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What are the benefits of object oriented programming?

    Here are some of the benefits of using object oriented programming. Reuse code through inheritance. One of the most compelling reasons to use object oriented programming is that it allows you to share common code through inheritance. This reduces the amount of code that you need to write and maintain.

What is object oriented programming?

    Object oriented programming is a paradigm where rather than treating all functions and pieces of data as separate entities, associated pieces of code and data can be bundled up into one object. These objects can have pieces of data that they keep track of internally as well functions that have access to this internal data.

Understanding Object

Oriented Programming

in Python

Exercises

Understanding Object Oriented Programming in Python Exercises 2 version 2020-08

Python Exercises

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Understanding Object Oriented Programming in Python Exercises 4

Exercise 1

1.1 i) Define a simple class called Individual. ii) Add an initi alisation method which initialises the self.character_name instance attribute. iii) Add an access method to the class that returns self.character_name. Call this method get_character_name(). iv) Create an instance of the character class and assign it to the variable individual1. This class instance should be assigned the character_name 'Buster' on initialisation. v) Create another instance, which should be assigned to the variable individual2. Set the name to 'Tobias'. vi) Print the character name of individual1 and individual2 to the screen using the appropriate method. vii) Save this to a script called oop1.py. 1.2 Let's build on our individual class a little more to make it more interesting. i) On initialisation, set the instance attribute self.happy to True. This should be done by default (i.e. no parameter needs to be passed on instantiation in order to do this.) ii) Create a predicate method is_happy to return the status of self.happy. iii) Create a modification method named switch_mood()that changes self.happy from True to False (and vice versa). iv) Create a method called speak() that returns "Hello, I am [self.name]" or 'Go away!', depending on whether self.happy is set to True or False respectively. v) Create individual3 with character name initialised to 'Lucille' vi) Write some code to try out these methods/attributes of Buster and Tobias. vii) Save all this code to a script called oop2.py. 1.3 i) Add a class attribute called self.Counter that records the number of Individual instances created. This should be incremented by a class method called AddOne(). This way we can keep track of the total number of individuals. The current count total should be assigned to the instance variable self.id on instantiation. (Hint: we did this for the counting sheep example in the manual.) ii) Create __str__ and __repr__ methods to give a human-readable representation of each instance of individual. It shou ld return : individual: [self.id self.character_name] iii) Write additional code to verify the class is working as expected. iv) Save your updated code to a file named oop3.py. Understanding Object Oriented Programming in Python Exercises 5

Exercise 2

We are now going to build on our class Individual some more and we are going to create a population of individuals using the data sheet Star_Wars_Data.txt (the data were extracted from

the R dply package). In this list you will see the categories: Name, Height, Mass, Homeworld, Species.

i) Our individual class already has an attribute to store names. But let's now create self.height, self.mass and self.homeworld attributes. These need to be set on instantiation of the individual object. ii) Create access methods to return the values for the attributes added in the previous step iii) In the species column we see there are droids (robots) and living species (e.g. organisms). These will have slightly different properties, so create sub-classes of Individual called

Droid and Biological.

iv) Add a species attribute to the Biological class. This nee ds t o be specifie d on instantiation of a Biological. Also, add an access method to return the species value. v) Write code to verify this is working as expected. vi) Save the script as star_wars1.py.

Exercise 3

i) Read in the data file Star_Wars_Data.txt and create either droid or biological class instances using the data in the sheet. These newly created objects should be stored in a list named population. ii) Write some code to check this has worked iii) Save the script as star_wars2.py.

Exercise 4

i) Override the speak method in the class droid to return "Beep Beep Beep". ii) Write code to check this is working. iii) Save the script as star_wars3.py.

Exercise 5*

i) Add a get_bmi() method to the biological class, which returns the Body Mass Index of a biological. (Body Mass Index is a simple calculation using a person's height and weight. The formula is BMI = mass / height 2 (with mass in kilograms and height in metres). ii) Iterate over the population list, identifying instances of the biological class (the function isinstance() may help you with this) and record their body mass index values. iii) Identify the biological with the highest body mass index iv) Save the script as star_wars4.py.quotesdbs_dbs20.pdfusesText_26
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