presents a short but complete program in Lua, which gives a more holistic view of the language Other Resources The reference manual is a must for anyone
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[PDF] Programming in Lua, Fourth Edition
presents a short but complete program in Lua, which gives a more holistic view of the language Other Resources The reference manual is a must for anyone
[PDF] Programming in Lua (first edition) - Free
To keep with the tradition, our first program in Lua just prints "Hello World": print(" Hello World") If you are using the stand-alone Lua interpreter, all you have to
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13 jan 2010 · Programming in Lua Second Edition Roberto Ierusalimschy PUC-Rio, Brazil Lua Rio de Janeiro Property of Ian Bloss
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Lua is an embedded language, designed to be used inside other applications Therefore, it keeps all its state in dynamically-allocated structures, so that it does not interfere with other data from the application If a program creates multiple Lua states, each one will be completely independent of the others
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Uses of Lua • Embedded systems • internet switches, robots, keyboards ( Logitech G15), LCDs • Scripting • Metaplace, nmap, Wireshark, Snort • Programming
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Let us now see the basic structure of Lua program, so that it will be easy for you to understand the basic building blocks of the Lua programming language Tokens
Appendix A: A Brief Summary of the Lua Programming Language
All global variables in a Lua program live as fields in Lua tables called environment tables A table field may reference another table and tables may be embedded
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Programming in Lua, Fourth Edition
Roberto Ierusalimschy
Copyright © 2016, 2003 Roberto Ierusalimschy
Feisty Duck Digital
Book Distribution
www.feistyduck.com /LFHQVHGIRUWKHH[FOXVLYHXVHRI (ULF7D\ORUMGVONJMILDSJMIONVIJ#\DQGH[FRP!About the Book ................................................................................................................. ix
I. The Basics ...................................................................................................................... 1
1. Getting Started ........................................................................................................ 4
Chunks .............................................................................................................. 4
Some Lexical Conventions ................................................................................... 6
Global Variables ................................................................................................. 7
Types and Values ................................................................................................ 7
Nil ............................................................................................................ 8
Booleans .................................................................................................... 8
The Stand-Alone Interpreter .................................................................................. 9
2. Interlude: The Eight-Queen Puzzle ............................................................................ 12
3. Numbers ............................................................................................................... 15
Numerals .......................................................................................................... 15
Arithmetic Operators .......................................................................................... 16
Relational Operators .......................................................................................... 17
The Mathematical Library ................................................................................... 18
Random-number generator .......................................................................... 18
Rounding functions .................................................................................... 18
Representation Limits ......................................................................................... 19
Conversions ...................................................................................................... 21
Precedence ....................................................................................................... 22
Lua Before Integers ........................................................................................... 22
4. Strings ................................................................................................................. 24
Literal strings .................................................................................................... 24
Long strings ..................................................................................................... 25
Coercions ......................................................................................................... 26
The String Library ............................................................................................. 27
Unicode ........................................................................................................... 29
5. Tables .................................................................................................................. 33
Table Indices .................................................................................................... 33
Table Constructors ............................................................................................. 35
Arrays, Lists, and Sequences ............................................................................... 36
Table Traversal ................................................................................................. 38
Safe Navigation ................................................................................................. 38
The Table Library ............................................................................................. 39
6. Functions .............................................................................................................. 42
Multiple Results ................................................................................................ 43
Variadic Functions ............................................................................................. 45
The function table.unpack ............................................................................ 47
Proper Tail Calls ............................................................................................... 48
7. The External World ................................................................................................ 50
The Simple I/O Model ....................................................................................... 50
The Complete I/O Model .................................................................................... 53
Other Operations on Files ................................................................................... 54
Other System Calls ............................................................................................ 55
Running system commands ......................................................................... 558. Filling some Gaps .................................................................................................. 57
Local Variables and Blocks ................................................................................. 57
Control Structures .............................................................................................. 58
if then else ............................................................................................... 58
while ....................................................................................................... 59
Contents
repeat ..................................................................................................... 59
Numerical for ........................................................................................... 60
Generic for .............................................................................................. 60
break, return, and goto ..................................................................................... 61
II. Real Programming ......................................................................................................... 65
9. Closures ............................................................................................................... 68
Functions as First-Class Values ............................................................................ 68
Non-Global Functions ........................................................................................ 69
Lexical Scoping ................................................................................................ 71
A Taste of Functional Programming ..................................................................... 74
10. Pattern Matching .................................................................................................. 77
The Pattern-Matching Functions ........................................................................... 77
The function string.find ...................................................................... 77 The function string.match .................................................................... 77 The function string.gsub ...................................................................... 78 The function string.gmatch .................................................................. 78Patterns ............................................................................................................ 78
Captures ........................................................................................................... 82
Replacements .................................................................................................... 83
URL encoding .......................................................................................... 84
Tab expansion ........................................................................................... 86
Tricks of the Trade ............................................................................................ 86
11. Interlude: Most Frequent Words ............................................................................. 90
12. Date and Time ..................................................................................................... 92
The Function os.time ..................................................................................... 92
The Function os.date ..................................................................................... 93
Date-Time Manipulation .................................................................................... 95
13. Bits and Bytes ..................................................................................................... 97
Bitwise Operators .............................................................................................. 97
Unsigned Integers .............................................................................................. 97
Packing and Unpacking Binary Data ..................................................................... 99
Binary files ..................................................................................................... 101
14. Data Structures ................................................................................................... 104
Arrays ............................................................................................................ 104
Matrices and Multi-Dimensional Arrays ............................................................... 105
Linked Lists .................................................................................................... 107
Queues and Double-Ended Queues ..................................................................... 107
Reverse Tables ................................................................................................ 108
Sets and Bags ................................................................................................. 109
String Buffers .................................................................................................. 110
Graphs ........................................................................................................... 111
