[PDF] Java Scripting Programmers Guide





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Chapter 15. JavaScript 4: Objects and Arrays

Understand the fundamental elements of JavaScript arrays;. • Write HTML files using JavaScript arrays;. • Explain the JavaScript object model;.



Javascript Arrays Object & Functions

Similar to objects an array can be created with the array constructor or the shorthand syntax known as array literal. 3. Page 4. Creating Arrays 4.



Two-Dimensional Arrays

Similarity with 1D Arrays. • Each element in the 2D array must by the same type. • either a primitive type or object type.



e-PG Pathshala Subject: Computer Science Paper: Web Technology

In this module we will learn about how to create Arrays Functions and Objects. Moreover we will understand and use built-in Objects in JavaScript and to 



Java Scripting Programmers Guide

of objects is the same in JavaScript as it is in Java. Topics. •. Accessing Java Classes. •. Importing Java Packages and Classes. •. Using Java Arrays.



Java Scripting Programmers Guide

objects that interpret scripts written in a specific scripting language. Convert the JavaScript array to a Java Object[] array.



JS Object and JS Library

EasyBuilder Pro V6.05.01 or later. ? Applicable JavaScript version: ECMAScript 2017 (Not including SharedArrayBuffer and. Atomics). ? Eligible HMI 



JavaScript Objects Classes and Prototypes

…and functions and arrays. They're all the same really. Page 3. JavaScript Objects. • A JavaScript object has properties associated with it 



Core JavaScript: Objects and Functions

Array Object Creation. • Arrays can be created using the new Array method. – new Array with one parameter creates an empty array of the specified number of.



JavaScript: Arrays

JavaScript arrays are Array objects. ? You use the new operator to create an array and to specify the number of elements in an array.



Functional and Object-Oriented Javascript

Functional Javascript Array reduce a reduce(function(prevcur){ return running_sum; } initial_value); Another common functional operator is called reduce Think of it as combining all the elements of an array into one item given an accumulator function The syntax is different: [12345] reduce(function(prevcur) { return prev+cur;} 0);



JavaScript Quick Reference Card1 - University of Washington

document any JavaScript object or an array can be used to loop through its properties/elements return return causes immediate termination of the JavaScript function If no value is returned or if return is missing green the function return type is undefined document Object body - the body of the document cookie - read/write the document cookies



Convert object to array in Javascript - javatpoint

On the other hand JavaScript is not exclusively used for client-side web programming Other uses include server-side programs browser extensions and scripting for mobile and desktop applications In some of these cases you may have a much more specific version of JavaScript available to you



JavaScript Basics - GitHub Pages

FormatsMarkdownPDFHTML Overview JavaScript is a rich and expressive language in its own right This section covers the basic concepts ofJavaScript as well as some frequent pitfalls for people who have not used JavaScript before



JavaScript – Arrays - Tutorial Kart

JavaScript – Object Array To initialize a JavaScript Array Object with Numbers and access its elements : Try Online JavaScript – Heterogeneous Array Heterogeneous Array is an array that contain elements of different primitive types and ofcourse other objects A var numbers = [12 56 8]; console log(numbers[1]);



Searches related to object in javascript array filetype:pdf

Object-Oriented JavaScript Objects are the fundamental units of JavaScript Virtually everything in JavaScript is anobject and takes advantage of that fact However to build up a solid object-oriented languageJavaScript includes a vast arsenal of features that make it an incredibly unique language bothin possibilities and in style



[PDF] Chapter 15 JavaScript 4: Objects and Arrays

Understand the fundamental elements of JavaScript arrays; • Write HTML files using JavaScript arrays; • Explain the JavaScript object model;



[PDF] JavaScript Arrays Object - Tutorialspoint

The Array object lets you store multiple values in a single variable It stores a fixed-size sequential collection of elements of the same type



[PDF] JavaScript: Arrays

JavaScript arrays are Array objects ? You use the new operator to create an array and to specify the number of elements in an array



[PDF] Javascript Arrays Object & Functions

Creating Using Arrays • Arrays are a type of object that are ordered by the index of each item it contains • The index starts at zero and extends to 



