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© 2020 ReferencePoint Press, Inc.
Printed in the United States
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www.ReferencePointPress.comALL RIGHTS RESERVED.
No part of this work covered by the copyright hereon may be reproduced or used in any form or by anymeansgraphic, electronic, or mechanical, including photocopying, recording, taping, web distribution,
or information storage retrieval systemswithout the written permission of the publisher. LIBRARY OF CONGRESS CATALOGING-IN-PUBLICATION DATAName: Kitts, W.L., author.
Title: Careers in Animation and Comics/by W.L. Kitts. Description: San Diego, CA: ReferencePoint Press, Inc., 2020. | Series: Careers for Creative People | Includes bibliographical references and index. | Audience: Grades 9 to 12. | Identiers: LCCN 2018058353 (print) | LCCN 2018060581 (ebook) | ISBN9781682826768 (eBook) | ISBN 9781682826751 (hardback)
Subjects: LCSH: Animated lms - Vocational guidance - Juvenile literature. | Animators - Juvenile literature. | Computer animation - Vocational guidance - Juvenile literature. | Comic books, strips, etc. - Vocational guidance - Juvenile literature. Classication: LCC NC1765 (ebook) | LCC NC1765 .K58 2020 (print) | DDC741.5023 - dc23
LC record available at https://lccn.loc.gov/2018058353Introduction: Growth Faster than a
Speeding Bullet 4
Video Game Animator 8
Web Animator 17
Producer of Animated Videos 26
Storyboard Artist 33
Visual Effects Animator 41
Comic Book Writer 49
Comic Book Artist 56
Graphic Novelist 64
Interview with a Comic Book
Writer and Artist 71
Other Jobs in Animation and Comics 74
Index 75
Picture Credits 80
About the Author 80
Contents
8Video Game Animator
What Does a Video Game Animator Do?
The life cycle of a video game, from creation to launch, can be any- where from three months for a simple mobile game to three years for a full-featured oneand it all starts with an idea. Game design- ers and developers take that idea and plan the storyline, characters, and the interactive elements. Program- mers and artists create the game's code, and concept artists design the game's look along with the characters and backgrounds. And then the ani- mators take over.Tony Ravo is a video game char-
acter animator who has been creating characters for games such asAssas-
sin's Creed andMarvel Super Hero
Squad since 1996. He spoke about his career on the Game Industry CareerGuide website:
Being an animator is a cross
between Dr. Frankenstein and an actor. We basically have to animatewhich literally meansgive life" tostatic drawings
or [three-dimensional] charac- ter models. That's the Dr. Fran- kenstein part. The actor part is not just moving them around,At a Glance
Video Game Animator
Minimum Educational
Requirements
Bachelor's degree preferred
Personal Qualities
Advanced drawing, digital,
and storytelling skills; attention to detail; communication, time- management, organizational, and problem-solving skillsWorking Conditions
In an of? ce or from home,
dealing with tight deadlines and high pressureSalary Range
About $40,000 to more than
$123,000*Number of Jobs
Almost 74,000 as of 2016*
Future Job Outlook
Growth of 8 percent through
2026**Includes multimedia artists and animators 9 but giving them personality and purpose so the player cares about the character no matter how large they are on the screen. Animators collaborate with other artists, including modelers, texture artists, and motion-capture artists. First, the modelers build three-dimensional (3-D) digital frameworks, or skeletons, for the characters, objects, and scenes. This is called rigging. Then, along with texture artists, they do skinningdigitally wrapping the skeletons with two-dimensional textures like skin, fur, and other simulated textures. Finally, using specialized software, the anima- tors bring the skeletons to life through movement, attitude, and behavior. By manipulating light, texture, and color, they also pro- duce depth, which enhances the sense of realism. Sometimes animators are helped by motion-capture artists, who record the movements of real people or animals. Viewing these recordings can help an animator understand how muscles move, for exam- ple, and create more authentic-looking characters. This part of the animation process can be time-consuming, so animators often create a library of animations that can be reused for each charac- ter or object to save time. According to Steve Bowler, the lead designer at Phosphor Games and an animator since the mid-1990s, one of the biggest misconceptions about creating video games is that it's all fun and games." In an interview on the