15. Data Files and Serialization .................................................................................. 114
Data Files ....................................................................................................... 114
Serialization .................................................................................................... 116
Saving tables without cycles ...................................................................... 118
Saving tables with cycles .......................................................................... 119
16. Compilation, Execution, and Errors ....................................................................... 122
Compilation .................................................................................................... 122
Precompiled Code ............................................................................................ 125
Errors ............................................................................................................. 126
Error Handling and Exceptions .......................................................................... 127
Error Messages and Tracebacks .......................................................................... 128
17. Modules and Packages ........................................................................................ 131
The Function require .................................................................................... 132
Renaming a module ................................................................................. 133
Path searching ......................................................................................... 133
Searchers ................................................................................................ 135
The Basic Approach for Writing Modules in Lua .................................................. 135Submodules and Packages ................................................................................. 137
III. Lua-isms ................................................................................................................... 139
18. Iterators and the Generic for ................................................................................ 142
Iterators and Closures ....................................................................................... 142
The Semantics of the Generic for ....................................................................... 143
Stateless Iterators ............................................................................................. 145
Traversing Tables in Order ................................................................................ 146
True Iterators .................................................................................................. 147
19. Interlude: Markov Chain Algorithm ....................................................................... 149
20. Metatables and Metamethods ................................................................................ 152
Arithmetic Metamethods ................................................................................... 152
Relational Metamethods .................................................................................... 155
Library-Defined Metamethods ............................................................................ 155
Table-Access Metamethods ............................................................................... 156
The __index metamethod ....................................................................... 156 The __newindex metamethod ................................................................. 157Tables with default values ......................................................................... 158
Tracking table accesses ............................................................................. 159
Read-only tables ...................................................................................... 160
21. Object-Oriented Programming .............................................................................. 162
Classes ........................................................................................................... 163
Inheritance ...................................................................................................... 165
Multiple Inheritance ......................................................................................... 166
Privacy ........................................................................................................... 168
The Single-Method Approach ............................................................................ 170
Dual Representation ......................................................................................... 170
22. The Environment ................................................................................................ 173
Global Variables with Dynamic Names ............................................................... 173
Global-Variable Declarations ............................................................................. 174
Non-Global Environments ................................................................................. 176
Using _ENV .................................................................................................... 177
Environments and Modules ............................................................................... 180
_ENV and load .............................................................................................. 181
23. Garbage ............................................................................................................ 183
Weak Tables ................................................................................................... 183
Memorize Functions ......................................................................................... 184
Object Attributes ............................................................................................. 185
Revisiting Tables with Default Values ................................................................. 186
Ephemeron Tables ........................................................................................... 187
Finalizers ........................................................................................................ 188
The Garbage Collector ...................................................................................... 190
Controlling the Pace of Collection ...................................................................... 191
24. Coroutines ......................................................................................................... 194
Coroutine Basics .............................................................................................. 194
Who Is the Boss? ............................................................................................ 196
Coroutines as Iterators ...................................................................................... 198
Event-Driven Programming ............................................................................... 200
25. Reflection .......................................................................................................... 205
Introspective Facilities ...................................................................................... 205
Accessing local variables .......................................................................... 207
Accessing non-local variables .................................................................... 208
Accessing other coroutines ........................................................................ 209
Hooks ............................................................................................................ 210
Profiles .......................................................................................................... 211
Sandboxing ..................................................................................................... 212
26. Interlude: Multithreading with Coroutines ............................................................... 217
IV. The C API ................................................................................................................ 221
27. An Overview of the C API .................................................................................. 223
A First Example .............................................................................................. 223
The Stack ....................................................................................................... 225
Pushing elements ..................................................................................... 226
Querying elements ................................................................................... 227
Other stack operations .............................................................................. 229
Error Handling with the C API .......................................................................... 231
Error handling in application code .............................................................. 232
Error handling in library code .................................................................... 232
Memory Allocation .......................................................................................... 233
28. Extending Your Application ................................................................................. 236
The Basics ...................................................................................................... 236
Table Manipulation .......................................................................................... 237
Some short cuts ....................................................................................... 240
Calling Lua Functions ...................................................................................... 241
A Generic Call Function ................................................................................... 242
29. Calling C from Lua ............................................................................................ 247
C Functions .................................................................................................... 247
Continuations .................................................................................................. 249
C Modules ...................................................................................................... 251
30. Techniques for Writing C Functions ...................................................................... 254
Array Manipulation .......................................................................................... 254
String Manipulation .......................................................................................... 255
Storing State in C Functions .............................................................................. 258
The registry ............................................................................................ 258
Upvalues ................................................................................................ 260
Shared upvalues ....................................................................................... 263
31. User-Defined Types in C ..................................................................................... 265
Userdata ......................................................................................................... 265
Metatables ...................................................................................................... 268
Object-Oriented Access ..................................................................................... 270
Array Access .................................................................................................. 271
Light Userdata ................................................................................................. 272
32. Managing Resources ........................................................................................... 274
A Directory Iterator .......................................................................................... 274
An XML Parser ............................................................................................... 277
33. Threads and States .............................................................................................. 286
Multiple Threads ............................................................................................. 286
Lua States ...................................................................................................... 289