[PDF] Autodesk Maya® Certified Professional Exam





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Autodesk

Certified ProfessionalPREPARE FOR SUCCESS

Your preparation for the exam will be

critical. As Autodesk"s exclusive provider for the Certied Professional program,

Certiport makes Autodesk Maya

certication easier with a powerful three-step pathway:

1. LEARN

Obtain the skills you need to use

Autodesk Maya

at a professional level.

Certiport offers content-rich textbooks,

online courseware, video resources, and more.

2. PRACTICE

Rene your skills with interactive

exam-preparation tools and practice tests. Build the condence you need to take the Autodesk Maya

Certied

Professional Exam.

3. CERTIFY

Validate your skills by passing the exam

and receiving your ofcial certicate.

RECOMMENDED

EXPERIENCE LEVELS

There's no substitute for training and

hands-on experience as you prepare for your Certied Professional exam.

Certiport recommends the following.

For comparison, we"ve also included

information for Autodesk Certied User.

Certified User

Training - Maya 2011-2015 course

(or equivalent) Hands-on Experience - 50 hoursCertified Professional

Training - Maya 2015 course

(or equivalent)

Hands-on Experience - 400 hours

Contact a Certiport sales

representative today: autodeskinfo@pearson.com

1.888.999.9830

www.certiport.com/autodesk

THE TIME IS NOW

As an Autodesk Maya

Certied

Professional, you"ll enjoy several career-

boosting benets:

Prove your skill level with an

ofcial, industry-standard credential recognized by employers

Display the Autodesk Certied logo

and your certicate

Include your name in the database of

Autodesk Certied Professionals

CERTIFIED PROFESSIONAL EXAM

It's time to take your career in 3-D animation to the next level. When you become a Certi?ed

Professional with Autodesk Maya

, you set yourself apart as a 3-D animator with the professional skills and ability needed for success. Becoming an Autodesk Certied Professional can lead to accelerated career development, improved productivity, and enhanced credibility. In short, it can help get you where you want to go.

WHAT'S ON THE EXAM?

Refer to the chart on the this page for a list of skills covered by this exam.

AUTODESK CERTIFICATION

The Autodesk Certi?ed Professional exam contains 35 questions. The majority of these require you to use Maya to create or modify a data le, and then type your answer into an input box. Other question types include multiple choice, matching, and point-and-click. You will have a two-hour time limit (in some countries, the time limit may be extended).

The chart below shows you the skills you will be

expected to demonstrate on the Pro exam, as compared with those on the User exam. Keep in mind that some of the skills listed may not be tested on your specic certication exam; however, you should be prepared to demonstrate your mastery of them all.

© 2015 Certiport, Inc. Certiport and the Certiport logo are registered trademarks of Certiport Inc. All other trademarks and registered trademarks are the property of their respective holders.

Become an Autodesk

Maya

Certied

Professional

Get started today by visiting

www.certiport.com/autodesk, or contact a Certiport sales representative

ANIMATIONPROFESSIONAL

Create a path animation and evaluate an object along the path

Edit animation curves using the Graph Editor

List constraint types

Identify a custom attribute added to a controller

Locate the value of an animated attribute

CAMERAS

Differentiate camera types

Identifying a camera's angle of view

Explain the Film Aspect ratio for your camera

Identify camera attribute names or values

DATA MANAGEMENT / INTEROPERABILITY

Use the import feature to import model data

DYNAMICS / SIMULATION

Identify and describe the behavior of a Soft Body

Differentiate active and passive rigid bodies

Describe a soft or rigid body

Identify rigid body settings or properties

EFFECTS

Identify and use physical ?elds

LIGHTING

Differentiate light types

Identify the specular component of a light

Differentiate types of light or lighting

Identify the value of Raytrace shadow attributes

Describe useful methods for placing lights in a scene

MATERIALS / SHADING

Identify the type of material assigned to geometry Identify the speci?ed shading component in a render

MODELING

Create surfaces for a model

Identify the type of Boolean operation performed on the objects

Use polygon modeling tools

Identify the typical work ?ow when smoothing meshes

RENDERING

Describe Raytrace/Scanline quality settings

List and differentiate renderers

RIGGING / SETUP

Identify Bones

Identify IK Handle bones or controls

SCENE ASSEMBLY / PIPELINE INTEGRATION

Describe how to improve scene organization by using Search and Rename operations

Describe the FBX translator/?le format

UI / OBJECT MANAGEMENT

Identify the purpose and bene?ts of freezing transformation data on objects

Describe camera gates or regions

Identify object details and Outliner feature

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