Principles to Traditional Animation applied to 3D computer animation Tricks to Animating Characters with a Computer Page 4 Animation Theory Learn from
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Animation Basics
!Science of animation (Why does it work?) n 䇾persistence of vision䇿 on the retina? n Desire of the brain to make sense (Gestalt theory)
!(Old) Technology of animation n Flipbook, Thaumatrope, Zoetrope n Rotoscope n Multiplane camera (for cel animation)Animation Basics
!Psychology of animation: Tells a Story n Have an intro, a peak, a punch-line !Animation quality depends (still) on n Rate of image display n Amount of difference between images n Position of changing imagesComputer Animation
!What do you need for a great animation: n Study Walt Disney n Computing power !Principles to Traditional Animation applied to 3D computer animation !Tricks to Animating Characters with aComputer
Animation Theory
!Learn from Walt n Identify major events by keyframes and let software do the 䇾tweening䇿 n Animate thoughts, ideas, intentions, not mechanical movements!n Do not animate what is irrelevant n Ease-in and ease-out follows the physics of motion n Overshooting a resting point
reflect the kinetic energy of motionn Create anticipation with setup, action, follow-through n Stretching and Squashing n Exaggeration provides accent of an action n Develop character appeal
!Animate camera !Animate light source