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Introduction to Java and Eclipse. I. Exercises with solutions. II. Do it yourself. Chapter 2. Basic Object Oriented Programming
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for Object Oriented Programming Exercises with Graphics Programming. Yuya Asano. RISE Graduate School of Engineering. Kagawa University. TaNamatsu
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Introduction to Object-Oriented Programming - Semantic Scholar
Introduction to Object-Oriented Programming •Objects and classes •Encapsulation and information hiding •Mental exercises Classification and exemplification Aggregation and decomposition Generalization and specialization •Inheritance •Polymorphism and dynamic binding •Java an example of an object-oriented programming language
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Exercises 228 Part 3 Modularity Abstraction and Object-Oriented Programming 9 Data Abstraction and Modularity 235 9 1 Structured Programming 235 9 2 Language Support for Abstraction 242 9 3 Modules 252 9 4 Generic Abstractions 259 9 5 Chapter Summary 269 Exercises 271 10 Concepts in Object-Oriented Languages 277 10 1 Object-Oriented Design 277
Concepts of Object-Oriented Programming - Exercise 13
invariants of the new object and all exported methods m of C preserve the invariants of the receiver object that is the invariant holds in the poststate of m provided that it held in the prestateof m
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Understanding Object Oriented Programming in Python Exercises 4 Exercise 1 1 1 i) Define a simple class called Individual ii) Add an initialisation method which initialises the self character_name instance attribute iii) Add an access method to the class that returns self character_name Call this method get_character_name()
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Principles of Object Oriented Programming: Exercises - Academiaedu
e) Include a method called getAverageAge to the class Person to get the average age of a person See Full PDF Download PDF See Full PDF
Java 102 intro to object-oriented programming in java - exercises
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What is object-oriented programming?
- More recently, computer scientists have embraced a new programming approach – object-oriented (OO) programming. In this approach, programmers model each real-world entity as an object, with each object having its own set of values and behaviours.
What are the five rules of pure object-oriented languages?
- Pure Object-Oriented Languages Five rules [source: Alan Kay] •Everything in an object. •A program is a set of objects telling each other what to do by sending messages. •Each object has its own memory (made up by other objects). •Every object has a type.
What are the principles of object orientation?
- 10.1.1Basic OOP principles The most important principle of object orientation is encapsulation: the idea that data inside the object should only be accessed through a public interface – that is, the object’s methods. The agefunction we saw in the previous chapter is a good example of this philosophy.
What language is used for object-oriented programming in Python?
- Object-Oriented Programming in Python Documentation, Release 1 FORTRAN (FORmula TRANslator) was popular with scientists and engineers, but many have switched to C and C++. It was the ?rst high-level language. Here’s the addition program written in FORTRAN: PROGRAMADDNUMS C THIS FORTRANPROGRAMFINDS THE TOTAL OF C17AND20,THENDISPLAYS THERESULT.
OOP: Introduction1Introduction to Object-Oriented Programming•Objects and classes•Encapsulation and information hiding•Mental exercisesClassification and exemplificationAggregation and decompositionGeneralization and specialization•Inheritance •Polymorphism and dynamic binding•Java an example of an object-oriented programming languageProgram exampleHistory of JavaComparison to C/C+
OOP: Introduction2Objects and ClassesMammalTwo-legsVery large brainsOmnivorous (plants + meat)MammalTusks
Four legsHerbivorous (plant eater)
OOP: Introduction3The Object Concept•An object is an encapsulation of data.•An object hasidentity (a unique reference) social security number (cpr), employee number, passport numberstate, also called characteristics (variables)hungry, sad, drunk, running, alivebehavior (methods)eat, drink, wave, smile, kiss•An object is an instance of an class.
A class is often called an Abstract Data Type (ADT).OOP: Introduction4The Class Concept•A class is a collection of objects (or values) and a corresponding set of methods.•A class encapsulates the data representation and makes data access possible at a higher level of abstraction.•Example 1: A set of vehicles with operations for starting, stopping, driving, get km/liter, etc.•Example 2: A time interval, start time, end time, duration, overlapping intervals, etc.•Example 3: A string, upper case, compare, lower case, etc.str.equals(otherStr) - class/Java stylestrcmp(str, otherStr) - C style
OOP: Introduction5Encapsulation and Information Hiding•Data can be encapsulated such that it is invisible to the "outside world".•Data can only be accessed via methods.DataFunctionFunctionFunctionDataMethodMethodMethodClassProceduralsend
messageOOP: Introduction6Encapsulation and Information Hiding, cont.•What the "outside world" cannot see it cannot depend on!•The object is a "fire-wall" between the object and the "outside world".•The hidden data and methods can be changed without affecting the "outside world".Hidden (or encapsulated) data and methodsClient interfaceVisible data and methodsAn objectOutside world
OOP: Introduction7Class vs. ObjectClass•A description of the common properties of a set of objects.•A concept.•A class is a part of a program.•Example 1: Person•Example 2: AlbumObject•A representation of the properties of a single instance.•A phenomenon.•An object is part of data and a program execution.•Example 1: Bill Clinton, Bono, Viggo Jensen.•Example 2: A Hard Day's Night, Joshua Tree, Rickie Lee Jones.
