[PDF] Pathfinder Roleplaying Game Core Reference Document - d20PFSRD





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Pathfinder Roleplaying Game Core Reference Document - d20PFSRD

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Pathfinder Roleplaying Game

Core Reference Document

November 6, 2009

By Mike Dusseault

Based on Paizo's PFSRD at http://paizo.com/pathfinderRPG/prd/ Many thanks to Paizo for making such an excellent game, and for releasing it all as Open Content.

Please support Paizo, they deserve it!

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and

are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, artifacts, places, etc.), dialogue, plots, storylines,

language, locations, characters, artwork, and trade dress.

Open Content: Except for material designated as Product Identity (see above), the game mechanics of this game product are Open Game Content, as

defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may

be reproduced in any form without written permission.

Table of Contents

1. Playing the Game..............................5

Common Terms...............................5

Generating a Character....................7

Ability Scores..................................8

2. Races...............................................12

3. Classes............................................18

Character Advancement................18

4. Skills...............................................72

Using Skills...................................72

Acquiring Skills............................72

Skill Descriptions..........................73

Acrobatics (Dex; Armor Check

Appraise (Int)................................76

Bluff (Cha)....................................76

Climb (Str; Armor Check Penalty)77

Craft (Int)......................................78

Diplomacy (Cha)...........................79

Disable Device (Dex; Armor Check

Penalty; Trained Only)..................80

Disguise (Cha)...............................81

Escape Artist (Dex; Armor Check

Fly (Dex; Armor Check Penalty). .82

Handle Animal (Cha; Trained Only)

Heal (Wis).....................................84

Intimidate (Cha)............................85

Knowledge (Int; Trained Only).....86

Linguistics (Int; Trained Only)......87

Perception (Wis)............................88

Perform (Cha)................................89

Profession (Wis; Trained Only).....89

Ride (Dex; Armor Check Penalty)90

Sense Motive (Wis).......................91Sleight of Hand (Dex; Armor Check

Penalty; Trained Only)..................91

Spellcraft (Int; Trained Only)........92

Stealth (Dex; Armor Check Penalty)

Survival (Wis)...............................93

Swim (Str; Armor Check Penalty)94

Use Magic Device (Cha; Trained

5. Feats................................................97

Types of Feats................................97

Feat Descriptions...........................98

6. Equipment.....................................128

Wealth And Money......................128

Special Materials.........................141

Goods And Services....................143

7. Additional Rules...........................152

Vital Statistics..............................154

8. Combat..........................................162

Combat Statistics.........................162

Injury and Death..........................173

Movement, Position, And Distance

Big And Little Creatures In Combat

Combat Modifiers.......................178

Special Attacks............................181

Special Initiative Actions............185

9. Magic............................................187

Casting Spells..............................187

Spell Descriptions.......................190

Arcane Spells..............................198

Divine Spells...............................200

Special Abilities...........................201

10. Spells...........................................202

Bard Spells..................................202

Cleric Spells................................204

Druid Spells.................................208

Paladin Spells..............................211

Ranger Spells..............................212

Sorcerer/wizard Spells.................213

Spell List.....................................222

11. Prestige Classes...........................381

Arcane Archer.............................381

Arcane Trickster..........................383

Dragon Disciple..........................386Duelist.........................................388

Eldritch Knight............................390

Mystic Theurge............................393

Pathfinder Chronicler..................395

12. Gamemastering...........................400

Designing Encounters.................400

Cost of Living..............................404

Beyond 20th Level......................404

13. Environment................................406

Sample Traps...............................414

Urban Adventures........................428

The Planes...................................434

Environmental Rules...................435

14. NPC Classes................................440

15. Creating NPCs............................444

16. Magic Items................................448

Using Items.................................448

Magic Items on the Body............449

Saving Throws Against Magic Item

Damaging Magic Items...............449

Purchasing Magic Items..............450

Magic Item Descriptions.............451

Wondrous Items...........................493

Intelligent Items...........................536

Cursed Items................................539

Specific Cursed Items..................542

Magic Item Creation....................554

17. Glossary......................................560

Special abilities...........................560

18. Open Game License....................576

Page 2

Index of Tables

Table 1-1: Ability Score Costs..............8

Table 1-2: Ability Score Points.............9

Table 1-3: Ability Modifiers and Bonus

Table 3-1: Character Advancement and

Level-Dependent Bonuses..................18

Table 3-2: Barbarian...........................20

Table 3-3: Bard...................................23

Table 3-4: Bard Spells Known............24

Table 3-5: Cleric.................................27 Table 3-6: Druid..................................37

