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OOP: Introduction1Introduction to Object-Oriented Programming•Objects and classes•Encapsulation and information hiding•Mental exercisesClassification and exemplificationAggregation and decompositionGeneralization and specialization•Inheritance •Polymorphism and dynamic binding•Java an example of an object-oriented programming languageProgram exampleHistory of JavaComparison to C/C+

OOP: Introduction2Objects and ClassesMammalTwo-legsVery large brainsOmnivorous (plants + meat)MammalTusks

Four legsHerbivorous (plant eater)

OOP: Introduction3The Object Concept•An object is an encapsulation of data.•An object hasidentity (a unique reference) social security number (cpr), employee number, passport numberstate, also called characteristics (variables)hungry, sad, drunk, running, alivebehavior (methods)eat, drink, wave, smile, kiss•An object is an instance of an class.

A class is often called an Abstract Data Type (ADT).

OOP: Introduction4The Class Concept•A class is a collection of objects (or values) and a corresponding set of methods.•A class encapsulates the data representation and makes data access possible at a higher level of abstraction.•Example 1: A set of vehicles with operations for starting, stopping, driving, get km/liter, etc.•Example 2: A time interval, start time, end time, duration, overlapping intervals, etc.•Example 3: A string, upper case, compare, lower case, etc.str.equals(otherStr) - class/Java stylestrcmp(str, otherStr) - C style

OOP: Introduction5Encapsulation and Information Hiding•Data can be encapsulated such that it is invisible to the "outside world".•Data can only be accessed via methods.DataFunctionFunctionFunctionDataMethodMethodMethodClassProceduralsend

message

OOP: Introduction6Encapsulation and Information Hiding, cont.•What the "outside world" cannot see it cannot depend on!•The object is a "fire-wall" between the object and the "outside world".•The hidden data and methods can be changed without affecting the "outside world".Hidden (or encapsulated) data and methodsClient interfaceVisible data and methodsAn objectOutside world

OOP: Introduction7Class vs. ObjectClass•A description of the common properties of a set of objects.•A concept.•A class is a part of a program.•Example 1: Person•Example 2: AlbumObject•A representation of the properties of a single instance.•A phenomenon.•An object is part of data and a program execution.•Example 1: Bill Clinton, Bono, Viggo Jensen.•Example 2: A Hard Day's Night, Joshua Tree, Rickie Lee Jones.

OOP: Introduction8Connection between Object and Class•In object-oriented programming we write classesThe text files we create contain classes!Static"One"•Objects are created from classesA class contains a "receipe" on how to make objectsDynamic"Many"Ingrediens250 g digestive biscuits food processor125 g soft brown sugar saucepan125 g butter wooden spoon50 g raisins 18 cm sandwich tin (greased)3 tablespoons cocoa powder fridge1 egg, beaten knife25 g = 1 oz2.5 cm = 1 inchProcessblendbakesource http://www.icbl.hw.ac.uk/ltdi/cookbook/chocolate_cake/source http://www.filflora.com

OOP: Introduction9Type and Interface•An object has type and an interface.Account balance() withdraw() deposit()Type Interface•To get an objectAccount a = new Account()

Account b = new Account()

•To send a messagea.withdraw() b.deposit() a.balance()

OOP: Introduction10Instantiating Classes•An instantiation is a mechanism where objects are created from a class. •Always involves storage allocation for the object.•A mechanism where objects are given an initial state. Static Instantiating•In the declaration part of a program.•A static instance is implicitly createdDynamic Instantiating•In the method part of a program.•A dynamic instance is created explicitly with a special command.

OOP: Introduction11Interaction between Objects•Interaction between objects happens by messages being send.•A message activates a method on the calling object.•An object O1 interacts with another object O2 by calling a method on O2 (must be part of the client interface)."O1 sends O2 a message"•O1 and O2 must be related to communicate.•The call of a method corresponds to a function (or procedure) call in a non-object-oriented language such as C or Pascal.O1O2O3messagemessagemessage

OOP: Introduction12Phenomenon and Concept•A phenomenon is a thing in the "real" world that has individual existence.an object•A concept is a generalization, derived from a set of phenomena and based on the common properties of these phenomena.a class•Characteristics of a conceptA nameIntension, the set of properties of the phenomenonExtension, the set of phenomena covered by the concept.

OOP: Introduction13Classification and Exemplification, Examples•hat, 23, 34, mouse, telephone, book, 98, 45.34, hellonumbers: 23, 34, 98, 45.34

words:hat, mouse, telephone, book, hello•mouse, tyrannosaurus rex, allosaurus, elephant, velociraptordinosaur: tyrannosaurus rex, allosaurus, velociraptormammal:mouse, elephant

OOP: Introduction14Classification and Exemplification, cont.•A classification is a description of which phenomena that belongs to a concept.•An exemplification is a phenomenon that covers the conceptConcept

Phenomenonclassificationexemplification

OOP: Introduction15Aggregation and Decomposition, Example•Idea: make new objects by combining existing objects.•Reusing the implementation!Engine

start() stop()

Gearbox

up() down() Door open() close()Car

Engine

Gearbox

Doors[4]

start() drive() new classexisting classes Aggregation•Car "has-a" Gearbox and Car "has-an" Engine

OOP: Introduction16Aggregation and Decomposition•An aggregation consists of a number of (sub-)concepts which collectively is considered a new concept.•A decomposition splits a single concept into a number of (sub-)concepts.ConceptConceptConceptConceptdecompositionConceptConceptConceptConceptaggregation