OOP: Introduction8Connection between Object and Class•In object-oriented programming we write classesThe text files we create contain classes!Static"One"•Objects are created from classesA class contains a "receipe" on how to make objectsDynamic"Many"Ingrediens250 g digestive biscuits food processor125 g soft brown sugar saucepan125 g butter wooden spoon50 g raisins 18 cm sandwich tin (greased)3 tablespoons cocoa powder fridge1 egg, beaten knife25 g = 1 oz2.5 cm = 1 inchProcessblendbakesource http://www.icbl.hw.ac.uk/ltdi/cookbook/chocolate_cake/source http://www.filflora.com
OOP: Introduction9Type and Interface•An object has type and an interface.Account balance() withdraw() deposit()Type Interface•To get an objectAccount a = new Account()Account b = new Account()
•To send a messagea.withdraw() b.deposit() a.balance()OOP: Introduction10Instantiating Classes•An instantiation is a mechanism where objects are created from a class. •Always involves storage allocation for the object.•A mechanism where objects are given an initial state. Static Instantiating•In the declaration part of a program.•A static instance is implicitly createdDynamic Instantiating•In the method part of a program.•A dynamic instance is created explicitly with a special command.
OOP: Introduction11Interaction between Objects•Interaction between objects happens by messages being send.•A message activates a method on the calling object.•An object O1 interacts with another object O2 by calling a method on O2 (must be part of the client interface)."O1 sends O2 a message"•O1 and O2 must be related to communicate.•The call of a method corresponds to a function (or procedure) call in a non-object-oriented language such as C or Pascal.O1O2O3messagemessagemessage
OOP: Introduction12Phenomenon and Concept•A phenomenon is a thing in the "real" world that has individual existence.an object•A concept is a generalization, derived from a set of phenomena and based on the common properties of these phenomena.a class•Characteristics of a conceptA nameIntension, the set of properties of the phenomenonExtension, the set of phenomena covered by the concept.
OOP: Introduction13Classification and Exemplification, Examples•hat, 23, 34, mouse, telephone, book, 98, 45.34, hellonumbers: 23, 34, 98, 45.34
words:hat, mouse, telephone, book, hello•mouse, tyrannosaurus rex, allosaurus, elephant, velociraptordinosaur: tyrannosaurus rex, allosaurus, velociraptormammal:mouse, elephant
OOP: Introduction14Classification and Exemplification, cont.•A classification is a description of which phenomena that belongs to a concept.•An exemplification is a phenomenon that covers the conceptConcept
Phenomenonclassificationexemplification
OOP: Introduction15Aggregation and Decomposition, Example•Idea: make new objects by combining existing objects.•Reusing the implementation!Engine
start() stop()Gearbox
up() down() Door open() close()CarEngine
Gearbox
Doors[4]
start() drive() new classexisting classes Aggregation•Car "has-a" Gearbox and Car "has-an" EngineOOP: Introduction16Aggregation and Decomposition•An aggregation consists of a number of (sub-)concepts which collectively is considered a new concept.•A decomposition splits a single concept into a number of (sub-)concepts.ConceptConceptConceptConceptdecompositionConceptConceptConceptConceptaggregation
OOP: Introduction17Generalization and Specializationsource : www.geology.ucdavis.edu/ ~GEL12/dinosauria.Html
OOP: Introduction18Generalization and Specialization, cont.•Generalization creates a concept with a broader scope.•Specialization creates a concept with a narrower scope.•Reusing the interface!Concept AConcept BspecializationConcept CConcept DgeneralizationVehicleCarTruckHatchbackStation carSedanPickup
OOP: Introduction19Generalization and Specialization, Example•Inheritance: get the interface from the general class.•Objects related by inheritance are all of the same type. Shape
draw() resize()Circle
draw() resize()Line draw() resize()Rectangle draw() resize()Square
draw() resize() •Square "is-a" Shape or Square "is-like-a" Shape OOP: Introduction20Generalization and Specialization in JavaShape draw() resize()CircleLineRectangle
Object
clone() equals() toString()OOP: Introduction21Polymorphism and Dynamic Binding•Polymorphism: One piece of code works with all shape objects.•Dynamic binding: How polymorphism is implemented.void doSomething(Shape s){
s.draw(); // "magically" calls the specific class s.resize();Circle c = new Circle();
