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Application Programming Guide

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Introduction to Application Builder

1 mai 2018 In the COMSOL Multiphysics environment you use the Java ... The setIndex method is used to assign a value to a 1D or 2D array element at a.

COMSOL Multiphysics

Application Programming Guide

Contact Information

Visit the Contact COMSOL page at www.comsol.com/contact to submit general inquiries, contact Technical Support, or search for an address and phone number. You can also visit the Worldwide Sales Offices page at www.comsol.com/contact/offices for address and contact information. If you need to contact Support, an online request form is located at the COMSOL Access page at www.comsol.com/support/case. Other useful links include: • Support Center: www.comsol.com/support

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Part number: CM020012

Application Programming Guide

© 1998-2019 COMSOL

Protected by patents listed on www.comsol.com/patents, and U.S. Patents 7,519,518; 7,596,474; 7,623,991; 8,457,932;

8,954,302; 9,098,106; 9,146,652; 9,323,503; 9,372,673; 9,454,625; and 10,019,544. Patents pending.

This Documentation and the Programs described herein are furnished under the COMSOL Software License

Agreement (www.comsol.com/comsol-license-agreement) and may be used or copied only under the terms of the

license agreement. COMSOL, the COMSOL logo, COMSOL Multiphysics, COMSOL Desktop, COMSOL Compiler, COMSOL Server,

and LiveLink are either registered trademarks or trademarks of COMSOL AB. All other trademarks are the property

of their respective owners, and COMSOL AB and its subsidiaries and products are not affiliated with, endorsed by,

sponsored by, or supported by those trademark owners. For a list of such trademark owners, see www.comsol.com/

trademarks.

Version: COMSOL 5.5

| 3

Contents

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Syntax Primer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Data Types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Declarations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 Built-in Elementary Math Functions. . . . . . . . . . . . . . . . . . . . .15 Control Flow Statements. . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 Important Programming Tools. . . . . . . . . . . . . . . . . . . . . . . . . . .18 Ctrl+Space for Code Completion . . . . . . . . . . . . . . . . . . . . .18 Recording Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Methods Called from the Model Builder . . . . . . . . . . . . . . . .23 Global Methods, Form Methods, and Local Methods . . . . .23 Method Names. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Introduction to the Model Object. . . . . . . . . . . . . . . . . . . . . . . .25 Model Object Tags. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 Creating a Model Object. . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 Creating Model Components and Model Object Nodes . .28 Get and Set Methods for Accessing Properties . . . . . . . . . .29 Parameters and Variables. . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 Unary and Binary Operators in the Model Object. . . . . . . .36 Geometry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 Mesh. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 Physics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Material. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42 Study. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48 4 | Multiphysics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Working with Model Objects . . . . . . . . . . . . . . . . . . . . . . . . . 51 The Model Object Class Structure. . . . . . . . . . . . . . . . . . . . . 53 The Application Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Accessing the Application Object. . . . . . . . . . . . . . . . . . . . . . 57 The Name of User Interface Components. . . . . . . . . . . . . . 57 Important Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Get and Set Methods for the Color of a Form Object . . . .58 General Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 The Main Application Methods. . . . . . . . . . . . . . . . . . . . . . . . 60 Main Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Form. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Form Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Item . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Data Source. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Method Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Form, Form Object, and Item List Methods . . . . . . . . . . . . . 89 The Built-in Method Library for the Application Builder. . . . . . 91 Model Utility Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 License Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 File Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Operating System Methods. . . . . . . . . . . . . . . . . . . . . . . . . .103 Email Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107 Email Class Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107 GUI-Related Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111 GUI Command Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . .122 Debug Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .123 | 5 Methods for External C Libraries . . . . . . . . . . . . . . . . . . . . .123 Progress Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125 Date and Time Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . .131 Conversion Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .134 Array Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136 String Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .144 Collection Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145 Model Builder Methods for Use in Add-ins. . . . . . . . . . . . .148 Programming Examples. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150 Running the Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150 Visualization Without Solution Data: Grid Data Sets. . . . .150 Visualization of Points, Curves, and Surfaces. . . . . . . . . . . .152 Reading and Writing Data to File . . . . . . . . . . . . . . . . . . . . .162 Converting Interpolation Curve Data. . . . . . . . . . . . . . . . . .186 Plotting Points on a Parametric Surface . . . . . . . . . . . . . . . .188 Using Selections for Editing Geometry Objects . . . . . . . . .189 Recursion and Recursively Defined Geometry Objects. . .194 Mesh Information and Statistics. . . . . . . . . . . . . . . . . . . . . . .198 Accessing Higher-Order Finite Element Nodes . . . . . . . . .199 Accessing System Matrices and Vectors. . . . . . . . . . . . . . . .201 Using Built-In Methods from an External Java Library. . . . .205 Measuring the Java Heap Space Memory. . . . . . . . . . . . . . .206 Time-Limited and Hardware-Locked Applications. . . . . . .206 6 | | 7

Introduction

This book is a guide to writing code for COMSOL

models and applications using the Method editor. The Method editor is an important part of the Application Builder and is available in the COMSOL Desktop environment in the Windows version of COMSOL Multiphysics. For an introduction to using the Application Builder and its Form editor and Method editor, see the book

Introduction to Application Builder.

