Note that bidding is structured to favor finding a good suit as soon as possible, and to prefer major suits Major suit contracts make game at the 4-level, minor suits
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Opening:
with a typical unbalanced hand: < 13 points.........................................PASSNote: if your hand has a very long suit (6+),
check out the "Long Suit" section13 to 20 points
Five card major.....................1 of major
Otherwise.................1 of better minor
Note: If your points are in the higher
end of this range (17+) you may want to signal your partner, perhaps by jump-shifting over his response.21+ points...............................................2 C
Note: you must have a 5+ card suit.
This is called the "strong 2."
with a balanced hand: (no singletons or voids, 1 doubleton max)15 to 17 points....................................1 NT
20 to 22 points....................................2 NT
25 to 27 points....................................3 NT
Otherwise.......................1 of better minor
with a long suit and low points: (6+ cards in a suit, no opening strength) < 13 points, 6 clubs...........................PASS5 to 9 points, 6-card suit (not C)..2 of suit
3 to 9 points, 7-card suit................3 of suit
10 to 12 points, 6+ card suit
...........consider a 1-bid, or open weakResponding
to 1 of a major: < 6 points.......................................................................PASSWith Support
6 to 9 points........................................Raise 1 level
10 to 12 points..................................Raise 2 levels
13+ points...........................Jump-shift, then raise
Without Support
6 to 9 points
4+ card suit............................................1 of suit
Note: only if you can bid "1" of it!
Otherwise...................................................1 NT10-12 points, 4+ card suit................Bid new suit
13+ points, unbalanced..........................Jump-shift
13-15 points, balanced hand...........................2 NT
to 1 of a minor: < 6 points.......................................................................PASSWith a 4+-card major suit
6 to 12 points.............................................1 of major
13+ points.....................................................2 of major
Without 4-card major suit
6 to 9, support for partner............Raise 1 level
6 to 9, no support or good suit..................1 NT
10 to 12, support..............................Raise 2 levels
10 to 12, no support......................Bid new minor
13+, unbalanced........................................Jump-shift
13 to 15, balanced...............................................2 NT
to a weak 2 or 3: (ie, not 2 clubs) < 16 points.....................................................................PASS16+, support...............................consider bidding game
16+, no support...........consider new suit bid or NT
Responding
to 1 no trump: < 8 points.......................................................................PASS8+ points: we use "Jacoby Transfer"
4+ hearts and/or spades......................................2 C
5+ hearts, <4 spades.............................................2 D
5+ spades, <4 hearts.............................................2 H
5+ of minor, no 4+ major......................................2 S
Otherwise (balanced).....................................2 NT10 to 14 points, balanced........................................3 NT
to 2 no trump: < 3 points........................................................................PASS3 to 9 points, balanced.............................................3 NT
3 to 9 points, unbalanced
......................use Jacoby Transfer at the 3-level10+ points.......................................................explore slam
to 2 clubs: ("strong two")We use "steps" for the first response:
0 to 3 points.....................................................................2 D
4 to 6 points.....................................................................2 H
7 to 9 points.......................................................................2 S
10+ points.......................................................................2 NT
The goal of bidding is to discover your partnership's shared strength. To do this, you have to communicate with each other using bidding - that's why we use these rules.
The best place to play is in a major suit (H or S) with a "fit," which means at least 8 cards in the between your partnership's hands. If you don't have a fit but your
partner is strong in the suits you are weak in (your hands balance each other), no trump might be a good place to play. Remember that, without a trump, short suits are a
liability, so you need to have balanced hands to play NT, or it could get ugly. A minor fit is your last resort - with game at the 5 level, they are rarely the right place to be.
Note that bidding is structured to favor finding a good suit as soon as possible, and to prefer major suits. Major suit contracts make game at the 4-level, minor suits at
the 5, so this makes sense. No trump suits make game at the 3-level, but are harder to play and require more overall strength. Remember that the idea is to bid out your
hand -- when you have more information to give and any prayer to make game, keep making informative bids. When you no longer have a chance at game, stop bidding.
Bridge Club's Cheat Sheet
based on American Standard at http://www.prairienet.org/bridge/basics.htm and Williams Bridge Club consensus, last rev 1/20/05