SCRIPTING GUIDE ADOBE PHOTOSHOP
Reference Adobe Photoshop Visual Basic Scripting Reference
Illustrator Scripting Guide - Release 0.0.1 Adobe Systems Incorporated
5 июн. 2023 г. Illustrator scripting supports VBScript and JavaScript scripts for Windows and AppleScript and JavaScript scripts for. Mac OS. 3.1 Script file ...
Adobe Introduction to Scripting
to the variable you use to followed by the value. tell application "Adobe Illustrator CS6" set myDoc to make document end tell. JS. To
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You must include these CEP JavaScript libraries in the script on your HTML For ease of use InDesign and Illustrator SDKs wrap these functions around classes.
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Adobe Illustrator® CS5 in the same script. ... ➤ Adobe Photoshop CS5 Visual Basic Scripting Reference. ➤ Adobe Photoshop CS5 JavaScript Scripting Reference.
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11 янв. 2016 г. Adobe Illustrator CS6. Официальный учебный курс / пер. М.Райтман —. М ... Photoshop scripting with JavaScript [Electronic resource] / www ...
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Illustrator® and Photoshop® are either registered trademarks or trademarks of Adobe ... JavaScript code from AppleScript
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use the Adobe ExtendScript language which is an extended form of JavaScript used by several Adobe applications
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For details see. “Scripting language support in Adobe Illustrator CS5” on page 7. Startup scripts (.jsx scripts only). JavaScript scripts with a .jsx file
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For details of these and other features see. JavaScript Tools Guide. Viewing sample scripts. Adobe provides sample scripts for many objects
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You can use the ExtendScript Toolkit to create JavaScript scripts explicitly for Illustrator or you can use. Adobe Extension Builder and the Creative Cloud SDK
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Adobe Introduction to Scripting
tell application "Adobe Illustrator CS6" set myDoc to make document end tell. JS. To create a variable in JS you use var
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Illustrator artists and designers. Adobe InDesign CS2 Official JavaScript Reference Adobe Systems 2006 Do you spend too much time doing repetitive.
Illustrator Scripting Guide
Release 0.0.1
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Feb 09, 2022
INTRODUCTION
1 What is Scripting?1
2 Changelog3
3 Scripting language support in Adobe Illustrator CC
54 Viewing Sample Scripts9
5 Viewing the object model11
6 Executing Scripts13
7 The Illustrator Scripting Object Model
158 Object Naming Conventions
179 Top-Level (containing) Objects
1910 The Artwork Tree21
11 Text Objects23
12 Dynamic Objects27
13 Symbols29
14 Transformations31
15 Launching and quitting Illustrator from a script
3316 Working with objects35
17 Measurement Units39
18 Page-item positioning and dimensions
4119 Paths and shapes43
20 User-interaction levels45
21 Printing Illustrator documents
4722 For more information49i
23 Your first Illustrator script51
24 Object references53
25 Working with text frames57
26 Creating paths and shapes59
27 Working with the perspective grid
6328 For more information67
29 Your first Illustrator script69
30 Working with methods in JavaScript
7131 Accessing and referencing objects
7332 Working with text frames77
33 Creating paths and shapes79
34 Working with the perspective grid
8335 For more information87
36 Your first Illustrator script89
37 Accessing and referencing objects
9138 Working with text frames93
39 Creating paths and shapes95
40 Working with enumeration values
9941 Working with the perspective grid
10142 Scripting Constants105
43 JavaScript Object Reference
14144 Application143
45 Artboard163
46 Artboards167
47 Brush171
48 Brushes175
49 CharacterAttributes179
50 Characters193
51 CharacterStyle197
52 CharacterStyles201ii
53 CMYKColor205
54 Color209
55 CompoundPathItem223
56 CompoundPathItems237
57 Dataset241
