File Sales java contains a Java program that prompts for and reads in the sales for each of 5 salespeople in a company Do not modify the array—just make the information for salesperson 1 reside in array After the results have been
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Chapter 7: Arrays 119
Chapter 7: Arrays
Lab Exercises
Topics Lab Exercises
One-Dimensional Arrays Tracking Sales
Grading Quizzes
Reversing an Array
Adding To and Removing From an Integer List
Arrays of Objects A Shopping Cart
Command Line Arguments Averaging Numbers
Variable Length Parameter Lists Exploring Variable Length Parameter ListsTwo-Dimensional Arrays Magic Squares
ArrayList Class A Shopping Cart Using the ArrayList ClassPolygons & Polylines A Polygon Person
Arrays & GUIs An Array of Radio Buttons
Mouse Events Drawing Circles with Mouse ClicksMoving Circles with the Mouse
Key Events Moving a Stick Figure
120 Chapter 7: Arrays
Tracking Sales
File Sales.java contains a Java program that prompts for and reads in the sales for each of 5 salespeople in a company. It then
prints out the id and amount of sales for each salesperson and the total sales. Study the code, then compile and run the
program to see how it works. Now modify the program as follows:1. Compute and print the average sale. (You can compute this directly from the total; no loop is necessary.)
2. Find and print the maximum sale. Print both the id of the salesperson with the max sale and the amount of the sale, e.g.,
"Salesperson 3 had the highest sale with $4500." Note that you don't need another loop for this; you can do it in the same
loop where the values are read and the sum is computed.3. Do the same for the minimum sale.
4. After the list, sum, average, max and min have been printed, ask the user to enter a value. Then print the id of each
salesperson who exceeded that amount, and the amount of their sales. Also print the total number of salespeople whose
sales exceeded the value entered.5. The salespeople are objecting to having an id of 0 - no one wants that designation. Modify your program so that the ids
run from 1-5 instead of 0-4. Do not modify the array - just make the information for salesperson 1 reside in array
location 0, and so on.6. Instead of always reading in 5 sales amounts, at the beginning ask the user for the number of sales people and then create
an array that is just the right size. The program can then proceed as before. // Sales.java // Reads in and stores sales for each of 5 salespeople. Displays // sales entered by salesperson id and total sales for all salespeople. import java.util.Scanner; public class Sales public static void main(String[] args) final int SALESPEOPLE = 5; int[] sales = new int[SALESPEOPLE]; int sum;Scanner scan = new Scanner(System.in);
for (int i=0; iChapter 7: Arrays 121
Grading Quizzes
Write a program that grades arithmetic quizzes as follows:1. Ask the user how many questions are in the quiz.
2. Ask the user to enter the key (that is, the correct answers). There should be one answer for each question in the quiz, and
each answer should be an integer. They can be entered on a single line, e.g., 34 7 13 100 81 3 9 10 321 12 might be
the key for a 10-question quiz. You will need to store the key in an array.3. Ask the user to enter the answers for the quiz to be graded. As for the key, these can be entered on a single line. Again
there needs to be one for each question. Note that these answers do not need to be stored; each answer can simply be
compared to the key as it is entered.4. When the user has entered all of the answers to be graded, print the number correct and the percent correct.
