The utility or helper classes are quite popular pattern used by many Java developers in the tutorial we will go over most of them and discuss what kind of events In contrast to Serializable interface, Externalizable delegates to the class the
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Java is one of the most popular and widely used programming language StringBuffer s=new StringBuffer("GeeksforGeeks"); Methods Some of runnable state when that time interval expires or when the event it is Multiplexing: a way to have the UI methods delegate to a number of different The ToggleButton model
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28 mar 2020 · Java buzzwords, An Overview of Java, Data types, Variables and Arrays, operators, expressions geeksforgeek · s org/stringto m/event- handling-in- java 57 25 03 2020 Delegation Event Model, T1 Ch 24 P 769 - 795
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The utility or helper classes are quite popular pattern used by many Java developers in the tutorial we will go over most of them and discuss what kind of events In contrast to Serializable interface, Externalizable delegates to the class the
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String output = s1 concat(s2); // returns “GeeksforGeeks” String word1 = “HeLLo”; Java Uses the Delegation Event Model to handle the events This model
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Advanced javaiAdvanced java
Advanced javaiiContents
1 How to create and destroy objects1
1.1 Introduction
11.2 Instance Construction
11.2.1 Implicit (Generated) Constructor
11.2.2 Constructors without Arguments
11.2.3 Constructors with Arguments
21.2.4 Initialization Blocks
21.2.5 Construction guarantee
31.2.6 Visibility
41.2.7 Garbage collection
41.2.8 Finalizers
51.3 Static initialization
51.4 Construction Patterns
51.4.1 Singleton
61.4.2 Utility/Helper Class
71.4.3 Factory
71.4.4 Dependency Injection
81.5 Download the Source Code
91.6 What"s next
92 Using methods common to all objects10
2.1 Introduction
102.2 Methods equals and hashCode
112.3 Method toString
132.4 Method clone
142.5 Method equals and == operator
152.6 Useful helper classes
152.7 Download the Source Code
162.8 What"s next
16 Advanced javaiii3 How to design Classes and Interfaces173.1 Introduction
173.2 Interfaces
173.3 Marker Interfaces
183.4 Functional interfaces, default and static methods
193.5 Abstract classes
203.6 Immutable classes
203.7 Anonymous classes
213.8 Visibility
223.9 Inheritance
223.10 Multiple inheritance
243.11 Inheritance and composition
253.12 Encapsulation
263.13 Final classes and methods
273.14 Download the Source Code
273.15 What"s next
274 How and when to use Generics28
4.1 Introduction
284.2 Generics and interfaces
284.3 Generics and classes
294.4 Generics and methods
294.5 Limitation of generics
304.6 Generics, wildcards and bounded types
314.7 Generics and type inference
324.8 Generics and annotations
334.9 Accessing generic type parameters
334.10 When to use generics
344.11 Download the Source Code
354.12 What"s next
355 How and when to use Enums and Annotations
365.1 Introduction
365.2 Enums as special classes
365.3 Enums and instance fields
375.4 Enums and interfaces
385.5 Enums and generics
395.6 Convenient Enums methods
395.7 Specialized Collections: EnumSet and EnumMap
40Advanced javaiv5.8 When to use enums. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
5.9 Annotations as special interfaces
415.10 Annotations and retention policy
425.11 Annotations and element types
425.12 Annotations and inheritance
435.13 Repeatable annotations
445.14 Annotation processors
445.15 Annotations and configuration over convention
445.16 When to use annotations
455.17 Download the Source Code
465.18 What"s next
466 How to write methods efficiently47
6.1 Introduction
476.2 Method signatures
476.3 Method body
486.4 Method overloading
486.5 Method overriding
496.6 Inlining
506.7 Recursion
506.8 Method References
506.9 Immutability
516.10 Method Documentation
516.11 Method Parameters and Return Values
536.12 Methods as API entry points
536.13 Download the Source Code
546.14 What"s next
547 General programming guidelines55
7.1 Introduction
557.2 Variable scopes
557.3 Class fields and local variables
557.4 Method arguments and local variables
567.5 Boxing and unboxing
577.6 Interfaces
577.7 Strings
587.8 Naming conventions
597.9 Standard Libraries
607.10 Immutability
607.11 Testing
607.12 Download the Source Code
617.13 What"s next
61Advanced javav8 How and when to use Exceptions62
8.1 Introduction
628.2 Exceptions and when to use them
628.3 Checked and unchecked exceptions
628.4 Using try-with-resources
638.5 Exceptions and lambdas
648.6 Standard Java exceptions
658.7 Defining your own exceptions
658.8 Documenting exceptions
668.9 Exceptions and logging
678.10 Download the Source Code
678.11 What"s next
679 Concurrency best practices68
9.1 Introduction
689.2 Threads and Thread Groups
