Programming model of the 6502 CPU, CPU Register, Zero page We will talk about pseudo opcodes later 0600 1/2 volt and 2 volts are illegal, and result in
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Programming model of the 6502 CPU, CPU Register, Zero page We will talk about pseudo opcodes later 0600 1/2 volt and 2 volts are illegal, and result in
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This book is an independent production of Ing. W. HOFACKER GMBH International. It is published as a service to all ATARI personal computer users worldwide. All rights reserved. No part of this book may be reproduced by any means without the express written permission of the publisher.
Example
programs are for personal use only. Every reasonable effort has been made to ensure accuracy throughout this book, but neither the author or publisher can assume responsibility for any errors or omissions. No liability is assumed for any direct, or indirect, damages resulting from the use of information contained herein. FirstEdition
First Printing
October 1982 in the Federal Republic of Germany
© Copyright 1982 by Winfried Hofacker
ISBN 3-92 1682-97-5
Reference is made to ATARI throughout this book. ATARI is a trademark of ATARI Inc., a division of Warner Communications Company.Publisher:
lng, W: HOFACKER GmbH, Tegernseerstr, 18, D-8150 Holzkirchen, W.-GermanyUS-Distributor:
ELCOMP Publishing, Inc., 53 Redrock Lane, Pomona CA 91766PREFACE
ATARI Assembly Language Programming
Learning
by usingFew features
of a home computer confuse the novice computer owner more than software. Many of these new owners have studied the system manuals, they have possibly read articles or even books on microcomputers. Many of them already pro grammed their ATARI computer in BASIC, FORTH, PILOT or another high level language. After a while, they will find out that the language used is too slow for their needs (animation, sound, graphics, to name just a few applications). They also want to know more about the internal things happening in the computer.They are
most likely aware of the ubiquitous O's and 1's that control the computer. But how do those ubiquitous digits relate to the information displayed on the screen and to the language of the computer. How can they be put to work? The subject of this book is to teach you how to program your ATARI computer in 6502 machine language. You may use a machine language monitor (like ATMONA-1, Monkey Wrench, the Debugger from the ATARI Editor/Assemblercartridge or the built in monitor from KDOS), to enter and start the programs listed in this book. Later on we will find out that itis too cumbersom to do the assembly by hand. We than use an assembler for our programs and we will learn how to call machine language subroutines fromBASIC.
TABLE OF CONTENTS
Monitor, address, program counter, statements ............ 001 PRTBYT-Routine .................................. 005PART 2
Programming model
of the 6502 CPU, CPU Register, Zero page addressing, absolute addressing .............. 007PART 3
Programs
with branchesPositive and negative numbers
Relative addressing, Comparisons
............... ' ....... 015 PART4 How to use subroutines .............................. 021 Saving the contents of registers ........................ 022 Exchange of data between main program and subroutine .... 023 Indirect jumps ..................................... 024PART 5
Indexed addressing ..
............................... 025 Transfer of data within memory ....................•.. 029 PART6 Input of text, logic flow chart ......................... 031Differences between the AT A R I Editor/Assembler
Cartridge and
AT AS-l and A TMAS-. . . . . . . . . . . . . . . . .. 037PART 7
Input of a hexadecimal number
Input of a decimal number
Multiplication by 10 ................................ 041 PART8 Pseudo commands and address calculations ............... 047 PART9Stack operation, execution time1md indirect jump
to subroutine ...................................... 053PART 10
Comparison of equivalent BAS IC and machine language programs ......................................... 057Machine code examples
Prints
one row of character C ......................... 059 A screen fu II of characters. . . . . . . . . . . . . . . . . . . . . . . . . . .. 060 Setting the color registers ............................ 063Relocator
for the AT A R I . . . . . . . . . . . . . . . . . . . . . . . . . . .. 065 Reverse video ..................................... 071 ASC II output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 073RANDOM
Number Generator ......................... 075
Accessing Machine Language Programs from BASIC ........ 079INTRODUCTION TO NUMBER SYSTEMS
CHAPTER
ANumber systems
................................... 081 Binary numbers .................................... 082Hexadecimal
numbers ............................... 085Hexadecimal
to decimal conversion ..................... 090CHAPTER
B Digital concepts -Logic in programming and computer hardware. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 093Logic operations and logic gates ................... :. .. 095