[PDF] Core JavaScript: Objects and Functions

JavaScript defines objects that encapsulate both data and processing A two-dimensional array in JavaScript is an array of arrays



[PDF] Deep JavaScript - Exploring JS

3 3 Empty object patterns and Array patterns 7 3 Manual deep updating PDF file – ZIP archive with ad-free HTML – EPUB file – MOBI file



(PDF) javascript-arrayspdf Shah Saud - Academiaedu

javascript-arrays pdf Download Free PDF 8 Arrays in JavaScript • In JavaScript arrays are implemented in the form of the 'Array' object • The key 



[PDF] Points 45 Javascript Arrays

Assume you are given a JavaScript array named arr and function named JavaScript has a way of allocating objects (i e the new keyword) and modifying



JavaScript 2022 Array Methods and Objects coding Examples Free

16 mar 2022 · Includes a 30+ page Downloadable PDF guide that can be used along side lessons includes source code and more! Course covers the following 



[PDF] Javascript - INF/PUC-Rio

Arrays are a special type of objects The typeof operator in JavaScript returns "object" for arrays Page 61 Array Definition

What are the methods available to convert an object to an array in JavaScript?

    To convert an object into an array in Javascript, you can use different types of methods. Some of the methods are Object.keys (), Object.values (), and Object.entries (). Consider the below examples to understand the above methods.

How do you add an object to an array in JavaScript?

    To add items and objects to an array, you can use the push () function in JavaScript. The push () function adds an item or object at the end of an array. For example, let’s create an array with three values and add an item at the end of the array using the push () function.

What is the best way to push an object to an array in JavaScript?

    To convert an Object to Array of Objects in JavaScript, use the Object.values () function. The Object.values () is a built-in JavaScript function that returns an array of a given object’s own enumerable property values.

How do you add an object to the end of an array in JavaScript?

    There are 3 popular methods that can be used to insert or add an object to an array. Method 1: JavaScript Array push () Method. The push () method is used to add one or multiple elements to the end of an array. It returns the new length of the array formed. An object can be inserted by passing the object as a parameter to this method.
javax.script boldfaceBoldface type indicates graphical user interface elements associated

with an action, or terms defined in text or the glossary.italicItalic type indicates book titles, emphasis, or placeholder variables for

which you supply particular values. monospaceMonospace type indicates commands within a paragraph, URLs, code in examples, text that appears on the screen, or text that you enter. javax.script

ScriptEngineManager

ScriptEngineManager

ScriptEngine

javax.script.ScriptEngine javax.script.ScriptEngineFactory javax.script.AbstractScriptEngine

ScriptEngine

ScriptEngineManager

ScriptEngine

eval()

ScriptEngineManager

ScriptEngine

getEngineByName() null

ScriptEngine

eval()

String

import javax.script.*;public class EvalScript { public static void main(String[] args) throws Exception { ScriptEngineManager manager = new ScriptEngineManager(); ScriptEngine engine = manager.getEngineByName("nashorn"); // evaluate JavaScript code engine.eval("print(©Hello, World©)"); }}

eval()

FileReader

script.js

import javax.script.*;public class EvalFile { public static void main(String[] args) throws Exception { ScriptEngineManager manager = new ScriptEngineManager(); ScriptEngine engine = manager.getEngineByName("nashorn"); // evaluate JavaScript code engine.eval(new java.io.FileReader("script.js")); }}

File file put() eval() getAbsolutePath()

import javax.script.*;import java.io.*;public class ScriptVars { public static void main(String[] args) throws Exception { ScriptEngineManager manager = new ScriptEngineManager(); ScriptEngine engine = manager.getEngineByName("nashorn"); // create File object File f = new File("test.txt"); // expose File object as a global variable to the engine engine.put("file", f); // evaluate JavaScript code and access the variable engine.eval("print(file.getAbsolutePath())"); }}

eval()

Invocable

invokeFunction()