58 Datasets245
59 Document249
60 DocumentPreset281
61 Documents287
62 EPSSaveOptions291
63 ExportOptionsAutoCAD297
64 ExportOptionsFlash301
65 ExportOptionsGIF309
66 ExportOptionsJPEG315
67 ExportOptionsPhotoshop319
68 ExportOptionsPNG24323
69 ExportOptionsPNG8327
70 ExportOptionsSVG333
71 ExportOptionsTIFF339
72 FXGSaveOptions343
73 Gradient347
74 Gradients351
75 GradientStop355
76 GradientStops359
77 GraphicStyle363
78 GraphicStyles367
79 GraphItem371
80 GraphItems383
81 GroupItem387
82 GroupItems403iii
83 IllustratorSaveOptions407
84 ImageCaptureOptions411
85 Ink413
86 InkInfo415
87 InsertionPoint419
88 InsertionPoints423
89 Layer427
90 Layers437
91 LegacyTextItem441
92 LegacyTextItems453
93 Lines457
94 Matrix459
95 MeshItem463
96 MeshItems475
97 NonNativeItem479
98 NonNativeItems491
99 OpenOptions493
100OpenOptionsAutoCAD497
101OpenOptionsFreeHand501
102OpenOptionsPhotoshop503
103PageItem505
104PageItems517
105Paper601
106PaperInfo603
107ParagraphAttributes607
108Paragraphs619
109ParagraphStyle623
110ParagraphStyles627
111PathItems631
112PathPoint639iv
113PathPoints643
114Pattern647
115Patterns649
116PDFFileOptions653
117PDFSaveOptions655
118PhotoshopFileOptions671
119PlacedItems675
120PluginItems679
121PPDFile683
122PPDFileInfo685
123Preferences689
124PrintColorManagementOptions
695125PrintColorSeparationOptions
699126PrintCoordinateOptions703
127Printer707
128PrinterInfo709
129PrintFlattenerOptions715
130PrintFontOptions719
131PrintJobOptions721
132PrintOptions727
133PrintPageMarksOptions733
134PrintPaperOptions737
135PrintPostScriptOptions741
136RasterEffectOptions745
137RasterItems749
138RasterizeOptions753
139Screen757
140ScreenInfo759
141ScreenSpotFunction763
142Spot765v
143Spots769
144Story773
145Stories779
146Swatch781
147Swatches783
148SwatchGroup787
149SwatchGroups791
150SymbolItems795
151Symbol799
152Symbols801
153TabStopInfo805
154Tag809
155Tags813
156TextFont817
157TextFonts819
158TextFrameItems823
159TextPath829
160TextRange839
161TextRanges849
162TracingObject851
163TracingOptions855
164Variable863
165Variables865
166View869
167Views871
168Words873vi
CHAPTER
ONEWHAT IS SCRIPTING?
A script is a series of commands that tells Illustrator to perform one or more tasks. These tasks can be simple, affecting
only one object in the current document, or complex, affecting objects in all your Illustrator documents.
The tasks might even involve other applications, like word processors, spreadsheets, and database management pro-
grams.For the most part, the building blocks of scripting correspond to the Illustrator tools, menus, panels, and dialog boxes
with which you are already an expert. If you know what you want Illustrator to do, you can write a script to do it.1.1Wh yuse scrip ting?
Graphic design is a field characterized by creativity, but aspects of the work are anything but creative. In fact, you
probably notice that the time you spend placing and replacing images, correcting errors in text, and preparing files for
printing at an image-setting service provider often reduces the time you have available for doing creative work.
With a small investment of time and effort, you can learn to write short, simple scripts that perform repetitive tasks for
you. As your scripting skills grow, you can move on to more complex scripts.Scripting also can enhance your creativity, by quickly performing tasks you might not have time to try. For example,
you could write a script to systematically create a series of objects, modifying the new objects" position, stroke, and
fill properties along the way. You also could write a script that accesses built-in transformation matrix functions to
stretch, scale, and distort a series of objects. Without scripting, you would likely miss out on the creative potential of
such labor-intensive techniques.1.2What about actions? Both actions and scripts are ways of automating repetitive tasks, but they work very differently:•Actions use a program"s user interface to do their work. As an action runs, menu choices are executed, objects
are selected, and recorded paths are created.Scripts do not use a program"s user interface to perform tasks, and scripts can execute faster than actions.
