[PDF] [PDF] PART 2 LOGO LOGO -- microworld of a turtle





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Bienvenido a LOGO!

Soft Comfort instalada en su. PC encontrará más información acerca de la programación de. LOGO! LOGO!Soft Comfort es el software de programación para los PC 



SIMATIC LOGO! Manual

Online Help for LOGO!Soft Comfort. LOGO!Soft Comfort is the programming software for PCs. It runs This chapter shows you how to use LOGO! elements to.



APUNTES Logosoft! Confort

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Tema: Introducción a la Programación del Módulo Lógico LOGO!

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Soft Comfort Online Help. Operating Instructions. 1/2022. LOGO!Soft Comfort V8.3.1. 1. User interface. 2. Tutorial. 3. Sample applications.



sce-900-011-startup-logo-0ba8-r1603-es.pdf

LOGO! 0BA8 y la programación con el software LOGO!Soft Comfort V8.0. Curso de LOGO! basado en web Getting Started (primeros pasos)



Documentación didáctica SCE - Siemens

cursos basados en web Getting started (primeros pasos)



Ayuda en pantalla de LOGO!Soft Comfort

Ayuda en pantalla de LOGO!Soft. Comfort. Instrucciones de servicio. 06/2014. LOGO!Soft Comfort V8.0. 1. Interfaz de usuario. 2. Tutorial.



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[PDF] PART 2 LOGO

LOGO -- microworld of a turtle who understands math FD 40 RT 90 The turtle can be programmed to learn new commands (PROCEDURES) (and LOGO does not need 



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MSW LOGO TUTORIAL ONE - INTRODUCTION - PDF Free Download

Creating a logo Welcome to CorelDRAW a comprehensive vector-based drawing and graphic-design program for the graphics professional In this tutorial 

  • Is Logo programming free?

    All the programming logo templates are 100% free and perfect if you work as a web developer, software engineer, social media business owner, or professional coder. You can find images, designs, and logo concepts that are connected to computers, the internet, and electronics.
  • Logo has a number of other drawing commands, some of which are given below.

    1pu ? penup.2pd ? pendown.3ht ? hideturtle.4dt ? showturtle.5setpensize.

PART 2 page 1 of 6

PART 2 LOGO

W.W.KI

MSW Logo screen

Commander windowTurtle

LOGO -- microworld of a turtle

who understands math FD 40 RT 90 The turtle can be programmed to learn new commands (PROCEDURES) (and LOGO does not need variables to begin - v good for young children) TO brick ..... ENDVariations:

Guess what will result from the list of command

Guess what commands will give this drawing

From vertical-horizontal To other directions ENTER ENTER

PART 2 page 2 of 6

Home position

(100, 200) y x

The PROCEDURES can be used again and again

You can tell the turtle to move in certain ways in between

FD 40

FD 40 RT 90 LT 90

FD 40 LT 30

The Turtle also understands

XY coordinates.

You can move the

turtle to redo the pattern here and there

SETPOS [100 200]

You can also use procedures to

create more new procedures

REPEAT 4 [ ....]

IMPORTANT

programming style

Try to get the turtle

Back to its original

Place and Direction

at the end of the procedure, or else you will mess up!!

Creating various kinds of graphic components

TO body

FD 30 LT 45

REPEAT 4 [ FD 10 RT 90 ]

RT 45 BK 30

ENDTo leg

FD 30 RT 30 FD 30 LT 90 FD 10 You may give the procedures for students to use and later on ask them to extend the set rather than always asking them to go bottom up from FD RT ....

PART 2 page 3 of 6

--- make the graphic components scalable (by creating procedures with parameters, i.e. input values that can change) --- tell the turtle to remember numbers and work on them (by creating variables to store the values) We may want to do the same thing with different numbers..

TO square :side

REPEAT 4 [ FD :side RT 90

END

MAKE "a 12

MAKE "b 3

PRINT :a + :b

IF :a > :b [ PRINT :a - :b ]

ENTER ENTER ENTER ENTER --- LOGO can interact with users in words

TO quiz

PRINT [what is 5 times 2 ?]

MAKE "answer READLIST

IF :answer = [10] [PRINT [good !]]

END

LOGO can also process list of numbers and words

Variation:

TO quiz1

PRINT [what is 5 times 2 ?]

MAKE "answer READLIST

IF :answer = [10] [PRINT [good !] ]

quiz2 END

TO quiz2

PRINT [what is 3 times 5 ?]

MAKE "answer READLIST

IF :answer = [15] [PRINT [good !] ]

quiz3 END Variation: remembering the total score and show it at the end

PART 2 page 4 of 6

Variation:

IFELSE :answer = 15 [ .....] [.....]

TO scene1

PRINT [it is very late at night. Some one knocks on your door]

PRINT [will you open the door ? (Y/N)

MAKE "answer RL

IFELSE :answer = [Y] [ scene2 ] [scene3]

END

TO scene2

.... [scene4] [scene5] END

TO scene3

.... [scene6] [scene7] END 1 3 2 7 6 4 5

Further variation:

screening program of kidney check

In response to melamine contamination of milk

Project 1 make three-dimensional object from paper

Project 2 Floor plan drawer

Creating a set of components

Wall and doors, more facilities...

Fixed sizes, variable sizes ...Using squares, pentagons,...

Eight project tasks are provided by the Package

PART 2 page 5 of 6

Project 3 kaleidoscope

Creating symmetrical procedures

TO TREE :SIZE

IF :SIZE < 2 [STOP]

FD :SIZE

LT 45

TREE :SIZE / 2

RT 90

TREE :SIZE / 2

LT 45

BK :SIZE

END

Project 4 Fractals

Project 5 phone book

MAKE "DATABASE [ [TOM 1234] [BEN 5678] [MARY 9012] [JOE 3456] ]

Project 6 CAL program for learning arithmetic

MAKE "DATA [20 30 10 50 70]

Project 7 statistics chart marker

PART 2 page 6 of 6

WINDOWCREATE

STATICCREATE

BUTTONCREATE

WINDOWDELETE

Project 8 My piano

Let students see examples and learn from the HELP

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