Invocable

import javax.script.*;public class InvokeScriptFunction { public static void main(String[] args) throws Exception { ScriptEngineManager manager = new ScriptEngineManager(); ScriptEngine engine = manager.getEngineByName("nashorn"); // evaluate JavaScript code that defines a function with one parameter engine.eval("function hello(name) { print(©Hello, © + name) }");

// create an Invocable object by casting the script engine object Invocable inv = (Invocable) engine; // invoke the function named "hello" with "Scripting!" as the argument inv.invokeFunction("hello", "Scripting!"); }}

eval() get()

Invocable

invokeMethod()

Invocable

import javax.script.*;public class InvokeScriptMethod { public static void main(String[] args) throws Exception { ScriptEngineManager manager = new ScriptEngineManager(); ScriptEngine engine = manager.getEngineByName("nashorn"); // evaluate JavaScript code that defines an object with one method engine.eval("var obj = new Object()"); engine.eval("obj.hello = function(name) { print(©Hello, © + name) }"); // expose object defined in the script to the Java application Object obj = engine.get("obj"); // create an Invocable object by casting the script engine object Invocable inv = (Invocable) engine; // invoke the method named "hello" on the object defined in the script // with "Script Method!" as the argument inv.invokeMethod(obj, "hello", "Script Method!"); }}

eval()

Invocable

getInterface()

Runnable

run() run()

import javax.script.*;public class ImplementRunnable { public static void main(String[] args) throws Exception { ScriptEngineManager manager = new ScriptEngineManager(); ScriptEngine engine = manager.getEngineByName("nashorn"); // evaluate JavaScript code that defines a function with one parameter engine.eval("function run() { print(©run() function called©) }"); // create an Invocable object by casting the script engine object Invocable inv = (Invocable) engine; // get Runnable interface object Runnable r = inv.getInterface(Runnable.class); // start a new thread that runs the script Thread th = new Thread(r); th.start(); th.join(); }}

eval() get()

Invocable

getInterface()

Runnable

run obj run()

import javax.script.*;public class ImplementRunnableObject { public static void main(String[] args) throws Exception { ScriptEngineManager manager = new ScriptEngineManager(); ScriptEngine engine = manager.getEngineByName("nashorn"); // evaluate JavaScript code that defines a function with one parameter engine.eval("var obj = new Object()") engine.eval("obj.run = function() { print(©obj.run() method called©) }"); // expose object defined in the script to the Java application Object obj = engine.get("obj"); // create an Invocable object by casting the script engine object Invocable inv = (Invocable) engine; // get Runnable interface object Runnable r = inv.getInterface(obj, Runnable.class); // start a new thread that runs the script Thread th = new Thread(r); th.start(); th.join(); }}

put() x

String

hello eval()

String

world javax.script.Bindings java.util.Map

String

javax.script.ScriptContext

Bindings

ENGINE_SCOPE

getScopes()

import javax.script.*;public class MultipleScopes { public static void main(String[] args) throws Exception { ScriptEngineManager manager = new ScriptEngineManager(); ScriptEngine engine = manager.getEngineByName("nashorn"); // set global variable engine.put("x","hello"); // evaluate JavaScript code that prints the variable (x = "hello") engine.eval("print(x)"); // define a different script context ScriptContext newContext = new SimpleScriptContext(); newContext.setBindings(engine.createBindings(), ScriptContext.ENGINE_SCOPE); Bindings engineScope = newContext.getBindings(ScriptContext.ENGINE_SCOPE); // set the variable to a different value in another scope engineScope.put("x", "world"); // evaluate the same code but in a different script context (x = "world") engine.eval("print(x)", newContext);

Java.type()

var ArrayList = Java.type("java.util.ArrayList");var intType = Java.type("int");var StringArrayType = Java.type("java.lang.String[]");var int2DArrayType = Java.type("int[][]");

Java.type()

var anArrayList = new Java.type("java.util.ArrayList");

var ArrayList = Java.type("java.util.ArrayList");var defaultSizeArrayList = new ArrayList;var customSizeArrayList = new ArrayList(16);

Java.type()

var File = Java.type("java.io.File");File.createTempFile("nashorn", ".tmp");

