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Java Libraries

Lecture 8

CGS 3416 Spring 2017

February 13, 2017

Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 1 / 15

Intro to Libraries

We've barely scratched the surface of Java, but before we proceed

with programming concepts, we need to talk about the Java API.We would also like to be able to start using existing libraries in the

Java SDK as quickly as possible.To that aim, this outline will provide "just enough" to illustrate basic

core usage of existing Java class libraries.The Java API can be found at Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 2 / 15

User vs. Builder

With any re-usable programming construct, we have two points-of-view that should always be considered:Thebuilderis responsible for declaring and dening how some module works.Theuser(orcaller) is somebody (i.e. some portion of code, often some other module) that makes use of an existing module to perform a task.For the purposes of this topic (Using Java Libraries), we are looking at things from the user's perspective.In other words, what do we need to know tousean existing Java library from the SDK, along with it's various already-dened features. We will look at how tobuildthings like functions, classes, interfaces, etc. later on. Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 3 / 15

What's in the Java SDK?

There are multiple kinds of library constructs to consider, including: classes interfaces packages classes and interfaces with generic type parameters

Classes and interfaces are grouped into packages.

packages are named into categories and subcategories, separated by the dot-operator. Examples of packages:java.lang java.util java.util.concurrent Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 4 / 15

What's in the Java SDK?

If a class is inside a package, we can refer to the whole name by referring to the package name, dot-operator, then class name.

Examples:java.lang.String

java.util.Scanner classes and interfaces can contain: elds (i.e. data variables) methods (i.e. member functions) Right now, we will focus on the usage of class libraries. Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 5 / 15

The import Statement

If you are using any item from the packagejava.lang, you don't need to do anything special.Everything fromjava.langis automatically imported for use into every Java program you write.For a class out ofany otherpackage, you need to put an import statement at the top of your le, to let the Java tools (compiler and loader) know what libraries to pull in.Basic form: import java.util.Scanner; import javax.swing.JFrame; import java.awt.geom.GeneralPath; Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 6 / 15

The import Statement

Wildcards- if you are going to be using many classes from the same package, you can tell the compiler to import all classes from a single package with the * wildcard character (meaning \all"), in place of a single class name. Examples: import javax.swing.*; // imports all classes in javax.swing package import java.util.*; // imports all classes in java.util packageNote that in this last one, for example, it does not import all classes in the sub-packagejava.util.concurrent. It only imports classes directly inside the base package that is specied. Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 7 / 15

API Descriptions

The API description for a Java class gives all of the information you

need to be able to syntactically use it correctly.Starts with description of the class, in a general documentation

format.Field Summary This section lists data elds that you might want to use

Often, these are constants, but not always

This chart lists the variable names, descriptions, and their types

Constructor Summary

This section lists the constructor methods that are available for this classConstructors are related to the creation of objects This chart provides the parameter list for each constructor option Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 8 / 15

API Descriptions

Method Summary

This section lists the methods that are available for this class For general class usage, this will typically be the most relevant set of

features that you will want to call uponThis chart provides the full prototype, or declaration, of each method

rst column shows the return type, and whether the method is static or not (more on this later)Second column provides method name, as well as list of expected

parameters, and a short descriptionFor all of these items, the names (of the variables, constructors, and

methods) are also links to more detailed descriptions of the items, which are further down the page. Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 9 / 15 static elds and methods

Some elds and methods are declared asstaticIn the Field Summary and/or Method Summary, this information

would show up in the left column.If a variable or method isnotdeclared with the word static, then we call it an instance variable or method.To call upon variables or methods from a class, we use the dot-operator syntax. There is a dierence between static and instance items, though.For a static variable or method, we use this format: className.fieldName // fields className.methodName(arguments) // methods Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 10 / 15 java.lang.Math Library

API: java.lang.Math

Note that all elds and methods in this class arestaticclass Math has two elds, which are common mathematical

constants. Sample usage: double area = Math.PI * radius * radius; // compute area of a circleSample calls to static methods from Math: area = Math.PI * Math.pow(radius, 2); // area of circle, using power method y = Math.abs(x); // computes absolute value of x

System.out.print(Math.random());

// prints random value in range [0,1) int die = (int)(Math.random() * 6) + 1; // roll a standard 6-sided die Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 11 / 15

Instance Fields and Methods

Recall that aninstanceeld or method is one that isnotdeclared to

be static. Instance is the default.To call upon instance elds or methods in a class library, you have to

create one or moreobjectsfrom that classA class is a blueprint for building objects.

Syntax for building an object:

className variable = new className(parameter(s));In this format, the rst part is the declaration of areference variable

className variableNamenew is a keyword of the language, and that part of the statement builds a \new" object, and runs a special initialization function called

aconstructor. This is what the parameters are for.Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 12 / 15

Examples

Scanner input = new Scanner(System.in);

JButton myButton = new JButton("Click Me");

String s1 = new String();

Once you have declared one or more objects, call upon elds and methods with the dot-operator, as before, but for instance members, use the object's name (i.e. the reference variable) on the left of the dot: objectName.fieldName // fields objectName.methodName(arguments) // methods

Example uses:

int x = input.nextInt(); myButton.setText("Stop clicking me!");

System.out.print(s1.toUpperCase());

Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 13 / 15 java.util.Random Library

API: java.util.Random

This library is for generating pseudo-random numbers

How computers do "random" number generation

It's really a \pseudo-random" generator

Start with a \seed" value

The seed is used as the input to an algorithm, which generates a seemingly randomized numberEach \random" value generated becomes the seed for the next one Start with the same seed, and you'll get the same random numbers! Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 14 / 15

Some Examples

Creating objects of this type:

Random r1 = new Random();

// uses the system time to create seed

Random r2 = new Random(1234);

// uses 1234 as the seedIn the above statements, r1 and r2 refer to objects of type Random { they both can generate a pseudo-random sequence of valuesSample calls to these objects: int x = r1.nextInt(); // gets a random integer int y = r1.nextInt(10); // gets a random integer from 0-9 double z = r1.nextDouble(); // gets a random double in range [0,1) Lecture 8 CGS 3416 Spring 2017SelectionFebruary 13, 2017 15 / 15quotesdbs_dbs4.pdfusesText_7
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