•Actions have very limited facilities for getting and responding to information.You cannot add conditional logic to an action; therefore, actions cannot make decisions based on the current
situation, like changing the stroke type of rectangles but not ellipses.Scripts can get information and make decisions and calculations based on the information they receive from
Illustrator.1
Illustrator Scripting Guide, Release 0.0.1
•A script can execute an action, but actions cannot execute scripts.2 Chapter 1. What is Scripting?
CHAPTER
TWOCHANGELOG
What"s new and changed for scripting?2.1Illustr ator24.0 (CC 2020) <> •Added:PageItem.uuid2.2Illustr atorXX.X (CC 2017) <> •Added:Application.getIsFileOpen()2.3Illustr atorXX.X (CC) <> •?3Illustrator Scripting Guide, Release 0.0.1
4Chapter 2. Changelog
CHAPTER
THREESCRIPTING LANGUAGE SUPPORT IN ADOBE ILLUSTRATOR CCIllustrator scripting supports VBScript and JavaScript scripts for Windows, and AppleScript and JavaScript scripts for
Mac OS.3.1Scrip tfile e xtensions
For a file to be recognized by Adobe Illustrator CC 2017 as a valid script file, the file must have the correct file name
extension:Script TypeFile type (extension)Platforms AppleScriptcompiled script ( .scpt ) OSAS file (no extension)Mac OS JavaScript or ExtendScripttext ( .js or .jsx)Windows Mac OSVBScripttext ( .vbs )Windows
3.2Ja vaScriptde velopmentop tions
You can use the ExtendScript Toolkit to create JavaScript scripts explicitly for Illustrator, or you can use Adobe Exten-
sion Builder and the Creative Cloud SDK to develop extensions in ActionScript.Extensions are Flash-based (SWF) and can potentially work in a variety of Creative Cloud applications.
3.2.1De velopinga CC e xtensionusing A ctionScript
Creative Cloud applications have an extensibility infrastructure that allows developers to extend the capabilities of the
applications; the infrastructure is based on Flash/Flex technology, and each extension is delivered as compiled Flash
(SWF) file. Creative Cloud includes the Extension Manager to enable installation of extensions.An example of an extension that ships with the point products is Adobe Kuler. Kuler has a consistent user interface
across the different suite applications, but has different logic in each, adapted to the host application.
The user interface for an extension is written in ActionScript, using the Flex framework. An extension is typically
accessed through its own menu item in the application"s Extensions menu.5Illustrator Scripting Guide, Release 0.0.1
Adobe Extension Builder allows you to design the user interface interactively using the Design view of Flash Builder.
The Creative Cloud SDK also allows you to develop all of the application logic for your extension in ActionScript; you
can develop and debug your extension in the familiar Flash Builder environment.To develop your application logic, we recommend using the ActionScript Wrapper Library ( CSAWLib ), which ex-
poses the scripting DOM of each host application as an ActionScript library. This is tightly integrated with the Adobe
Extension Builder environment, which includes wizards to help you build your extension"s basic structure, and run and
debug your code against suite applications such as Adobe InDesign, Photoshop and Illustrator.The methods, properties, and behavior of the scripting DOM is as described in the JavaScript Scripting Reference for
the host application.For details of how to use Adobe Extension Builder and the wrapper libraries, see the Creative Cloud SDK documenta-
tion, which is accessible from within Adobe Extension Builder. 3.2.2Scrip tingplug-ins
The CC JavaScript scripting interface allows for limited scripting for plug-ins. A plug-in can define a command,
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