Line l = new Line();
Rectangle r = new Rectangle();
doSomething(c);// dynamic bindingdoSomething(l); doSomething(r);OOP: Introduction22Benefit Generalization and Specialization•Take previous Shape class hierarchy remove inheritanceremove general and abstract class Shape
Circle
draw() resize()Line draw() resize()Rectangle draw() resize()Square draw() resize() OOP: Introduction23Code Example, Revisitedvoid doSomething(Circle c){ c.draw(); c.resize(); void doSomething(Line l){ l.draw(); l.resize();Circle c = new Circle();
Line l = new Line();
Rectangle r = new Rectangle();
doSomething(c); doSomething(l); doSomething(r);void doSomething(Rectangle r){ r.draw(); r.resize(); void doSomething(Square s){ s.draw(); s.resize();Similar codeis repeated
OOP: Introduction24Java Program Structuremethod bodymethod header// comment on the class public class MyProg {String s = "Viggo"; /**
* The main method (comment on method) public static void main (String[] args){ // just write some stuffSystem.out.println ("Hello World"); }
}variableOOP: Introduction25Java Class Example Car
/** A simple class modeling a car. */ public class Car { // instance variables private String make; private String model; private double price; // constructor public Car(String m, String mo, double p) { make = m; model = mo; price = p; // string representation of the car public String toString() { return "make: " + make + " model: " + model + " price: " + price; OOP: Introduction26Byte Code vs. ExecutableMyProg.java Java Virtual MachineOperating SystemJava Class FileMyProg.classPortable Byte CodeMyProg.cpp
Operating SystemExecutable myprog.exejavac MyProg.java gcc MyProg.cpp -o myprog.exeJava/C# worldC++ world
OOP: Introduction27History of Java•1990 Oak (interactive television, big failure)•1994 Java (for the Internet)Main feature: "Write Once, Run Any Where" => wrap the operating system so they all look the same•Designed forA fresh start (no backward compatibility)"Pure" OOP: C++ Syntax, Smalltalk styleImprovements over C++ much harder to write a bad programInternet programmingVery hard to create a virusRun in a web browser (and at the server)There is a speed issue (from Java 1.3 and up much better)•C# Microsoft's "Java-Killer" project release 2001Language very similar to JavaCommen-Language Runtime (CLR) supports 30+ languages
OOP: Introduction28Difference from C/C++•Everything resides in a classvariables and methods•Garbage collectionbye bye malloc(), free(), and sizeof()
•Error and exception handling handling•No global variables or methods•No local static variables•No separation of declaration and implementation Bye bye header files•No explicit pointer operations (uses references)•No preprocessor (but something similar)•Has fewer "dark corners"•Has a much larger standard library (Java Developer Kit or JDK)
OOP: Introduction29Summary•Classes are "recipes" for creating objects•All objects are instances of classes•EncapsulationKey feature of object-oriented programmingSeparation of interface from implementationIt is not possible to access the hidden/encapsulated parts of an object•Aggregation and decomposition"has-a" relationship•Generalization and specialization (inheritance)"is-a" or "is-like-a" relationship•Polymorpishm/dynamic bindingSoftening static typing
OOP: Introduction30Common Mistakes and Errors// what is ugly here? public class main { public static void main(String[] args){System.out.println("Hello World");}
// what is wrong here? public class MyClass { public void static main(string[] args){ system.out.println("Hello World");} // what is ugly here? public class MyClass { public static void main(String[] args){System.out.println("Hello World");}
OOP: Introduction31Structuring by Program or Data?•What are the actions of the program vs. which data does the program act on.•Top-down: Stepwise program refinement•Bottom-up: Focus on the stable data parts then add methods•Object-oriented programming is bottom-up. Programs are structure with outset in the data.C and Pascal programs are typically implemented in a more top-down fashion.
OOP: Introduction32Pure Object-Oriented LanguagesFive rules [source: Alan Kay]•Everything in an object.•A program is a set of objects telling each other what to do by sending messages.•Each object has its own memory (made up by other objects).•Every object has a type.•All objects of a specific type can receive the same messages.Java breaks some of these rules in the name of efficiency.
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