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Pathfinder Roleplaying Game Core Reference Document - d20PFSRD
Pathfinder Roleplaying Game Core Reference Document November 6 2009 By Mike Dusseault Based on Paizo's PFSRD at http://paizo com/pathfinderRPG/prd/ Many thanks to Paizo for making such an excellent game and for releasing it all as Open Content Please support Paizo they deserve it!
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Pathfinder Second Edition Conversion Guide v1 0 — Release Date: 8/1/19 By Jason Bulmahn The first edition of Pathfinder is a robust game that puts 10 years of rules and options at your disposal and gives you a deep catalog of ancestries classes feats spells magic items and creatures to draw from when creating characters and
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What is the first edition of Pathfinder?
- The first edition of Pathfinder is a robust game that puts 10 years of rules and options at your disposal and gives you a deep catalog of ancestries, classes, feats, spells, magic items, and creatures to draw from when creating characters and stories for the new edition of the game.
How do I install Pathfinder?
- If you wish to install into the default directory, which in this case is Pathfinder, d20 or 5e, you can simply click the blue button marked “Start Import” at this time to finish the install. If you have need to install into a different directory please see the very end of this document.
What is the setting for Pathfinder Second Edition?
- The setting for Pathfinder Second Edition is fundamentally the same as for First Edition, save that the date has moved forward and additional events have occurred. This makes converting most adventures relatively simple.
How do you play the Pathfinder RPG?
- 1. Playing the Game While playing the Pathfinder RPG, the Game Master describes the events that occur in the game world, and the players take turns describing what their characters do in response to those events.
Pathfinder Roleplaying Game
Core Reference Document
November 6, 2009
By Mike Dusseault
Based on Paizo's PFSRD at http://paizo.com/pathfinderRPG/prd/ Many thanks to Paizo for making such an excellent game, and for releasing it all as Open Content.Please support Paizo, they deserve it!
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and
are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, artifacts, places, etc.), dialogue, plots, storylines,
language, locations, characters, artwork, and trade dress.Open Content: Except for material designated as Product Identity (see above), the game mechanics of this game product are Open Game Content, as
defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may
be reproduced in any form without written permission.Table of Contents
1. Playing the Game..............................5
Common Terms...............................5
Generating a Character....................7
Ability Scores..................................8
2. Races...............................................12
3. Classes............................................18
Character Advancement................18
4. Skills...............................................72
Using Skills...................................72
Acquiring Skills............................72
Skill Descriptions..........................73
Acrobatics (Dex; Armor Check
Appraise (Int)................................76
Bluff (Cha)....................................76
Climb (Str; Armor Check Penalty)77
Craft (Int)......................................78Diplomacy (Cha)...........................79
Disable Device (Dex; Armor Check
Penalty; Trained Only)..................80
Disguise (Cha)...............................81
Escape Artist (Dex; Armor Check
Fly (Dex; Armor Check Penalty). .82
Handle Animal (Cha; Trained Only)
Heal (Wis).....................................84
Intimidate (Cha)............................85
Knowledge (Int; Trained Only).....86
Linguistics (Int; Trained Only)......87
Perception (Wis)............................88
Perform (Cha)................................89
Profession (Wis; Trained Only).....89
Ride (Dex; Armor Check Penalty)90
Sense Motive (Wis).......................91Sleight of Hand (Dex; Armor CheckPenalty; Trained Only)..................91
Spellcraft (Int; Trained Only)........92
Stealth (Dex; Armor Check Penalty)
Survival (Wis)...............................93
Swim (Str; Armor Check Penalty)94
Use Magic Device (Cha; Trained
5. Feats................................................97
Types of Feats................................97
Feat Descriptions...........................98
6. Equipment.....................................128
Wealth And Money......................128
Special Materials.........................141
Goods And Services....................143
7. Additional Rules...........................152
Vital Statistics..............................154
8. Combat..........................................162
Combat Statistics.........................162
Injury and Death..........................173
Movement, Position, And Distance
Big And Little Creatures In Combat
Combat Modifiers.......................178
Special Attacks............................181
Special Initiative Actions............185
9. Magic............................................187
Casting Spells..............................187
Spell Descriptions.......................190
Arcane Spells..............................198
Divine Spells...............................200