When this works, add a loop so that the user can grade any number of quizzes with a single key. After the results have been
printed for each quiz, ask "Grade another quiz? (y/n)."122 Chapter 7: Arrays
Reversing an Array
Write a program that prompts the user for an integer, then asks the user to enter that many values. Store these values in an
array and print the array. Then reverse the array elements so that the first element becomes the last element, the second
element becomes the second to last element, and so on, with the old last element now first. Do not just reverse the order in
which they are printed; actually change the way they are stored in the array. Do not create a second array; just rearrange the
elements within the array you have. (Hint: Swap elements that need to change places.) When the elements have been
reversed, print the array again.Chapter 7: Arrays 123
Adding To and Removing From an Integer List
File IntegerList.java contains a Java class representing a list of integers. The following public methods are provided:
IntegerList(int size) - creates a new list of size elements. Elements are initialized to 0. void randomize() - fills the list with random integers between 1 and 100, inclusive. void print() - prints the array elements and indicesFile IntegerListTest.java contains a Java program that provides menu-driven testing for the IntegerList class. Copy both files
to your directory, and compile and run IntegerListTest to see how it works.It is often necessary to add items to or remove items from a list. When the list is stored in an array, one way to do this is to
create a new array of the appropriate size each time the number of elements changes, and copy the values over from the old
array. However, this is rather inefficient. A more common strategy is to choose an initial size for the array and add elements
until it is full, then double its size and continue adding elements until it is full, and so on. (It is also possible to decrease the
size of the array if it falls under, say, half full, but we won't do that in this exercise.) The CDCollection class in Listing 7.8 of
the text uses this strategy - it keeps track of the current size of the array and the number of elements already stored in it, and
method addCD calls increaseSize if the array is full. Study that example.1. Add this capability to the IntegerList class. You will need to add an increaseSize method plus instance variables to hold
the current number of integers in the list and the current size of the array. Since you do not have any way to add elements
to the list, you won't need to call increaseSize yet.2. Add a method void addElement(int newVal) to the IntegerList class that adds an element to the list. At the beginning of
addElement, check to see if the array is full. If so, call increaseSize before you do anything else. Add an option to the menu in IntegerListTest to test your new method.3. Add a method void removeFirst(int newVal) to the IntegerList class that removes the first occurrence of a value from the
list. If the value does not appear in the list, it should do nothing (but it's not an error). Removing an item should not
change the size of the array, but note that the array values do need to remain contiguous, so when you remove a value
you will have to shift everything after it down to fill up its space. Also remember to decrement the variable that keeps
track of the number of elements. Add an option to the menu in IntegerListTest to test your new method.4. Add a method removeAll(int newVal) to the IntegerList class that removes all occurrences of a value from the list. If the
value does not appear in the list, it should do nothing (but it's not an error). Add an option to the menu in IntegerListTest to test your new method. // IntegerList.java // Define an IntegerList class with methods to create & fill // a list of integers. public class IntegerList int[] list; //values in the list //create a list of the given size public IntegerList(int size)124 Chapter 7: Arrays
list = new int[size]; //fill array with integers between 1 and 100, inclusive public void randomize() for (int i=0; iChapter 7: Arrays 125 int loc; switch(choice) { case 0: System.out.println("Bye!"); break; case 1: System.out.println("How big should the list be?"); int size = scan.nextInt(); list = new IntegerList(size); list.randomize(); break; case 2: list.print(); break; default: System.out.println("Sorry, invalid choice"); } } //---------------------------- // Print the user's choices //---------------------------- public static void printMenu() { System.out.println("\n Menu "); System.out.println(" ===="); System.out.println("0: Quit"); System.out.println("1: Create a new list (** do this first!! **)");
System.out.println("2: Print the list"); System.out.print("\nEnter your choice: "); } }126 Chapter 7: Arrays
A Shopping Cart
In this exercise you will complete a class that implements a shopping cart as an array of items. The file Item.java contains the
definition of a class named Item that models an item one would purchase. An item has a name, price, and quantity (the
quantity purchased). The file ShoppingCart.java implements the shopping cart as an array of Item objects.
1. Complete the ShoppingCart class by doing the following:
a. Declare an instance variable cart to be an array of Items and instantiate cart in the constructor to be an array holding
capacity Items.b. Fill in the code for the increaseSize method. Your code should be similar to that in Listing 7.8 of the text but instead
of doubling the size just increase it by 3 elements.c. Fill in the code for the addToCart method. This method should add the item to the cart and update the totalPrice
instance variable (note this variable takes into account the quantity). d. Compile your class.2. Write a program that simulates shopping. The program should have a loop that continues as long as the user wants to
shop. Each time through the loop read in the name, price, and quantity of the item the user wants to add to the cart. After
adding an item to the cart, the cart contents should be printed. After the loop print a "Please pay ..." message with the
total price of the items in the cart. // Item.java // Represents an item in a shopping cart. import java.text.NumberFormat; public class Item private String name; private double price; private int quantity; // Create a new item with the given attributes. public Item (String itemName, double itemPrice, int numPurchased) name = itemName; price = itemPrice; quantity = numPurchased; // Return a string with the information about the item public String toString () NumberFormat fmt = NumberFormat.getCurrencyInstance(); return (name + "\t" + fmt.format(price) + "\t" + quantity + "\t" + fmt.format(price*quantity)); // Returns the unit price of the itemChapter 7: Arrays 127 public double getPrice() { return price; } // ------------------------------------------------- // Returns the name of the item // ------------------------------------------------- public String getName() { return name; } // ------------------------------------------------- // Returns the quantity of the item // ------------------------------------------------- public int getQuantity() { return quantity; } } // *********************************************************************
* // ShoppingCart.java // // Represents a shopping cart as an array of items // *********************************************************************
* import java.text.NumberFormat; public class ShoppingCart { private int itemCount; // total number of items in the cart private double totalPrice; // total price of items in the cart private int capacity; // current cart capacity // ----------------------------------------------------------- // Creates an empty shopping cart with a capacity of 5 items. // ----------------------------------------------------------- public ShoppingCart() { capacity = 5; itemCount = 0; totalPrice = 0.0; } // ------------------------------------------------------- // Adds an item to the shopping cart. // ------------------------------------------------------- public void addToCart(String itemName, double price, int quantity)
{ } // ------------------------------------------------------- // Returns the contents of the cart together with // summary information.
