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[PDF] Advanced Java Programming

Advanced javaiAdvanced java

Advanced javaiiContents

1 How to create and destroy objects1

1.1 Introduction

1

1.2 Instance Construction

1

1.2.1 Implicit (Generated) Constructor

1

1.2.2 Constructors without Arguments

1

1.2.3 Constructors with Arguments

2

1.2.4 Initialization Blocks

2

1.2.5 Construction guarantee

3

1.2.6 Visibility

4

1.2.7 Garbage collection

4

1.2.8 Finalizers

5

1.3 Static initialization

5

1.4 Construction Patterns

5

1.4.1 Singleton

6

1.4.2 Utility/Helper Class

7

1.4.3 Factory

7

1.4.4 Dependency Injection

8

1.5 Download the Source Code

9

1.6 What"s next

9

2 Using methods common to all objects10

2.1 Introduction

10

2.2 Methods equals and hashCode

11

2.3 Method toString

13

2.4 Method clone

14

2.5 Method equals and == operator

15

2.6 Useful helper classes

15

2.7 Download the Source Code

16

2.8 What"s next

16 Advanced javaiii3 How to design Classes and Interfaces17

3.1 Introduction

17

3.2 Interfaces

17

3.3 Marker Interfaces

18

3.4 Functional interfaces, default and static methods

19

3.5 Abstract classes

20

3.6 Immutable classes

20

3.7 Anonymous classes

21

3.8 Visibility

22

3.9 Inheritance

22

3.10 Multiple inheritance

24

3.11 Inheritance and composition

25

3.12 Encapsulation

26

3.13 Final classes and methods

27

3.14 Download the Source Code

27

3.15 What"s next

27

4 How and when to use Generics28

4.1 Introduction

28

4.2 Generics and interfaces

28

4.3 Generics and classes

29

4.4 Generics and methods

29

4.5 Limitation of generics

30

4.6 Generics, wildcards and bounded types

31

4.7 Generics and type inference

32

4.8 Generics and annotations

33

4.9 Accessing generic type parameters

33

4.10 When to use generics

34

4.11 Download the Source Code

35

4.12 What"s next

35

5 How and when to use Enums and Annotations

36

5.1 Introduction

36

5.2 Enums as special classes

36

5.3 Enums and instance fields

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