[PDF] Monster Manual III - Orkerhulendk

Welcome to Monster Manual III presented in Chapter 4 of the Monster Manual allow a Dun- er path, using its cause avalanche ability to send a torrent



Previous PDF Next PDF





Monster Manual III - Orkerhulendk

Welcome to Monster Manual III presented in Chapter 4 of the Monster Manual allow a Dun- er path, using its cause avalanche ability to send a torrent



[PDF] Monster Manual III

Welcome to Monster Manual III This book Armor Class: 18 (-1 size, +1 Dex, +8 natural), touch 10, er path, using its cause avalanche ability to send a torrent



[PDF] Dungeons & Dragons 3E Monster Manual - Home

Appendix 3 explains and de scribes a group of creatures that are created by adding a "tetaplate" to an existing creature type An example of this is a vampire,  



[PDF] Monster Manual Ipdf

See Chapter 3 of the Dungeon Master's Guide for more on terrain types and climate creature is assumed to have the standard array of ability scores before rcial 



[PDF] Monster Manual II - Free

Elemental: An elemental is a creature composed of one of the four classical elements: air, earth, fire, or water Hit Die: ds Base Attack Bonus: As cleric (3/4 HD, 



[PDF] D 35 Monster Manual 3 - 50000+ Free eBooks in the Genres you Love

Monster Manual III (3 5) - Wizards of the Coast Dungeons [Books] Dd Monster Manual 35 - scuolariccia gov it D d 3 5 monster manual 5 pdf by sarah howcroft 



Monster Manual 3 Pdf Pdf Download Free

Monster Manual 3 Pdf Pdf Download Free hosted by Lincoln Jones on October 26 2018 This is a book of Monster Manual 3 Pdf that reader can be safe this by 



[PDF] Dd 4e Monster Manual 3 - Driven With Skip Barber

Review: Monster Manual (5e D&D) — Dungeon's Master Dungeons Dragons Monster Manuals for sale eBay D&d 4th ed monster manual 3 pdf jin



[PDF] Dungeons And Dragons 3 5 Monster Manual Iii

Read PDF Dungeons And Dragons 3 5 Monster Manual Iii Dungeons And Dragons 3 5 Monster Manual Iiidejavusansb font size 11 format Right here, we have 

[PDF] monster manual 4e

[PDF] monster worldwide annual report 2018

[PDF] mont blanc

[PDF] mont blanc height

[PDF] mont blanc mountain

[PDF] montana unemployment handbook 2020

[PDF] montana unemployment insurance employer handbook

[PDF] montana works

[PDF] montgomery

[PDF] montgomery college home improvement classes

[PDF] montgomery college language classes

[PDF] montgomery college non credit classes fall 2019

[PDF] montgomery college online classes spring 2020

[PDF] montgomery college spanish classes

[PDF] montgomery college summer language classes

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Reading the Entries . . . . . . . . . . . . . . . . . . . . . . . .4 Statistics Block . . . . . . . . . . . . . . . . . . . . . . . . . .4 Monsters A to Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Alchemical Golem . . . . . . . . . . . . . . . . . . . . . . . .66 Ambush Drake . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Ancient Night Twist . . . . . . . . . . . . . . . . . . . . . .111 Arcane Ooze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Armand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Astral Stalker . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 Avalancher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 Battlebriar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 Bearhound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Boar Topiary Guardian . . . . . . . . . . . . . . . . . . .174 Boneclaw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Bonedrinker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Brood Keeper . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 Brood Keeper Larva Swarm . . . . . . . . . . . . . . . .21 Cadaver Collector . . . . . . . . . . . . . . . . . . . . . . . . .22 Changeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Charnel Hound . . . . . . . . . . . . . . . . . . . . . . . . . . .26 Chelicera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 Chilling Fog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92 Chraal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Chrysalis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 Cinder Swarm . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 Conß agration Ooze . . . . . . . . . . . . . . . . . . . . . . .30 Deathshrieker . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 Demon, Arrow . . . . . . . . . . . . . . . . . . . . . . . . . . . .34

