[PDF] Object-Oriented JavaScript. ECMAScript 6. JS Design Patterns. MV





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Preview ES6 Tutorial (PDF Version)

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stored in object's prototype called methods. Actually in JavaScript there were no real classes



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The principles of object-oriented JavaScript / by Nicholas C. Zakas. pages cm to be written as we await ES6 updates to scripting environments.



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3 jan 2022 · 29 8 The methods and accessors of Object prototype (advanced) Therefore ECMAScript 6 is a version of the language (its 6th edition)

What does ES6 mean in JavaScript?

    These acronyms all refer to the most recent versions of the ECMAScript Language Specification standard, which the JavaScript language is an implementation of. The ES6 version (also known as ES2015) includes many additions to the previous versions such as: arrow functions, classes, template literals, let and const statements.

How to add a class to an element using ES6?

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How to inject a service in typescript and es6-with-decorators?

    The easiest and most popular technique in TypeScript and ES6-with-decorators is to set the constructor parameter type to the class associated with the service to inject. The TypeScript transpiler writes parameter type information into the generated JavaScript.

What are the ES6 math miscellaneous algebraic functions?

    ES6 Math Miscellaneous Algebraic Functions: There are lots of functions in this section mentioned below with the brief description. Following are some of the listed functions: This functions returns the exact value of the number. This functions returns the sign of the exact number.

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Slide 1Licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseObject-Oriented JavaScript. ECMAScript 6.

JS Design Patterns. MV* Patterns.

Trayan Iliev

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Oracle®, Java™ and JavaScript™ are trademarks or registered trademarks of Oracle and/or its affiliates.

Microsoft .NET, Visual Studio and Visual Studio Code are trademarks of Microsoft Corporation. Other names may be trademarks of their respective owners.

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International License Agenda

1.JavaScript™ history and main features

2.JavaScript™ datatypes

3.Functions in JavaScript™

4.Closures

5.Objects in JavaScript™

6.Using this

7.Object-oriented inheritance in JavaScript™

8.JavaScript™ design patterns

9.MV* patterns for building maintainable JS UI applications

10. EcmaScript 6 (Harmony, ES 2015) novelties

11.Bootstrapping an ES6 project using Webpack

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International License Where is The Code?

Full-stack Development with Node.js and React.js

code is available @GitHub:

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Slide 4Licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License Brief History of JavaScript™

JavaScript™ created by Brendan Eich from

Netscape for less then 10 days!

Initially was called Mocha, later LiveScript -

Netscape Navigator 2.0 - 1995

December 1995 Netscape® и Sun®

agree to call the new language JavaScript™ "JS had to 'look like Java' only less so, be Java's dumb kid brother or boy-hostage sidekick. Plus, I had to be done in ten days or something worse than JS would have happened." B. E. (http://www.jwz.org/blog/2010/10/every-day-i-learn-something-new-and-stupid/#comment-1021) Source: Wikipedia (http://en.wikipedia.org/wiki/File:BEich.jpg), License: CC-SA

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International License The Language of Web

JavaScript™ success comes fast. Microsoft® create own implementation called JScript to overcome trademark problems. JScript was included in Internet Explorer 3.0, in August 1996. In November 1996 Netscape announced their proposal to Ecma International to standardize JavaScript → ECMAScript JavaScript - most popular client-side (in the browser) web programming language ("de facto" standard) and one of most popular programming languages in general. Highly efficient server-side platform called Node.js based on Google V8 JS engine, compiles JS to executable code Just In Time (JIT) during execution (used at the client-side also).

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Slide 6Licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License The Language of Big Contrasts JavaScript - a language of big contrasts: from beginner web designers (copy-paste) to professional developers of sophisticated JS libraries and frameworks. Douglas Crockford: "JavaScript is may be the only language the people start to code in before learnig the language :)" This was a reason for many to consider JavaScript as "trimmed version of object-oriented programming language" Popularity of AJAX (Asynchronous JavaScript and XML) and shift towards dynamic (asynchronous) client side applications returned JavaScript in the spotlight.

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International License JavaScript / ECMAScript Now

JS Reusable Design Patterns, modular component-oriented software engineering, Test Driven Development (TDD) and

Continuous Integration (CI).