Java.type()

Float java.awt.geom.Arc2D var Float = Java.type("java.awt.geom.Arc2D$Float"); var Arc2D = Java.type("java.awt.geom.Arc2D")var Float = Arc2D.Float java.lang.Class getClass() class static

var ArrayList = Java.type("java.util.ArrayList");var a = new ArrayList;// All of the following are true:print("Type acts as target of instanceof: " + (a instanceof ArrayList));print("Class doesn©t act as target of instanceof: " + !(a instanceof a.getClass()));print("Type is not the same as instance©s getClass(): " + (a.getClass() !== ArrayList));print("Type©s ÁclassÁ property is the same as instance©s getClass(): " + (a.getClass() === ArrayList.class));print("Type is the same as the ÁstaticÁ property of the instance©s getClass(): " + (a.getClass().static === ArrayList));

static Class importPackage() importClass() mozilla_compat.js importClass() importPackage() importPackage() importClass()

// Load compatibility scriptload("nashorn:mozilla_compat.js");// Import the java.awt packageimportPackage(java.awt);// Import the java.awt.Frame classimportClass(java.awt.Frame);// Create a new Frame objectvar frame = new java.awt.Frame("hello");// Call the setVisible() methodframe.setVisible(true);// Access a JavaBean propertyprint(frame.title);

Packages

Packages.java.util.Vector

Packages.javax.swing.JFrame

java

Packages.java

javax

Packages.javax

org

Packages.org

java.lang

Object

Boolean

Math

JavaImporter

with

// Create a JavaImporter object with specified packages and classes to importvar Gui = new JavaImporter(java.awt, javax.swing);// Pass the JavaImporter object to the "with" statement and access the classes// from the imported packages by their simple names within the statement©s bodywith (Gui) { var awtframe = new Frame("AWT Frame"); var jframe = new JFrame("Swing JFrame");};

length

var StringArray = Java.type("java.lang.String[]");var a = new StringArray(5);// Set the value of the first elementa[0] = "Scripting is great!";

// Print the length of the arrayprint(a.length);// Print the value of the first elementprint(a[0]);

Java.to()

Object[]

Java.to()

// Create a JavaScript arrayvar anArray = [1, "13", false];// Convert the JavaScript array to a Java int[] arrayvar javaIntArray = Java.to(anArray, "int[]");print(javaIntArray[0]); // prints the number 1print(javaIntArray[1]); // prints the number 13print(javaIntArray[2]); // prints the number 0// Convert the JavaScript array to a Java String[] arrayvar javaStringArray = Java.to(anArray, Java.type("java.lang.String[]"));print(javaStringArray[0]); // prints the string "1"print(javaStringArray[1]); // prints the string "13"print(javaStringArray[2]); // prints the string "false"// Convert the JavaScript array to a Java Object[] arrayvar javaObjectArray = Java.to(anArray);print(javaObjectArray[0]); // prints the number 1print(javaObjectArray[1]); // prints the string "13"print(javaObjectArray[2]); // prints the boolean value "false"

Java.from()

// Get the Java File type objectvar File = Java.type("java.io.File");// Create a Java array of File objectsvar listCurDir = new File(".").listFiles();// Convert the Java array to a JavaScript arrayvar jsList = Java.from(listCurDir);// Print the JavaScript arrayprint(jsList);

Runnable

// Create an object that implements the Runnable interface by implementing// the run() method as a JavaScript functionvar r = new java.lang.Runnable() { run: function() { print("running...\n"); }};// The r variable can be passed to Java methods that expect an object implementing// the java.lang.Runnable interfacevar th = new java.lang.Thread(r);th.start();th.join();

Thread()

Runnable

Thread()

Thread

Runnable

// Define a JavaScript functionfunction func() { print("I am func!");};// Pass the JavaScript function instead of an object that implements// the java.lang.Runnable interfacevar th = new java.lang.Thread(func);th.start();th.join();

Java.extend()

