It is the online community which makes developing for the machine 'fun' - though I use that 6502-variant processor, we need an assembler that knows how to
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It is the online community which makes developing for the machine 'fun' - though I use that 6502-variant processor, we need an assembler that knows how to
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Atari 2600 Programming for Newbies
This is the printed version of the Atari 2600 programming tutorials by Andrew Davie that he originally posted on the AtariAge forums between May 2003 and April 2012Edited by Dion Olsthoorn April 2018
AtariAge
2018ii
Table of Contents
Session 1: Start Here ................................................................................ 5
Session 2: Television Display Basics ............................................... 11 Session 3: The TIA and 6502 ............................................................. 17Session 4: The TIA .................................................................................. 19
Session 5: Memory Architecture ...................................................... 25 Sessions 6 & 7: The TV and our Kernel .......................................... 29 Session 8: Our First Kernel ................................................................. 33 Session 9: 6502 and DASM Assembling the basics ................ 41Session 10: Orgasm ............................................................................... 49
Session 11: Colorful colors ................................................................. 55 Session 12: Initialization ..................................................................... 61 Session 13: Playfield Basics ................................................................ 67 Session 14: Playfield Weirdness ....................................................... 77 Session 15: Playfield Continued ....................................................... 79 Session 16: Letting the Assembler Do the Work ........................ 89 Session 17: Asymmetrical Playfields Part 1 ............................. 97 Session 18: Asymmetrical Playfields Part 2 ........................... 103 Session 19: Addressing Modes ........................................................ 105 Session 20: Asymmetrical Playfields Part 3 ........................... 111Session 21: Sprites ............................................................................... 121
Session 22: Sprites, Horizontal Positioning ............................... 127 Session 23: Moving Sprites Vertically .......................................... 137 Session 24: Some Nice Code ............................................................. 149 Session 25: Advanced Timeslicing................................................. 153 Appendix A: 6502 Opcodes .............................................................. 157 5