689.3 Concurrency, Synchronization and Immutability
699.4 Futures, Executors and Thread Pools
709.5 Locks
719.6 Thread Schedulers
739.7 Atomic Operations
739.8 Concurrent Collections
749.9 Explore Java standard library
749.10 Using Synchronization Wisely
759.11 Wait/Notify
759.12 Troubleshooting Concurrency Issues
769.13 Download
769.14 What"s next
7710 Built-in Serialization techniques78
10.1 Introduction
7810.2 Serializable interface
7810.3 Externalizable interface
7910.4 More about Serializable interface
8010.5 Serializability and Remote Method Invocation (RMI)
8110.6 JAXB
8210.7 JSON-P
8310.8 Cost of serialization
8410.9 Beyond Java standard library and specifications
8410.10Download the Source code
8410.11What"s next
84Advanced javavi11 How to use Reflection effectively85
11.1 Introduction
8511.2 Reflection API
8511.3 Accessing generic type parameters
8611.4 Reflection API and visibility
8711.5 Reflection API pitfalls
8711.6 Method Handles
8811.7 Method Argument Names
8811.8 Download the Source Code
8911.9 What"s next
8912 Dynamic languages support90
12.1 Introduction
9012.2 Dynamic Languages Support
9012.3 Scripting API
9012.4 JavaScript on JVM
9112.5 Groovy on JVM
9112.6 Ruby on JVM
9312.7 Python on JVM
9312.8 Using Scripting API
9412.9 Download Code
9412.10What"s next
9513 Java Compiler API96
13.1 Introduction
9613.2 Java Compiler API
9613.3 Annotation Processors
9813.4 Element Scanners
9813.5 Java Compiler Tree API
10113.6 Download
10213.7 What"s next
10214 Java Annotation Processors103
14.1 Introduction
10314.2 When to Use Annotation Processors
10314.3 Annotation Processing Under the Hood
10314.4 Writing Your Own Annotation Processor
10414.5 Running Annotation Processors
10714.6 Download the source code
10814.7 What"s next
108Advanced javavii15 Java Agents109
15.1 Introduction
10915.2 Java Agent Basics
10915.3 Java Agent and Instrumentation
11015.4 Writing Your First Java Agent
11015.5 Running Java Agents
11215.6 Download the source code
11315.7 What"s next
113Advanced javaviiiCopyright( c)Exelixis Media P .C., 2015 All rights reserved
Without
limiting the rights under copyright reserved above no part of this publication may be reproduced stored or introduced into a retrieval system or transmitted in any form or by any means electronic mechanical photocopying recording or otherwise without the prior written permission of the copyright ownerAdvanced javaixPreface
Learning the basics of Java is easy. But really delving into the language and studying its more advanced concepts and nuances
is what will make you a great Java developer. The web is abundant with "soft", "cheap", "low end" Java tutorials, but what it is
missing is material to really take you to the next level.This book is designed to help you make the most effective use of Java. It discusses advanced topics, including object creation,
concurrency, serialization, reflection and many more. It will guide you through your journey to Java mastery!
Advanced javaxAbout the Author
Andriy completed his Master Degree in Computer Science at Zhitomir Institute of Engineering and Technologies, Ukraine. For
the last fifteen years he has been working as the Consultant/Software Developer/Senior Software Developer/Team Lead for a
many successful projects including several huge software systems for customers from North America and Europe.
Through his career Andriy has gained a great experience in enterprise architecture, web development (ASP.NET, Java Server
Faces, Play Framework), software development practices (test-driven development, continious integration) and software plat-
forms (Sun JEE, Microsoft .NET), object-oriented analysis and design, development of the rich user interfaces (MFC, Swing,
Windows Forms/WPF), relational database management systems (MySQL, SQL Server, PostgreSQL, Oracle), NoSQL solutions
(MongoDB, Redis) and operating systems (Linux/Windows).Andriy has a great experience in development of distributed (multi-tier) software systems, multi-threaded applications, desktop
applications, service-oriented architecture and rich Internet applications. Since 2006 he is actively working primarily with JEE /
JSE platforms.
As a professional he is always open to continuous learning and self-improvement to be more productive in the job he is really
passioned about.Advanced java1 / 113Chapter 1
How to create and destroy objects
1.1Intr oduction
Java programming language, originated in Sun Microsystems and released back in 1995, is one of the most widely used pro-
gramming languages in the world, according toTIOBE Programming Community Inde x
. Java is a general-purpose programminglanguage. It is attractive to software developers primarily due to its powerful library and runtime, simple syntax, rich set of sup-
ported platforms (Write Once, Run Anywhere - WORA) and awesome community.In this tutorial we are going to cover advanced Java concepts, assuming that our readers already have some basic knowledge of
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