Table 3-7: Animal Companion Base

Table 3-8: Fighter................................43 Table 3-9: Monk..................................45

Table 3-10: Small or Large Monk

Unarmed Damage...............................46

Table 3-11: Paladin.............................48

Table 3-12: Ranger Favored Enemies.52

Table 3-13: Ranger..............................52

Table 3-14: Favored Terrains..............53

Table 3-15: Rogue...............................55

Table 3-16: Sorcerer Spells Known....58

Table 3-17: Sorcerer............................59

Table 3-18: Draconic Bloodline Powers

Table 3-19: Elemental Bloodline

Table 3-20: Wizard..............................66

Table 4-1: Skill Ranks.........................72

Table 4-2: Skill Check Bonuses..........72

Table 4-3: Skill Summary...................74

Table 4-4: Craft Skills.........................78

Table 4-5: Wind Effects on Flight.......82

Table 4-6: Knowledge Skill DCs........86

Table 4-7: Spellcraft DCs....................92

Table 5-1: Feats...................................99

Table 5-2: Leadership........................118

Table 6-1: Starting Character Wealth128

Table 6-2: Coins................................128

Table 6-3: Trade Goods.....................128

Table 6-4: Tiny and Large Weapon

Table 6-5: Weapons...........................131

Table 6-6: Armor and Shields...........138

Table 6-7: Armor for Unusual Creatures

Table 6-8: Donning Armor................141

Table 6-9: Goods and Services.........143

Table 7-1: Random Starting Ages.....154

Table 7-2: Aging Effects...................154

Table 7-3: Random Height and Weight

Table 7-4: Carrying Capacity............155Table 7-5: Encumbrance Effects.......156

Table 7-6: Movement and Distance..157

Table 7-7: Hampered Movement......157

Table 7-8: Terrain and Overland

Table 7-9: Mounts and Vehicles........158

Table 7-10: Light Sources and

Table 7-11: Size and Armor Class of

Table 7-12: Substance Hardness and Hit

Table 7-13: Object Hardness and Hit

Table 7-14: DCs to Break or Burst Items

Table 7-15: Common Armor, Weapon,

and Shield Hardness and Hit Points..161

Table 8-1: Size Modifiers..................163

Table 8-2: Actions in Combat...........166

Table 8-3: Tactical Speed..................176

Table 8-4: Creature Size and Scale...178

Table 8-5: Attack Roll Modifiers......178

Table 8-6: Armor Class Modifiers....178

Table 8-7: Two-Weapon Fighting

Table 9-1: Concentration Check DCs

Table 9-2: Items Affected by Magical

Table 10-1: Contact Other Plane.......246

Table 10-2: Detect

Table 10-3: Detect Magic..................256

Table 10-4: Prismatic Wall................326

Table 10-5: Summon Monster..........356

Table 10-6: Summon Nature's Ally...358

Table 11-1: Arcane Archer................382

Table 11-2: Arcane Trickster.............384

Table 11-3: Assassin..........................385

Table 11-4: Dragon Disciple.............387

Table 11-5: Duelist............................389

Table 11-6: Eldritch Knight..............391

Table 11-7: Loremaster.....................392

Table 11-8: Loremaster Secrets.........392

Table 11-9: Mystic Theurge..............394

Table 11-10: Pathfinder Chronicler...395

Table 11-11: Shadowdancer..............397

Table 12-1: Encounter Design..........400

Table 12-2: CR Equivalencies..........400

Table 12-3: Experience Point Awards

Table 12-4: Character Wealth by Level

..........................................................402Table 12-5: Treasure Values per Table 13-1: Walls..............................407