Model View Controller (Model-View-Presenter - MVP, Model- View-ViewModel - MVVM - or genrally MV*) libraries and application frameworks available → single page web and mobile applications using standard components and widgets. Januarry 2009 : CommonJS => to use of JS outside of browser June 2015: ES6 (Harmony) → classes, lambdas, promises, ... October 2012: Typescript → Type checking + @Decorators

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International LicenseObject-Oriented JavaScript

Object-Oriented (OO) - object literals and constructor functions

Objects can have named properites

Ex.: MyObject.name = 'Scene 1';

MyObject ['num-elements'] = 5;

MyObject.protopype.toString = function() {

return "Name: " + this.name + ": " + this['num-elements'] } Configurable object properties - e.g. read only get/set etc. Ex.: Object.defineProperty( newObject, "someKey", { value: "fine grained control on property's behavior", writable: true, enumerable: true, configurable: true

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International LicenseProperty Getters and Setters

Ex.: function PositionLogger() {

var position = null, positionsLog = [];

Object.defineProperty(this, 'position', {

get: function() { console.log('get position called'); return position; set: function(val) { position = val; positionsLog.push({ val: position }); this.getLog = function() { return positionsLog; };

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International LicenseJavaScript Features

The state of objects could be changed using JS functions stored in object's prototype, called methods. Actually in JavaScript there were no real classes, - only objects and constructor functions before ES6 (ES 2015, Harmony). JS is dynamically typed language - new properties and methods can be added runtime. JS supports object inheritance using prototypes and mixins (adding dynamically new properies and methods). Prototypes are objects (which also can have their prototypes) → inhreritance = traversing prototype chain Main resource: Introduction to OO JS YouTube video

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International License JavaScript Features

Supports for ... in operator for iterating object's properties, including inherited ones from the prototype chain. Provides a number of predefined datatypes such as: Object, Number, String, Array, Function, Date etc. Dynamically typed - variables are universal conatainers, no variable type declaration. Allows dynamic script evaluation, parsing and execution using eval() - discouraged as a bad practice.

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International License Datatypes in JavaScript

Primitive datatypes:

boolean - values true и false number - floating point numbers (no real integers in JS) string - strings (no char type -> string of 1 character)

Abstract datatypes:

Object - predefined, used as default prototype for other objects (defines some common properties and methods for all objects: constructor, prototype; methods: toString(), valueOf(), hasOwnProperty(), propertyIsEnumerable(), isPrototypeOf();) Array - array of data (really dictionary type, resizable) Function - function or object method (defines some common properties: length, arguments, caller, callee, prototype)

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International License Datatypes in JavaScript

Special datatypes:

null - special values of object type that does not point anywhere undefined - a value of variable or argument that have not been initialized NaN - Not-a-Number - when the arithmetic operation should return numeric value, but result is not valid number Infinity - special numeric value designating infinity ∞

Operator typeOf

Example: typeOf myObject.toString //-->'function'

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International License Functional JavaScript

Functional language - functions are "first class citizens" Functions can have own properties and methods, can be assigned to variables, pass as arguments and returned as a result of other function's execution.

Can be called by reference using operator ().

Functions can have embedded inner functions at arbitrary depth All arguments and variables of outer function are accessible to inner functions - even after call of outer function completes Outer function = enclosing context (Scope) for inner functions →

Closure

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International License Closures

Example:

function countWithClosure() { var count = 0; return function() { return count ++; var count = countWithClosure(); <-- Function call - returns innner function wich keeps reference to count variable from the outer scope console.log( count() ); <-- Prints 0; console.log( count() ); <-- Prints 1; console.log( count() ); <-- Prints 2;

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International License Default Values & RegEx

Functions can be called with different number of arguments. It is possible to define default values - Example: function Polygon(strokeColor, fillColor) { this.strokeColor = strokeColor || "#000000"; this.fillColor = fillColor || "#ff0000"; this.points = []; for (i=2;i < arguments.length; i++) { this.points[i] = arguments[i]; Regullar expressions - Example: /а*/.match(str)

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International License Functions in JavaScript

Embedded functions - define their own scope scope - Ex.: function getBoundingRectangle(pts) { var points = pts || []; function minX() { var x, min = Number.POSITIVE_INFINITY; for(var i = 0; i < points.length; i++){ x = points[i].x; if( x < min){ min = x; return min; return { x: minX(), y: minY(), width: maxX() - minX(), height: maxY() - minY() }Local variables

Object literal

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International License Functions in JavaScript

Inner functions define their own scopes:

function getBoundingRectangle(pts) { var points = pts || []; var minX = function () { var x, min = Number.POSITIVE_INFINITY; for(i = 0; i < points.length; i++){ x = points[i].x; if( x < min){ min = x; return min; } return { x: minX, y: minY, width: function() {return maxX() - minX();}, height: function() {return maxY() - minY();} }}Functional literal

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International License Object Literals. Using this

Object literals - example:

var point1 = { x: 50, y: 100 } var rectangle1 = { x: 200, y: 100, width: 300, height: 200 }

Using this calling a function /D. Crockford/:

Pattern "Method Call":

var scene1 = { name: 'Scene 1', numElements: 5, toString: function() { return "Name: " + this.name + ", Elements: " + this['numElements'] }quotesdbs_dbs20.pdfusesText_26
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