1 Covariant Derivatives and Vision Todor Georgiev Adobe Photoshop Presentation at ECCV 2006 The covariant derivative is a rigorous mathematical tool
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1
Covariant Derivatives and Vision
Todor Georgiev
Adobe Photoshop
Presentation at ECCV 2006
2Original
3Selection to clone
4Poisson cloning from dark area
5Selection to clone
6Poisson cloning from illuminated area
7Poisson
cloningCovariant
cloning (see next) 8Poisson cloning can be viewed as an
approximation to covariant cloning.Outline of our theory:
9 10Thanks to Jan Koenderink
11 •The image is just a record of pixel values. •We do not see pixel values directly. •What we see is an illusiongenerated from the above record through internal adaptation.We can not compare pixels.
Retina / Cortex Adaptation
12Models of Image Space:
13 •A pair (location, intensity) •Multiple copies of the intensity line. •We can compare intensities. The image is a function that specifies an intensity at each point. (1) Cartesian Product 14 •Two spaces and a mapping (vertical projection)Total space E
Base space B
•Fiber is the set of points that map to a single point. We will use vector bundles, where fibers are vector spaces. (2) Fiber Bundle 15 •Mapping from base B to total space ESections
replace functions •We can not compare intensities. Horizontal projection is not defined. We have forgotten it. •Perceptually correct model of the imageImage = graph of a section
Section in a Fiber Bundle
16Derivatives in a Fiber Bundle
Definition:
Derivative is a mapping from one section to
another that satisfies the Leibniz rule relative to multiplication by functions:In the Cartesian product space this definition is
equivalent to the conventional derivative. 17 If we express a section as a linear combination of some basis sections then the derivative will be:Derivatives in a Fiber Bundle
18Derivatives in a Fiber Bundle
If we represent the section in terms of the functions that define it in a given basis (not writing the basis vectors), the last equation can be written as:The functions are called "color channels" in
Photoshop, and D is called "Covariant Derivative".It corresponds to the derivative in the Cartesian
product model. 19 The covariant derivativeis a rigorous mathematical tool for perceptual pixel comparison in the fiber bundle model of image space. It replaces the conventional derivative of the Cartesian product model as: 20 21- Reconstructing images with the covariant Laplace equation based on adaptation vector field, A. - Reconstructing surfaces based on gradient field. Recent work by R. Raskar et. al. Covariant Laplace should produce better results than Poisson.
How can we know A?
It can be extracted based on the idea of covariantly constant section, next: 22Assume perceived gradient of image g(x, y) is zero.
This means complete adaptation:
Substitute in covariant Laplace:
Covariant
cloningPoisson equation
23Poisson
cloningCovariant
cloning 24PoissonCovariant
25Detailed Example:
26Original Damaged Area
27Laplace
28Poisson
29Laplace
30Inpainting
Thanks to Guillermo Sapiro and Kedar Patwardhan
31Poisson
32Covariant
33Inpainting
Thanks to Guillermo Sapiro and Kedar Patwardhan
34Structure and Texture Inpainting
Bertalmio - Vese - Sapiro - Osher
35Covariant Inpainting
36Day 37
Night 38
Covariant cloning from day
39Poisson cloning from day
40Thanks to R. Raskar and J. YuCloning from night to day 41
Gradient Domain HDR CompressionChanging the lighting conditions. The visual system is robust. It compensates for the changes in illumination by adaptation vector field A:
Simplest energy invariant to those transforms is:
42Gradient Domain HDR CompressionEuler-Lagrange equation for the above energy: Exactly reproduces the result of the Fattal-Lischinski-
Werman paper. They assume log; we derive log.
Any good visual system needs to be logarithmic!
43Conclusion:The covariant (adapted) derivative provides a way to perform perceptual image processing according to how we see images as opposed to - how images are recorded by the camera. Useful for Poisson editing, inpainting or any PDE,
HDR compression, surface reconstruction from
gradients, night/day cloning, graph cuts, bilateral and trilateral filters in terms of jet bundles, and practically any perceptual image editing. 44Bilateral interpreted in 3D image spaceThe image is a distribution in 3D: or -perceptual? Integrate the following 3D filter expression over z and evaluate it on the original surface. Result: (1)
Appendix:
45(1)