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Opening:

with a typical unbalanced hand: < 13 points.........................................PASS

Note: if your hand has a very long suit (6+),

check out the "Long Suit" section

13 to 20 points

Five card major.....................1 of major

Otherwise.................1 of better minor

Note: If your points are in the higher

end of this range (17+) you may want to signal your partner, perhaps by jump-shifting over his response.

21+ points...............................................2 C

Note: you must have a 5+ card suit.

This is called the "strong 2."

with a balanced hand: (no singletons or voids, 1 doubleton max)

15 to 17 points....................................1 NT

20 to 22 points....................................2 NT

25 to 27 points....................................3 NT

Otherwise.......................1 of better minor

with a long suit and low points: (6+ cards in a suit, no opening strength) < 13 points, 6 clubs...........................PASS

5 to 9 points, 6-card suit (not C)..2 of suit

3 to 9 points, 7-card suit................3 of suit

10 to 12 points, 6+ card suit

...........consider a 1-bid, or open weak

Responding

to 1 of a major: < 6 points.......................................................................PASS

With Support

6 to 9 points........................................Raise 1 level

10 to 12 points..................................Raise 2 levels

13+ points...........................Jump-shift, then raise

Without Support

6 to 9 points

4+ card suit............................................1 of suit

Note: only if you can bid "1" of it!

Otherwise...................................................1 NT

10-12 points, 4+ card suit................Bid new suit

13+ points, unbalanced..........................Jump-shift

13-15 points, balanced hand...........................2 NT

to 1 of a minor: < 6 points.......................................................................PASS

With a 4+-card major suit

6 to 12 points.............................................1 of major

13+ points.....................................................2 of major

Without 4-card major suit

6 to 9, support for partner............Raise 1 level

6 to 9, no support or good suit..................1 NT

10 to 12, support..............................Raise 2 levels

10 to 12, no support......................Bid new minor

13+, unbalanced........................................Jump-shift

13 to 15, balanced...............................................2 NT

to a weak 2 or 3: (ie, not 2 clubs) < 16 points.....................................................................PASS

16+, support...............................consider bidding game

16+, no support...........consider new suit bid or NT

Responding

to 1 no trump: < 8 points.......................................................................PASS

8+ points: we use "Jacoby Transfer"

4+ hearts and/or spades......................................2 C

5+ hearts, <4 spades.............................................2 D

5+ spades, <4 hearts.............................................2 H

5+ of minor, no 4+ major......................................2 S

Otherwise (balanced).....................................2 NT

10 to 14 points, balanced........................................3 NT

to 2 no trump: < 3 points........................................................................PASS

3 to 9 points, balanced.............................................3 NT

3 to 9 points, unbalanced

......................use Jacoby Transfer at the 3-level

10+ points.......................................................explore slam

to 2 clubs: ("strong two")

We use "steps" for the first response:

0 to 3 points.....................................................................2 D

4 to 6 points.....................................................................2 H

7 to 9 points.......................................................................2 S

10+ points.......................................................................2 NT

The goal of bidding is to discover your partnership's shared strength. To do this, you have to communicate with each other using bidding - that's why we use these rules.

The best place to play is in a major suit (H or S) with a "fit," which means at least 8 cards in the between your partnership's hands. If you don't have a fit but your

partner is strong in the suits you are weak in (your hands balance each other), no trump might be a good place to play. Remember that, without a trump, short suits are a

liability, so you need to have balanced hands to play NT, or it could get ugly. A minor fit is your last resort - with game at the 5 level, they are rarely the right place to be.

Note that bidding is structured to favor finding a good suit as soon as possible, and to prefer major suits. Major suit contracts make game at the 4-level, minor suits at

the 5, so this makes sense. No trump suits make game at the 3-level, but are harder to play and require more overall strength. Remember that the idea is to bid out your

hand -- when you have more information to give and any prayer to make game, keep making informative bids. When you no longer have a chance at game, stop bidding.

Bridge Club's Cheat Sheet

based on American Standard at http://www.prairienet.org/bridge/basics.htm and Williams Bridge Club consensus, last rev 1/20/05

Counting Points:Bid Hierarchy:

Aces = 4Voids= 31C, 1D

Kings = 3Singletons= 21H, 1S,

Queens = 2Doubletons = 11NT, 2C,

Jacks = 1(sort of)2D, 2H, . . .

Combined points needed for contracts:

3NT (game in NT): 26

4X (game in major): 26 6X (small slam): 33

5X (game in minor): 29 7X (grand slam): 37

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