Writing a method is needed when an action is not already available in the standard run commands associated with functionality in the model tree nodes of the Model Builder. A method may, for example, contain loops, process inputs and outputs, and send messages and alerts to the user of the application. In the Model Builder, the model tree is a graphical representation of the data structure that represents a model. This data structure is called the model object and stores the state of the underlying COMSOL Multiphysics model that is embedded in an application. The contents of the application tree in the Application Builder is accessed through the application object, which is an important part of the model object. You can write code using the Method editor to directly access and change the user interface of a running application, for example, to update button text, icons, colors, and fonts. In the COMSOL Multiphysics environment, you use the Java programming language to write methods, which means that you can utilize the extensive collection of Java libraries. In addition to the Java libraries, the Application Builder includes a built-in library for building applications and modifying the model object. A number of tools and resources are available to help you automatically create code for methods. For more information on autogeneration of code, see the book Introduction to Application Builder.

This book assumes no prior knowledge of the Java

programming language. However, some familiarity with a programming language is helpful. 8 |

Syntax Primer

If you are not familiar with the Java

programming language, read this section to quickly get up to speed with its syntax. When creating applications, it is useful to know the basics of Java such as how to use the if, for, and while control statements. The more advanced aspects of Java will not be covered in this book.

For more detail, see any dedicated book on Java

programming or one of the many online resources. You can also learn a lot by reviewing the methods in the example applications available in the Application Libraries.

Data Types

P

RIMITIVE DATA TYPES

Java contains eight primitive data types, listed in the table below. Other data types such as strings are classes, which are also referred to as composite data types.

In methods, you can use any

5 of the primitive or composite data types available in Java and the Java libraries. Many of the Application Builder built-in methods make use of primitive or composite data types. For example, the timeStamp() method provides a long integer as its output.

ASSIGNMENTS AND LITERALS

A few examples of using literals in assignments are:

DATA TYPE DESCRIPTION NUMBER OF BYTES EXAMPLE

byte

Integer between -127 and 128 1 byte b=33;

char

Unicode character; integer between

0 and 65535 (0 and 2

16 -1)2 char c='a'; char c=97; short

Integer between -32768 and 32767

(-2 15 -1 and 2 15 -1)2 short s=-1025; int

Integer between -2

31
and 2 31
-1 4 int i=15; long

Integer between -2

63
and 2 63
-1 8 long l=15; float

32-bit floating point number 4 float f =4.67f;

double

64-bit floating point number 8 double d=4.67;

boolean Boolean with values false or trueN/A boolean b=true; | 9 int i=5; // initialize i and assign the value 5 double d=5.0; // initialize d and assign the value 5.0 boolean b=true; // initialize b and assign the value true The constants 5, 5.0, and true are literals. Java distinguishes between the literals

5 and 5.0, where 5 is an integer and 5.0 is a double (or float).

UNARY AND BINARY OPERATORS IN METHODS (JAVA SYNTAX) You can perform calculations and operations using primitive data types just like with many other programming languages. The table below describes some of the most common unary and binary operators used in Java code.

TYPE CONVERSIONS AND TYPE CASTING

When programming in Java, conversion between data types is automatic in many cases. For example, the following lines convert from an integer to a double: int i; // initialize i double d; //initialize d i=41; d=i; // the integer i is assigned to the double d and d is 41.0 However, the opposite will not work automatically (you will get a compilation error). Instead you can use explicit type casting as follows:

PRECEDENCE LEVEL SYMBOL DESCRIPTION

1++ --unary: postfix addition and subtraction

2++ -- + - !unary: addition, subtraction, positive sign,

negative sign, logical not

3* / %binary: multiplication, division, modulus

4+ -binary: addition, subtraction

5!Logical NOT

6< <= > >=comparisons: less than, less than or equal,

greater than, greater than or equal

7== != comparisons: equal, not equal

8&&binary: logical AND

9||binary: logical OR

10?:conditional ternary

11= += -= *= /=

^= |= assignments

12,element separator in lists

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