Special Abilities...........................201
10. Spells...........................................202
Bard Spells..................................202
Cleric Spells................................204
Druid Spells.................................208
Paladin Spells..............................211
Ranger Spells..............................212
Sorcerer/wizard Spells.................213
Spell List.....................................22211. Prestige Classes...........................381
Arcane Archer.............................381
Arcane Trickster..........................383
Dragon Disciple..........................386Duelist.........................................388Eldritch Knight............................390
Mystic Theurge............................393
Pathfinder Chronicler..................395
12. Gamemastering...........................400
Designing Encounters.................400
Cost of Living..............................404
Beyond 20th Level......................404
13. Environment................................406
Sample Traps...............................414
Urban Adventures........................428
The Planes...................................434
Environmental Rules...................435
14. NPC Classes................................440
15. Creating NPCs............................444
16. Magic Items................................448
Using Items.................................448
Magic Items on the Body............449
Saving Throws Against Magic Item
Damaging Magic Items...............449
Purchasing Magic Items..............450
Magic Item Descriptions.............451
Wondrous Items...........................493
Intelligent Items...........................536
Cursed Items................................539
Specific Cursed Items..................542
Magic Item Creation....................554
17. Glossary......................................560
Special abilities...........................560
18. Open Game License....................576
Page 2
Index of Tables
Table 1-1: Ability Score Costs..............8
Table 1-2: Ability Score Points.............9
Table 1-3: Ability Modifiers and Bonus
Table 3-1: Character Advancement and
Level-Dependent Bonuses..................18
Table 3-2: Barbarian...........................20
Table 3-3: Bard...................................23Table 3-4: Bard Spells Known............24
Table 3-5: Cleric.................................27 Table 3-6: Druid..................................37Table 3-7: Animal Companion Base
Table 3-8: Fighter................................43 Table 3-9: Monk..................................45Table 3-10: Small or Large Monk
Unarmed Damage...............................46
Table 3-11: Paladin.............................48Table 3-12: Ranger Favored Enemies.52
Table 3-13: Ranger..............................52Table 3-14: Favored Terrains..............53
Table 3-15: Rogue...............................55Table 3-16: Sorcerer Spells Known....58
Table 3-17: Sorcerer............................59Table 3-18: Draconic Bloodline Powers
Table 3-19: Elemental Bloodline
Table 3-20: Wizard..............................66Table 4-1: Skill Ranks.........................72
Table 4-2: Skill Check Bonuses..........72
Table 4-3: Skill Summary...................74
Table 4-4: Craft Skills.........................78Table 4-5: Wind Effects on Flight.......82
Table 4-6: Knowledge Skill DCs........86
Table 4-7: Spellcraft DCs....................92
Table 5-1: Feats...................................99Table 5-2: Leadership........................118
Table 6-1: Starting Character Wealth128
Table 6-2: Coins................................128Table 6-3: Trade Goods.....................128
Table 6-4: Tiny and Large Weapon
Table 6-5: Weapons...........................131
Table 6-6: Armor and Shields...........138
Table 6-7: Armor for Unusual Creatures
Table 6-8: Donning Armor................141
Table 6-9: Goods and Services.........143
Table 7-1: Random Starting Ages.....154
Table 7-2: Aging Effects...................154
Table 7-3: Random Height and Weight
Table 7-4: Carrying Capacity............155Table 7-5: Encumbrance Effects.......156Table 7-6: Movement and Distance..157
Table 7-7: Hampered Movement......157
Table 7-8: Terrain and Overland
Table 7-9: Mounts and Vehicles........158
Table 7-10: Light Sources and
Table 7-11: Size and Armor Class of
Table 7-12: Substance Hardness and Hit
Table 7-13: Object Hardness and Hit
Table 7-14: DCs to Break or Burst Items
Table 7-15: Common Armor, Weapon,
and Shield Hardness and Hit Points..161Table 8-1: Size Modifiers..................163
Table 8-2: Actions in Combat...........166
Table 8-3: Tactical Speed..................176
Table 8-4: Creature Size and Scale...178
Table 8-5: Attack Roll Modifiers......178
Table 8-6: Armor Class Modifiers....178
Table 8-7: Two-Weapon Fighting
Table 9-1: Concentration Check DCs
Table 9-2: Items Affected by Magical
Table 10-1: Contact Other Plane.......246
Table 10-2: Detect
Table 10-3: Detect Magic..................256
Table 10-4: Prismatic Wall................326
Table 10-5: Summon Monster..........356
Table 10-6: Summon Nature's Ally...358
Table 11-1: Arcane Archer................382
Table 11-2: Arcane Trickster.............384
Table 11-3: Assassin..........................385
Table 11-4: Dragon Disciple.............387
Table 11-5: Duelist............................389Table 11-6: Eldritch Knight..............391
Table 11-7: Loremaster.....................392
Table 11-8: Loremaster Secrets.........392