Table 13-2: Doors.............................409

Table 13-3: CR Modifiers for

Mechanical Traps..............................417

Table 13-4: CR Modifiers for Magic

Table 13-5: Cost Modifiers for Magic

Device Traps.....................................418

Table 13-6: Craft (Traps) DCs..........418

Table 13-7: Combat Adjustments

Table 13-8: Siege Engines................429

Table 13-9: Catapult Attack Modifiers

Table 13-10: Random Weather..........432

Table 13-11: Wind Effects................433

Table 13-12: Damage from Falling

Table 14-1: Adept..............................440

Table 14-2: Aristocrat.......................441

Table 14-3: Commoner.....................442

Table 14-4: Expert.............................442

Table 14-5: Warrior...........................443

Table 15-1: NPC Ability Scores........444

Table 15-2: Racial Ability Adjustments

Table 15-3: NPC Skill Selections.....445

Table 15-4: NPC Gear.......................446

Table 16-1: Random Magic Item

Table 16-2: Available Magic Items...450

Table 16-3: Armor and Shields.........452

Table 16-4: Armor Special Abilities.452

Table 16-5: Shield Special Abilities..453

Table 16-6: Specific Armors.............455

Table 16-7: Specific Shields.............457

Table 16-8: Weapons.........................459

Table 16-9: Melee Weapon Special

Table 16-10: Ranged Weapon Special

Table 16-11: Specific Weapons.........464

Table 16-12: Potions.........................470

Table 16-13: Potion Costs.................470

Table 16-14: Rings............................471

Table 16-15: Rods.............................478

Table 16-16: Scrolls..........................486

Table 16-17: Scroll Costs..................486

Table 16-18: Staves...........................487

Table 16-19: Wands...........................492

Table 16-20: Wand Costs..................492

Table 16-21: Minor Wondrous Items493

Page 3

Table 16-22: Medium Wondrous Items

Table 16-23: Major Wondrous Items495

Table 16-24: Horn of Valhalla...........520

Table 16-25: Ioun Stones..................521

Table 16-26: Necklace of Fireballs...526

Table 16-27: Intelligent Item Alignment

Table 16-28: Intelligent Item Ability

Scores................................................536Table 16-29: Intelligent Item Senses and

Table 16-30: Intelligent Item Powers536

Table 16-31: Intelligent Item Purpose

Table 16-32: Special Purpose Item

Dedicated Powers.............................537

Table 16-33: Common Item Curses..539

Table 16-34: Specific Cursed Items..542

Table 16-35: Deck of Many Things..549Table 16-36: Estimating Magic Item

Gold Piece Values.............................555

Table 16-37: Potion Base Costs (By

Brewer's Class).................................557

Table 16-38: Scroll Base Costs (By

Scriber's Class)..................................558

Table 16-39: Wand Base Costs (By

Crafter's Class)..................................559

Table 17-1: Special Ability Types.....560

Table 17-2: Sample Poisons..............564

Page 4

1. Playing the GameWhile playing the Pathfinder RPG, the Game Master

describes the events that occur in the game world, and the players take turns describing what their characters do in response to those events. Unlike storytelling, however, the actions of the players and the characters controlled by the Game Master (frequently called non-player characters, or NPCs) are not certain. Most actions require dice rolls to determine success, with some tasks being more difficult than others. Each character is better at some things than he is at other things, granting him bonuses based on his skills and abilities. Whenever a roll is required, the roll is noted as "d#," with the "#" representing the number of sides on the die. If you need to roll multiple dice of the same type, there will be a number before the "d." For example, if you are required to roll 4d6, you should roll four six-sided dice and add the results together. Sometimes there will be a + or - after the notation, meaning that you add that number to, or subtract it from, the total results of the dice (not to each individual die rolled). Most die rolls in the game use a d20 with a number of modifiers based on the character's skills, his or her abilities, and the situation. Generally speaking, rolling high is better than rolling low. Percentile rolls are a special case, indicated as rolling d%. You can generate a random number in this range by rolling two differently colored ten-sided dice (2d10). Pick one color to represent the tens digit, then roll both dice. If the die chosen to be the tens digit rolls a "4" and the other d10 rolls a "2," then you've generated a 42. A zero on the tens digit die indicates a result from 1 to 9, or 100 if both dice result in a zero. Some d10s are printed with "10," "20," "30," and so on in order to make reading d% rolls easier. Unless otherwise noted, whenever you must round a number, always round down. As your character goes on adventures, he earns gold, magic items, and experience points. Gold can be used to purchasequotesdbs_dbs21.pdfusesText_27
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