Summoning an Arrow Demon . . . . . . . . . .35

Demon, Sorrowsworn . . . . . . . . . . . . . . . . . . . . .36 Dinosaur, Battletitan . . . . . . . . . . . . . . . . . . . . . .38 Dinosaur, Bloodstriker . . . . . . . . . . . . . . . . . . . .39 Dinosaur, Fleshraker . . . . . . . . . . . . . . . . . . . . . .40 Dinosaur, Swindlespitter . . . . . . . . . . . . . . . . . .41 Dracotaur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42 Dragon Eel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Dread Blossom Swarm . . . . . . . . . . . . . . . . . . . .45 Dread Harpoon Spider . . . . . . . . . . . . . . . . . . . .80 Drowned . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 Dust Wight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47 Elder Odopi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Elder Redcap . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 Elemental, Storm . . . . . . . . . . . . . . . . . . . . . . . . .48

Summoning Storm Elementals . . . . . . . . .48

Elite Demon War Mount . . . . . . . . . . . . . . . . 106 Ephemeral Swarm . . . . . . . . . . . . . . . . . . . . . . . . .50 Feral Yowler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51 Fiendish Rage Drake . . . . . . . . . . . . . . . . . . . . 130 Geriviar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52 Giant, Death . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54 Giant, Eldritch . . . . . . . . . . . . . . . . . . . . . . . . . . . .56 Giant, Sand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58 Glaistig . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
GlitterÞ re . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92 Gloom Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68 Gnoll, Flind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62 Goatfolk (Ibixian) . . . . . . . . . . . . . . . . . . . . . . . . .63 Goblin, Forestkith . . . . . . . . . . . . . . . . . . . . . . . .64 Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Greater Cadaver Collector . . . . . . . . . . . . . . . . .23 Greater Seryulin . . . . . . . . . . . . . . . . . . . . . . . . .149

Greater Shadesteel Golem . . . . . . . . . . . . . . . . .73Greater Siege Crab . . . . . . . . . . . . . . . . . . . . . . 157Greater Ssvaklor . . . . . . . . . . . . . . . . . . . . . . . . 166Grimweird . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75Grisgol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76Gulgar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78Hangman Golem . . . . . . . . . . . . . . . . . . . . . . . . . .69Harpoon Spider . . . . . . . . . . . . . . . . . . . . . . . . . . .80Harssaf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82HorriÞ c Vasuthant . . . . . . . . . . . . . . . . . . . . . . 183

Infernal Conß agration Ooze . . . . . . . . . . . . . .31 Ironclad Mauler . . . . . . . . . . . . . . . . . . . . . . . . . . .84 Justicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 Kenku . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .86 Knell Beetle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88 Lesser Bonedrinker . . . . . . . . . . . . . . . . . . . . . . .19 Lesser Knell Beetle . . . . . . . . . . . . . . . . . . . . . . . .89 Lhosk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 Lion Topiary Guardian . . . . . . . . . . . . . . . . . . .174 Living Blasphemy . . . . . . . . . . . . . . . . . . . . . . . . .93 Living Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91 Lizardfolk, Blackscale . . . . . . . . . . . . . . . . . . . . .95 Lizardfolk, Poison Dusk . . . . . . . . . . . . . . . . . . .96 Lumi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .98 Lurking Strangler . . . . . . . . . . . . . . . . . . . . . . . 100 Mastodon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Mindshredder . . . . . . . . . . . . . . . . . . . . . . . . . . 102 Mindshredder Larva . . . . . . . . . . . . . . . . . . 102 Mindshredder Warrior . . . . . . . . . . . . . . . 103 Mindshredder Zenthal . . . . . . . . . . . . . . . 104 Mivilorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Mud Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 Necronaut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Necrothane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143 Needletooth Swarm . . . . . . . . . . . . . . . . . . . . . 109 Night Twist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110 Nycter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 Odopi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114 Ogre, Skullcrusher . . . . . . . . . . . . . . . . . . . . . . .116 Omnimental . . . . . . . . . . . . . . . . . . . . . . . . . . . . .118 Otyugh, Lifeleech . . . . . . . . . . . . . . . . . . . . . . . 119 Petal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Phoelarch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Phoera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 Plague Brush . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Plague Spewer . . . . . . . . . . . . . . . . . . . . . . . . . . 125 Prismatic Golem . . . . . . . . . . . . . . . . . . . . . . . . . .71 Protean Scourge . . . . . . . . . . . . . . . . . . . . . . . . . 126 Quaraphon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 Rage Drake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 Ragewalker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 Rakshasa, AkÕchazar . . . . . . . . . . . . . . . . . . . . . 134 Rakshasa, Naztharune . . . . . . . . . . . . . . . . . . . 136 Redcap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 Rejkar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 Roper, Prismatic . . . . . . . . . . . . . . . . . . . . . . . . .141 Rot Reaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142 Runehound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145 Salt Mummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Sea Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147 Seryulin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148 Shadesteel Golem . . . . . . . . . . . . . . . . . . . . . . . . .72 Shifter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Shimmerling Swarm . . . . . . . . . . . . . . . . . . . . 152 Shredstorm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 Shrieking Terror . . . . . . . . . . . . . . . . . . . . . . . . 154