128 Chapter 7: Arrays
public String toString() NumberFormat fmt = NumberFormat.getCurrencyInstance();String contents = "\nShopping Cart\n";
contents += "\nItem\t\tUnit Price\tQuantity\tTotal\n"; for (int i = 0; i < itemCount; i++) contents += cart[i].toString() + "\n"; contents += "\nTotal Price: " + fmt.format(totalPrice); contents += "\n"; return contents; // Increases the capacity of the shopping cart by 3 private void increaseSize()Chapter 7: Arrays 129
Averaging Numbers
As discussed in Section 7.4 of the text book, when you run a Java program called Foo, anything typed on the command line
after "java Foo" is passed to the main method in the args parameter as an array of strings.1. Write a program Average.java that just prints the strings that it is given at the command line, one per line. If nothing
is given at the command line, print "No arguments".2. Modify your program so that it assumes the arguments given at the command line are integers. If there are no
arguments, print a message. If there is at least one argument, compute and print the average of the arguments. Note
that you will need to use the parseInt method of the Integer class to extract integer values from the strings that are
passed in. If any non-integer values are passed in, your program will produce an error, which is unavoidable at this
point.3. Test your program thoroughly using different numbers of command line arguments.
130 Chapter 7: Arrays
Exploring Variable Length Parameter Lists
The file Parameters.java contains a program to test the variable length method average from Section 7.5 of the text. Note
that average must be a static method since it is called from the static method main.1. Compile and run the program. You must use the -source 1.5 option in your compile command.
2. Add a call to find the average of a single integer, say 13. Print the result of the call.
3. Add a call with an empty parameter list and print the result. Is the behavior what you expected?
4. Add an interactive part to the program. Ask the user to enter a sequence of at most 20 nonnegative integers. Your
program should have a loop that reads the integers into an array and stops when a negative is entered (the negative
number should not be stored). Invoke the average method to find the average of the integers in the array (send the
array as the parameter). Does this work?5. Add a method minimum that takes a variable number of integer parameters and returns the minimum of the
parameters. Invoke your method on each of the parameter lists used for the average function. // Parameters.java // Illustrates the concept of a variable parameter list. import java.util.Scanner; public class Parameters // Calls the average and minimum methods with // different numbers of parameters. public static void main(String[] args) double mean1, mean2; mean1 = average(42, 69, 37); mean2 = average(35, 43, 93, 23, 40, 21, 75);System.out.println ("mean1 = " + mean1);
System.out.println ("mean2 = " + mean2);
// Returns the average of its parameters. public static double average (int ... list) double result = 0.0; if (list.length != 0) int sum = 0; for (int num: list) sum += num; result = (double)sum / list.length; return result;Chapter 7: Arrays 131
Magic Squares
One interesting application of two-dimensional arrays is magic squares. A magic square is a square matrix in which the sum
of every row, every column, and both diagonals is the same. Magic squares have been studied for many years, and there are
some particularly famous magic squares. In this exercise you will write code to determine whether a square is magic.
File Square.java contains the shell for a class that represents a square matrix. It contains headers for a constructor that gives
the size of the square and methods to read values into the square, print the square, find the sum of a given row, find the sum
of a given column, find the sum of the main (or other) diagonal, and determine whether the square is magic. The read method
is given for you; you will need to write the others. Note that the read method takes a Scanner object as a parameter.