TimerTask

var TimerTask = Java.type("java.util.TimerTask");var task = new TimerTask({ run: function() { print("Hello World!") } });

new var task = new TimerTask { run: function() { print("Hello World!") var task = new TimerTask(function() { print("Hello World!") });

Timer.schedule()

TimerTask

var Timer = Java.type("java.util.Timer");Timer.schedule(function() { print("Hello World!") }); var t = new java.lang.Thread({ run: function() { print("Thread running!") } });

Thread

run()

Thread

Runnable

Java.extend()

Thread

run()

var Thread = Java.type("java.lang.Thread");var threadExtender = Java.extend(Thread);var t = new threadExtender() { run: function() { print("Thread running!") }};

Java.extend()

java.lang.Object

Java.super()

java.lang.Exception jdk.nashorn.javaadapters.java.lang.Exception: MY EXCEPTION MESSAGE

var Exception = Java.type("java.lang.Exception");var ExceptionAdapter = Java.extend(Exception);var exception = new ExceptionAdapter("My Exception Message") { getMessage: function() { var _super_ = Java.super(exception); return _super_.getMessage().toUpperCase(); }}try { throw exception;} catch (ex) { print(exception);}

new

var Runnable = java.lang.Runnable;var r1 = new Runnable(function() { print("I©m runnable 1!") });var r2 = new Runnable(function() { print("I©m runnable 2!") });r1.run();r2.run();print("We share the same class: " + (r1.class === r2.class));

I©m runnable 1!I©m runnable 2!We share the same class: true

Application

Java.extend()

var RunnableImpl1 = Java.extend(java.lang.Runnable, function() { print("I©m runnable 1!") });var RunnableImpl2 = Java.extend(java.lang.Runnable, function() { print("I©m runnable 2!") });var r1 = new RunnableImpl1();var r2 = new RunnableImpl2();r1.run();r2.run();print("We share the same class: " + (r1.class === r2.class));

I©m runnable 1!I©m runnable 2!We share the same class: false

Java.extend()

Java.extend()

Java.extend()

var RunnableImpl = Java.extend(java.lang.Runnable, function() { print("I©m runnable 1!") });var r1 = new RunnableImpl();var r2 = new RunnableImpl(function() { print("I©m runnable 2!") });r1.run();r2.run();print("We share the same class: " + (r1.class === r2.class));

I©m runnable 1!I©m runnable 2!We share the same class: true javac

System.out.println()

Object

"hello" var out = java.lang.System.out;out["println(Object)"]("hello");

Object

java.util.List java.util.Collection java.util.Queue java.util.Deque java.util.Map

Number

Number

Double

Integer

Long

ToNumber

String

Boolean

ToString

ToBoolean

java.lang.String

Java.asJSONCompatible(obj)

List Map Map java.util.Map java.util.List

Java.asJSONCompatible(obj)obj

JSON.parse()

Java.asJSONCompatible()

JSON.parse()

[2,4,5]

Java.asJSONCompatible()

import javax.script.*;import java.util.*;public class JSONTest { public static void main(String[] args) throws Exception { ScriptEngineManager m = new ScriptEngineManager(); ScriptEngine e = m.getEngineByName("nashorn"); Object obj1 = e.eval( "JSON.parse(©{ \"x\": 343, \"y\": \"hello\", \"z\": [2,4,5] }©);"); Map map1 = (Map)obj1; System.out.println(map1.get("x")); System.out.println(map1.get("y")); System.out.println(map1.get("z")); Map array1 = (Map)map1.get("z"); array1.forEach((a, b) -> System.out.println("z[" + a + "] = " + b)); System.out.println(); Object obj2 = e.eval( "Java.asJSONCompatible({ \"x\": 343, \"y\": \"hello\", \"z\": [2,4,5] })"); Map map2 = (Map)obj2; System.out.println(map2.get("x")); System.out.println(map2.get("y")); System.out.println(map2.get("z")); List array2 = (List)map2.get("z"); array2.forEach(a -> System.out.println(a)); }}

343hello[object Array]z[0] = 2z[1] = 4z[2] = 5343hello[2, 4, 5]2

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