Table 11-9: Mystic Theurge..............394
Table 11-10: Pathfinder Chronicler...395
Table 11-11: Shadowdancer..............397
Table 12-1: Encounter Design..........400
Table 12-2: CR Equivalencies..........400
Table 12-3: Experience Point Awards
Table 12-4: Character Wealth by Level
..........................................................402Table 12-5: Treasure Values per Table 13-1: Walls..............................407Table 13-2: Doors.............................409
Table 13-3: CR Modifiers for
Mechanical Traps..............................417
Table 13-4: CR Modifiers for Magic
Table 13-5: Cost Modifiers for Magic
Device Traps.....................................418Table 13-6: Craft (Traps) DCs..........418
Table 13-7: Combat Adjustments
Table 13-8: Siege Engines................429
Table 13-9: Catapult Attack Modifiers
Table 13-10: Random Weather..........432
Table 13-11: Wind Effects................433
Table 13-12: Damage from Falling
Table 14-1: Adept..............................440Table 14-2: Aristocrat.......................441
Table 14-3: Commoner.....................442
Table 14-4: Expert.............................442Table 14-5: Warrior...........................443
Table 15-1: NPC Ability Scores........444
Table 15-2: Racial Ability Adjustments
Table 15-3: NPC Skill Selections.....445
Table 15-4: NPC Gear.......................446
Table 16-1: Random Magic Item
Table 16-2: Available Magic Items...450
Table 16-3: Armor and Shields.........452
Table 16-4: Armor Special Abilities.452
Table 16-5: Shield Special Abilities..453
Table 16-6: Specific Armors.............455
Table 16-7: Specific Shields.............457
Table 16-8: Weapons.........................459
Table 16-9: Melee Weapon Special
Table 16-10: Ranged Weapon Special
Table 16-11: Specific Weapons.........464
Table 16-12: Potions.........................470
Table 16-13: Potion Costs.................470
Table 16-14: Rings............................471
Table 16-15: Rods.............................478
Table 16-16: Scrolls..........................486
Table 16-17: Scroll Costs..................486
Table 16-18: Staves...........................487
Table 16-19: Wands...........................492
Table 16-20: Wand Costs..................492
Table 16-21: Minor Wondrous Items493
Page 3
Table 16-22: Medium Wondrous Items
Table 16-23: Major Wondrous Items495
Table 16-24: Horn of Valhalla...........520
Table 16-25: Ioun Stones..................521
Table 16-26: Necklace of Fireballs...526
Table 16-27: Intelligent Item Alignment
Table 16-28: Intelligent Item Ability
Scores................................................536Table 16-29: Intelligent Item Senses andTable 16-30: Intelligent Item Powers536
Table 16-31: Intelligent Item Purpose
Table 16-32: Special Purpose Item
Dedicated Powers.............................537
Table 16-33: Common Item Curses..539
Table 16-34: Specific Cursed Items..542
Table 16-35: Deck of Many Things..549Table 16-36: Estimating Magic ItemGold Piece Values.............................555
Table 16-37: Potion Base Costs (By
Brewer's Class).................................557Table 16-38: Scroll Base Costs (By
Scriber's Class)..................................558Table 16-39: Wand Base Costs (By
Crafter's Class)..................................559Table 17-1: Special Ability Types.....560
Table 17-2: Sample Poisons..............564
Page 4
1. Playing the GameWhile playing the Pathfinder RPG, the Game Master
describes the events that occur in the game world, and the players take turns describing what their characters do in response to those events. Unlike storytelling, however, the actions of the players and the characters controlled by the Game Master (frequently called non-player characters, or NPCs) are not certain. Most actions require dice rolls to determine success, with some tasks being more difficult than others. Each character is better at some things than he is at other things, granting him bonuses based on his skills and abilities. Whenever a roll is required, the roll is noted as "d#," with the "#" representing the number of sides on the die. If you need to roll multiple dice of the same type, there will be a number before the "d." For example, if you are required to roll 4d6, you should roll four six-sided dice and add the results together. Sometimes there will be a + or - after the notation, meaning that you add that number to, or subtract it from, the total results of the dice (not to each individual die rolled). Most die rolls in the game use a d20 with a number of modifiers based on the character's skills, his or her abilities, and the situation. Generally speaking, rolling high is better than rolling low. Percentile rolls are a special case, indicated as rolling d%. You can generate a random number in this range by rolling two differently colored ten-sided dice (2d10). Pick one color to represent the tens digit, then roll both dice. If the die chosen to be the tens digit rolls a "4" and the other d10 rolls a "2," then you've generated a 42. A zero on the tens digit die indicates a result from 1 to 9, or 100 if both dice result in a zero. Some d10s are printed with "10," "20," "30," and so on in order to make reading d% rolls easier. Unless otherwise noted, whenever you must round a number, always round down. As your character goes on adventures, he earns gold, magic items, and experience points. Gold can be used to purchasequotesdbs_dbs21.pdfusesText_27[PDF] pathophysiology of vsd
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