This time: a 2D projection of 3D points Converting from homogeneous coordinates From the 3D coordinates in the camera frame to the 2D image plane via
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Calibration and Projective Geometry 1 CS 4495 Computer Vision - A. Bobick
Aaron Bobick
School of Interactive Computing
CS 4495 Computer Vision
Calibration and
Projective Geometry
(1) Calibration and Projective Geometry 1 CS 4495 Computer Vision - A. BobickAdministrivia
•Problem set 2: •What is the issue with finding the PDF???? or descr.pdf •Today: Really using homogeneous systems to represent projection. And how to do calibration. •Forsyth and Ponce, 1.2 and 1.3 Calibration and Projective Geometry 1 CS 4495 Computer Vision - A. BobickLast time...
Calibration and Projective Geometry 1 CS 4495 Computer Vision - A. BobickWhat is an image?
Figure from US Navy Manual of Basic Optics and Optical Instruments, prepared by Bureau of Naval Personnel. Reprinted by Dover Publications, Inc., 1969. Last time: a function - a 2D pattern of intensity valuesThis time: a 2D projection of 3D points
Calibration and Projective Geometry 1 CS 4495 Computer Vision - A. BobickModeling projection
•The coordinate system •We will use the pin-hole model as an approximation •Put the optical center (Center Of Projection) at the origin •Put the image plane (Projection Plane) in front of the COP •Why? •The camera looks down the negative z axis •we need this if we want right-handed-coordinates Calibration and Projective Geometry 1 CS 4495 Computer Vision - A. BobickModeling projection
•Projection equations •Compute intersection with PP of ray from ( x,y,z) to COP •Derived using similar triangles •We get the projection by throwing out the last coordinate:Distant objects
are smaller Calibration and Projective Geometry 1 CS 4495 Computer Vision - A. Bobick Or... •Assuming a positive focal length, and keeping z the distance: xxufz yyvfz Calibration and Projective Geometry 1 CS 4495 Computer Vision - A. BobickHomogeneous coordinates
•Is this a linear transformation? •No - division by Z is non-linearTrick: add one more coordinate:
homogeneous image (2D) coordinates homogeneous scene (3D) coordinatesConverting from homogeneous coordinates
Homogenous coordinates invariant under scale
Calibration and Projective Geometry 1 CS 4495 Computer Vision - A. BobickPerspective Projection
•Projection is a matrix multiply using homogeneous coordinates:This is known as perspective projection
•The matrix is the projection matrix •The matrix is only defined up to a scaleS. Seitz
,uv 000 0 00 0 010 1 x f y f z fx fy z f x z ,f y z Calibration and Projective Geometry 1 CS 4495 Computer Vision - A. BobickGeometric Camera calibration
Use the camera to tell you things about the world: •Relationship between coordinates in the world and coordinates in the image: geometric camera calibration, see Forsyth and Ponce,1.2 and 1.3. Also, Szeliski section 5.2, 5.3 for references
•Made up of 2 transformations:•From some (arbitrary) world coordinate system to the camera's 3D coordinate system. Extrinisic parameters (camera pose)
•From the 3D coordinates in the camera frame to the 2D image plane via projection. Intrinisic paramters
Calibration and Projective Geometry 1 CS 4495 Computer Vision - A. Bobick