OOP: Introduction17Generalization and Specializationsource : www.geology.ucdavis.edu/ ~GEL12/dinosauria.Html

OOP: Introduction18Generalization and Specialization, cont.•Generalization creates a concept with a broader scope.•Specialization creates a concept with a narrower scope.•Reusing the interface!Concept AConcept BspecializationConcept CConcept DgeneralizationVehicleCarTruckHatchbackStation carSedanPickup

OOP: Introduction19Generalization and Specialization, Example•Inheritance: get the interface from the general class.•Objects related by inheritance are all of the same type. Shape

draw() resize()

Circle

draw() resize()Line draw() resize()Rectangle draw() resize()

Square

draw() resize() •Square "is-a" Shape or Square "is-like-a" Shape OOP: Introduction20Generalization and Specialization in JavaShape draw() resize()

CircleLineRectangle

Object

clone() equals() toString()

OOP: Introduction21Polymorphism and Dynamic Binding•Polymorphism: One piece of code works with all shape objects.•Dynamic binding: How polymorphism is implemented.void doSomething(Shape s){

s.draw(); // "magically" calls the specific class s.resize();

Circle c = new Circle();

Line l = new Line();

Rectangle r = new Rectangle();

doSomething(c);// dynamic bindingdoSomething(l); doSomething(r);

OOP: Introduction22Benefit Generalization and Specialization•Take previous Shape class hierarchy remove inheritanceremove general and abstract class Shape

Circle

draw() resize()Line draw() resize()Rectangle draw() resize()Square draw() resize() OOP: Introduction23Code Example, Revisitedvoid doSomething(Circle c){ c.draw(); c.resize(); void doSomething(Line l){ l.draw(); l.resize();

Circle c = new Circle();

Line l = new Line();

Rectangle r = new Rectangle();

doSomething(c); doSomething(l); doSomething(r);void doSomething(Rectangle r){ r.draw(); r.resize(); void doSomething(Square s){ s.draw(); s.resize();

Similar codeis repeated

OOP: Introduction24Java Program Structuremethod bodymethod header// comment on the class public class MyProg {

String s = "Viggo"; /**

* The main method (comment on method) public static void main (String[] args){ // just write some stuff

System.out.println ("Hello World"); }

}variable

OOP: Introduction25Java Class Example Car

/** A simple class modeling a car. */ public class Car { // instance variables private String make; private String model; private double price; // constructor public Car(String m, String mo, double p) { make = m; model = mo; price = p; // string representation of the car public String toString() { return "make: " + make + " model: " + model + " price: " + price; OOP: Introduction26Byte Code vs. ExecutableMyProg.java Java Virtual MachineOperating SystemJava Class FileMyProg.class

Portable Byte CodeMyProg.cpp

Operating SystemExecutable myprog.exejavac MyProg.java gcc MyProg.cpp -o myprog.exe

Java/C# worldC++ world

OOP: Introduction27History of Java•1990 Oak (interactive television, big failure)•1994 Java (for the Internet)Main feature: "Write Once, Run Any Where" => wrap the operating system so they all look the same•Designed forA fresh start (no backward compatibility)"Pure" OOP: C++ Syntax, Smalltalk styleImprovements over C++ much harder to write a bad programInternet programmingVery hard to create a virusRun in a web browser (and at the server)There is a speed issue (from Java 1.3 and up much better)•C# Microsoft's "Java-Killer" project release 2001Language very similar to JavaCommen-Language Runtime (CLR) supports 30+ languages

OOP: Introduction28Difference from C/C++•Everything resides in a classvariables and methods•Garbage collectionbye bye malloc(), free(), and sizeof()

•Error and exception handling handling•No global variables or methods•No local static variables•No separation of declaration and implementation Bye bye header files•No explicit pointer operations (uses references)•No preprocessor (but something similar)•Has fewer "dark corners"•Has a much larger standard library (Java Developer Kit or JDK)

OOP: Introduction29Summary•Classes are "recipes" for creating objects•All objects are instances of classes•EncapsulationKey feature of object-oriented programmingSeparation of interface from implementationIt is not possible to access the hidden/encapsulated parts of an object•Aggregation and decomposition"has-a" relationship•Generalization and specialization (inheritance)"is-a" or "is-like-a" relationship•Polymorpishm/dynamic bindingSoftening static typing

OOP: Introduction30Common Mistakes and Errors// what is ugly here? public class main { public static void main(String[] args){

System.out.println("Hello World");}

// what is wrong here? public class MyClass { public void static main(string[] args){ system.out.println("Hello World");} // what is ugly here? public class MyClass { public static void main(String[] args){

System.out.println("Hello World");}

OOP: Introduction31Structuring by Program or Data?•What are the actions of the program vs. which data does the program act on.•Top-down: Stepwise program refinement•Bottom-up: Focus on the stable data parts then add methods•Object-oriented programming is bottom-up. Programs are structure with outset in the data.C and Pascal programs are typically implemented in a more top-down fashion.

OOP: Introduction32Pure Object-Oriented LanguagesFive rules [source: Alan Kay]•Everything in an object.•A program is a set of objects telling each other what to do by sending messages.•Each object has its own memory (made up by other objects).•Every object has a type.•All objects of a specific type can receive the same messages.Java breaks some of these rules in the name of efficiency.

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