbookof Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, Elements of Reusable Object-Oriented Software

4Overview

Facade

Complex system

Adapter

Type:Structural

What it is:

Convert the interface of a class into

another interface clients expect. Lets classes work together that couldn't otherwise because of incompatible interfaces. +adaptedOperation()

Adaptee

+operation() "interface»

Adapter

+operation() -adaptee

ConcreteAdapter

Client

+operationImpl() "interface»

Implementor

+operation()

Abstraction

+operationImpl()

ConcreteImplementorA

+operationImpl()

ConcreteImplementorB

Bridge

Type:Structural

What it is:

Decouple an abstraction from its

implementation so that the two can vary independently. +operation() Leaf +operation() +add(in c : Composite) +remove(in c : Composite) +getChild(in i : int)

Composite

+operation() +add(in c : Composite) +remove(in c : Composite) +getChild(in i : int) "interface»

Component

children

Composite

Type:Structural

What it is:

Compose objects into tree structures to

represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly. +operation()

ConcreteComponent

+operation()

Decorator

+operation() "interface»

Component

+operation() +addedBehavior() -addedState

ConcreteDecorator

Decorator

Type:Structural

What it is:

Attach additional responsibilities to an

object dynamically. Provide a flexible alternative to sub-classing for extending functionality.

Facade

Type:Structural

What it is:

Provide a unified interface to a set of

interfaces in a subsystem. Defines a high- level interface that makes the subsystem easier to use.

Flyweight

Type:Structural

What it is:

Use sharing to support large numbers of

fine grained objects efficiently. +request()

RealSubject

+request() Proxy +request() "interface»

Subject

Client

represents Proxy

Type:Structural

What it is:

Provide a surrogate or placeholder for

another object to control access to it. +static instance() +SingletonOperation() -static uniqueInstance -singletonData

Singleton

Singleton

Type:Creational

What it is:

Ensure a class only has one instance and

provide a global point of access to it. +clone()

ConcretePrototype2

+clone() "interface»

Prototype

Client

+clone()

ConcretePrototype1

Prototype

Type:Creational

What it is:

Specify the kinds of objects to create

using a prototypical instance, and create new objects by copying this prototype. "interface»

Product

ConcreteProduct

+factoryMethod()

ConcreteCreator

+factoryMethod() +anOperation()

CreatorFactory Method

Type:Creational

What it is:

Define an interface for creating an

object, but let subclasses decide which class to instantiate. Lets a class defer instantiation to subclasses. +buildPart() "interface»

Builder

+buildPart() +getResult()

ConcreteBuilder

+construct()

Director

Builder

Type:Creational

What it is:

Separate the construction of a

complex object from its representing so that the same construction process can create different representations. "interface»

AbstractProduct

ConcreteProduct

+createProductA() +createProductB() "interface»

AbstractFactory

+createProductA() +createProductB()

ConcreteFactory

Client

Abstract Factory

Type:Creational

What it is:

Provides an interface for creating

families of related or dependent objects without specifying their concrete class. +operation(in extrinsicState) -intrinsicState

ConcreteFlyweight

+operation(in extrinsicState) -allState

UnsharedConcreteFlyweight

+operation(in extrinsicState) "interface»

Flyweight

+getFlyweight(in key)

FlyweightFactory

Client

Copyright © 2007 Jason S. McDonald

http://www.McDonaldLand.info Gamma, Erich; Helm, Richard; Johnson, Ralph; Vlissides, John (1995). Design Patterns: Elements of Reusable Object-Oriented Software. Reading, Massachusetts: Addison Wesley Longman, Inc..

Facade

Complex system

Adapter

Type:Structural

What it is:

Convert the interface of a class into

another interface clients expect. Lets classes work together that couldn't otherwise because of incompatible interfaces. +adaptedOperation()

Adaptee

+operation() "interface»

Adapter

+operation() -adaptee

ConcreteAdapter

Client

+operationImpl() "interface»

Implementor

+operation()

Abstraction

+operationImpl()

ConcreteImplementorA

+operationImpl()

ConcreteImplementorB

Bridge

Type:Structural

What it is:

Decouple an abstraction from its

implementation so that the two can vary independently. +operation() Leaf +operation() +add(in c : Composite) +remove(in c : Composite) +getChild(in i : int)

Composite

+operation() +add(in c : Composite) +remove(in c : Composite) +getChild(in i : int) "interface»

Component

children

Composite

Type:Structural

What it is:

Compose objects into tree structures to

represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly. +operation()

ConcreteComponent

+operation()

Decorator

+operation() "interface»

Component

+operation() +addedBehavior() -addedState

ConcreteDecorator

Decorator

Type:Structural

What it is:

Attach additional responsibilities to an

object dynamically. Provide a flexible alternative to sub-classing for extending functionality.

Facade

Type:Structural

What it is:

Provide a unified interface to a set of

interfaces in a subsystem. Defines a high- level interface that makes the subsystem easier to use.

Flyweight

Type:Structural

What it is:

Use sharing to support large numbers of

fine grained objects efficiently. +request()

RealSubject

+request() Proxy +request() "interface»

Subject

Client

represents Proxy

Type:Structural

What it is:

Provide a surrogate or placeholder for

another object to control access to it. +static instance() +SingletonOperation() -static uniqueInstance -singletonData

Singleton

Singleton

Type:Creational

What it is:

Ensure a class only has one instance and

provide a global point of access to it. +clone()

ConcretePrototype2

+clone() "interface»

Prototype

Client

+clone()

ConcretePrototype1

Prototype

Type:Creational

What it is:

Specify the kinds of objects to create

using a prototypical instance, and create new objects by copying this prototype. "interface»

Product

ConcreteProduct

+factoryMethod()

ConcreteCreator

+factoryMethod() +anOperation()

CreatorFactory Method

Type:Creational

What it is:

Define an interface for creating an

object, but let subclasses decide which class to instantiate. Lets a class defer instantiation to subclasses. +buildPart() "interface»

Builder

+buildPart() +getResult()

ConcreteBuilder

+construct()

Director

Builder

Type:Creational

What it is:

Separate the construction of a

complex object from its representing so that the same constructionquotesdbs_dbs14.pdfusesText_20
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