File SquareTest.java contains the shell for a program that reads input for squares from a file named magicData and tells
whether each is a magic square. Following the comments, fill in the remaining code. Note that the main method reads the
size of a square, then after constructing the square of that size, it calls the readSquare method to read the square in. The
readSquare method must be sent the Scanner object as a parameter.You should find that the first, second, and third squares in the input are magic, and that the rest (fourth through seventh) are
not. Note that the -1 at the bottom tells the test program to stop reading. // Square.java // Define a Square class with methods to create and read in // info for a square matrix and to compute the sum of a row, // a col, either diagonal, and whether it is magic. import java.util.Scanner; public class Square int[][] square; //create new square of given size public Square(int size) //return the sum of the values in the given row public int sumRow(int row) //return the sum of the values in the given column public int sumCol(int col)132 Chapter 7: Arrays
//return the sum of the values in the main diagonal public int sumMainDiag() //return the sum of the values in the other ("reverse") diagonal public int sumOtherDiag() //return true if the square is magic (all rows, cols, and diags hav e //same sum), false otherwise public boolean magic() //read info into the square from the standard input. public void readSquare(Scanner scan) for (int row = 0; row < square.length; row++) for (int col = 0; col < square.length; col ++) square[row][col] = scan.nextInt(); //print the contents of the square, neatly formatted public void printSquare()Chapter 7: Arrays 133 // **************************************************************** // SquareTest.java // // Uses the Square class to read in square data and tell if // each square is magic. // // **************************************************************** import java.util.Scanner; public class SquareTest { public static void main(String[] args) throws IOException {
Scanner scan = new Scanner(new File("magicData")); int count = 1; //count which square we're on int size = scan.nextInt(); //size of next square //Expecting -1 at bottom of input file while (size != -1) //create a new Square of the given size //call its read method to read the values of the square System.out.println("\n******** Square " + count + " ********"); //print the square //print the sums of its rows //print the sums of its columns //print the sum of the main diagonal //print the sum of the other diagonal //determine and print whether it is a magic square //get size of next square size = scan.nextInt();134 Chapter 7: Arrays
magicData 38 1 6
3 5 7
4 9 2
730 39 48 1 10 19 28
38 47 7 9 18 27 29
46 6 8 17 26 35 37
5 14 16 25 34 36 45
13 15 24 33 42 44 4
21 23 32 41 43 3 12
22 31 40 49 2 11 20
448 9 6 39
27 18 21 36
15 30 33 24
12 45 42 3
36 2 7
1 5 3
2 9 4
43 16 2 13
6 9 7 12
10 5 11 8
15 4 14 1
517 24 15 8 1
23 5 16 14 7
4 6 22 13 20
10 12 3 21 19
11 18 9 2 25
730 39 48 1 10 28 19
38 47 7 9 18 29 27
46 6 8 17 26 37 35
5 14 16 25 34 45 36
13 15 24 33 42 4 44
21 23 32 41 43 12 3
22 31 40 49 2 20 11
-1Chapter 7: Arrays 135
A Shopping Cart Using the ArrayList Class
In this exercise you will implement a shopping cart using the ArrayList class. The file Item.java contains the definition of a
class named Item that models an item one would purchase (this class was used in an earlier lab). An item has a name, price,
and quantity (the quantity purchased). The file Shop.java is an incomplete program that models shopping.
1. Complete Shop.java as follows:
a. Declare and instantiate a variable cart to be an empty ArrayList.b. Fill in the statements in the loop to add an item to the cart and to print the cart contents (using the default toString in
the ArrayList class). Comments in the code indicate where these statements go. c. Compile your program and run it.2. You should have observed two problems with using the default printing for the cart object: the output doesn't look very
good and the total price of the goods in the cart is not computed or printed. Modify the program to correct these
problems by replacing the print statement with a loop that does the following: a. gets each item from the cart and prints the itemb. computes the total price of the items in the cart (you need to use the getPrice and getQuantity methods of the Item
class). The total price should be printed after the loop.3. Compile and run your program.
// Shop.java // Uses the Item class to create items and add them to a shopping // cart stored in an ArrayList. import java.util.ArrayList; import java.util.Scanner; public class Shop public static void main (String[] args)ArrayList- cart = new ArrayList();
Item item;
String itemName;
double itemPrice; int quantity;Scanner scan = new Scanner(System.in);
String keepShopping = "y";
do System.out.print ("Enter the name of the item: "); itemName = scan.nextLine();System.out.print ("Enter the unit price: ");
itemPrice = scan.nextDouble();System.out.print ("Enter the quantity: ");
quantity = scan.nextInt(); // *** create a new item and add it to the cart136 Chapter 7: Arrays
// *** print the contents of the cart object using printlnSystem.out.print ("Continue shopping (y/n)? ");
keepShopping = scan.nextLine(); while (keepShopping.equals("y"));Chapter 7: Arrays 137
A Polygon Person
A polygon is a multisided closed figure; a polyline is a line with an arbitrary number of segments. Both polygons and
polylines are defined by a set of points, and Java provides graphics methods for both that are based on arrays. Read section
7.8 in the text and study the Rocket example in Listing 7.16 & 7.17.
Files DrawPerson.java and DrawPersonPanel.java contain a program that draws a blue shirt. Copy the programs to your
directory, compile DrawPerson.java, and run it to see what it does. Now modify it as follows: