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Android UI DesigniAndroid UI Design

Android UI DesigniiContents

1 Android UI Overview1

1.1 Introduction

1

1.2 Android App Structure and UI patterns

1

1.2.1 Top level view

2

1.2.2 Detail view

3

1.2.3 Action Bar

3

1.3 Standard components

3

1.4 Multiple devices support

7

2 Android UI: Understanding Views10

2.1 Overview

10

2.2 Views

10

2.2.1 TextView component

12

2.2.2 ImageView component

14

2.2.3 Input controls

16

2.3 UI Events and Listeners

22

2.4 UI Development

24

2.5 View and Adapters

27

2.5.1 Handling ListView events

32

2.5.2 Custom Adapter and View Holder pattern

34

2.6 Download the Source Code

37

3 Android UI: Layouts with View Groups and Fragments

38

3.1 Overview

38

3.2 Layout overview

38

3.2.1 LinearLayout

39

3.2.2 TableLayout

44

3.2.3 RelativeLayout

50

3.2.4 FrameLayout

55

3.2.5 GridLayout

55

3.2.6 Layout and multiple screen support

55

Android UI Designiii3.3 Fragments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55

3.3.1 Fragment lifecycle

59

3.3.2 How to use fragments

61

3.3.3 FrameLayout and FragmentManager

64

3.3.4 Fragment Activity communication

64

3.3.5 Inter fragment communication

66

3.3.6 Multiple screen support using fragments

66

3.4 Download the Source Code

71

4 Android UI: Adding Multimedia to an App

72

4.1 Overview

72

4.2 Multimedia API

72

4.2.1 Using Android Camera

74

4.3 Graphics

77

4.4 Drawable

82

4.4.1 Shape drawable

83

4.4.2 State list

88

4.4.3 Nine-patch

91

4.5 Download the Source Code

95

5 Android UI: Themes and Styles96

5.1 Introduction

96

5.2 Style definition

97

5.2.1 Inheritance

97

5.2.2 Style properties

97

5.3 Creating and applying themes

100

5.3.1 Themes and platforms

108

5.4 Conclusion

108

5.5 Download the Source Code

108

6 Android UI: Full Sample App109

6.1 Introduction

109

6.2 App structure

109

6.2.1 Item List with ListView and Object Model

112

6.2.2 Multi-device support and layout considerations

116

6.2.3 Add item user interface layout

118

6.2.4 Tag Color/Priority Spinner

120

6.2.5 Date and Time picker

122

6.2.6 Main Activity

125

6.2.7 Action bar

126

6.3 Styling the app

129

6.4 Conclusion

132

6.5 Download the Source Code

132
Android UI DesignivCopyright( c)Exelixis Media Ltd ., 2014 All rights reserved

Without

limiting the rights under copyright reserved above no part of this publication may be reproduced stored or introduced into a retrieval system or transmitted in any form or by any means electronic mechanical photocopying recording or otherwise without the prior written permission of the copyright owner

Android UI DesignvPreface

Android is an operating system based on the Linux kernel and designed primarily for touchscreen mobile devices such as smart-

phones and tablet computers. Android OS has taken over the world of mobile devices and is growing rapidly the last few years.

Android"s user interface is based on direct manipulation, using touch inputs that loosely correspond to real-world actions, like

swiping, tapping, pinching and reverse pinching to manipulate on-screen objects. The response to user input is designed to be

immediate and provides a fluid touch interface.

In this course, you will get a look at the fundamentals of Android UI design. You will understand user input, views and layouts,

as well as adapters and fragments.

Furthermore, you will learn how to add multimedia to an app and also leverage themes and styles. Of course, all these are tied

up with a sample application, which you will build from scratch.

Android UI DesignviAbout the Author

Francesco Azzola is an electronic engineer, having achieved his degree at the University of Perugia (Italy). He has more than 15

years experience in architecting and developing JEE applications. He worked in the telecom area for several years architecting

VAS service with JEE technology and developing mobile applications. In particular his experience and activities are focused in:

Android softw arede velopment

JEE enterprise application

Multichannel application (W eb,Mobile, V oicechannel)

He designed and implemented a java library for UCP protocol to exchange information with a SMS gateway. He also designed

the Vodafone MAM java library to send and receive SMS. He designed and developed a GSM AT commands library to connect

to a GSM external model, so that an application using this library can send and receive SMS and monitor the GSM modem status.

Francesco developed a SMS/GSM application in JEE, used by some italian mobile companies to support huge SMS/MMS traffic

and to develop value added services. He worked on designing and developing a tool to analyze SIM Card GSM/UMTS in order

to represent its file system in XML format. This tool was developed in Java/JEE technology and it can be used to verify sim card

compliance to the specifications.

He designed and implemented a JEE enterprise application using all JEE technologies for an insurance company. He developed

and implemented a jee library useful to support multichannel application that can be accessed using normal browser, mobile

application (Android and so on) and by Voice (Voice recognition and Text to speech). Francesco has also developed several Android apps some of them are published on Google Play.

He wrote several articles for Java.net regarding JavaFX, JBI (Java Business Integration) and SMS, JavaFX JEE integration using

Spring and also some other articles for italian online magazine.quotesdbs_dbs21.pdfusesText_27