Sickening Sleep . . . . . . . . . . . . . . . . . . . . . . . . . . .94Siege Crab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156Skindancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158Slaughterstone Behemoth . . . . . . . . . . . . . . . 159Slaughterstone Eviscerator . . . . . . . . . . . . . . 160Snowß ake Ooze . . . . . . . . . . . . . . . . . . . . . . . . . .161

Spellwarped Creature . . . . . . . . . . . . . . . . . . . .162 Spellwarped Ettin . . . . . . . . . . . . . . . . . . . . .162 Splinterwaif . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 Ssvaklor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Stonesinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 Summoning Ooze . . . . . . . . . . . . . . . . . . . . . . . .169 Susurrus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 Swamp Strider Swarm . . . . . . . . . . . . . . . . . . . 171 Ten-Headed Terror . . . . . . . . . . . . . . . . . . . . . . 155 Thorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172 Topiary Guardian . . . . . . . . . . . . . . . . . . . . . . . 173 Alternative Topiary Guardians . . . . . . . . .175 Triceratops Topiary Guardian . . . . . . . . . . . . .174 Trilloch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176 Troll, Cave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Troll, Crystalline . . . . . . . . . . . . . . . . . . . . . . . . 178 Troll, Forest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179 Troll, Mountain . . . . . . . . . . . . . . . . . . . . . . . . . 180 Troll, War . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181 Vasuthant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182 Vermin Lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184 Visilight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186 Voidmind Creature . . . . . . . . . . . . . . . . . . . . . . 187 Voidmind Grimlock . . . . . . . . . . . . . . . . . . 187

Warbound Impaler (Lesser Battlebriar) . . . . .15

Warforged . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 Warforged Charger . . . . . . . . . . . . . . . . . . . 191 Warforged Scout . . . . . . . . . . . . . . . . . . . . . 193 Web Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74 Witchknife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194 Wood Woad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 Woodling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197 Woodling Monitor Lizard . . . . . . . . . . . . 197 Woodling Druid . . . . . . . . . . . . . . . . . . . . . 197 Yugoloth, Canoloth . . . . . . . . . . . . . . . . . . . . . 200 Yugoloth, Mezzoloth . . . . . . . . . . . . . . . . . . . . 201 Yugoloth, Nycaloth . . . . . . . . . . . . . . . . . . . . . 202 Yugoloth, Ultroloth . . . . . . . . . . . . . . . . . . . . . 204 Zezir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205 Monster Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . 206 Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208

Monsters Ranked by

Challenge Ratings . . . . . . . . . . . . . . . . . . . . 224 List of Monsters by ECL . . . . . . . . . . . . . . 224

Templates

Living Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91 Spellwarped Creature . . . . . . . . . . . . . . . . . . . .162 Voidmind Creature . . . . . . . . . . . . . . . . . . . . . . 187 Woodling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197

Animal Companions or Mounts

Dinosaur, Bloodstriker . . . . . . . . . . . . . . . . . . . .39 Dinosaur, Fleshraker . . . . . . . . . . . . . . . . . . . . . .41 Dinosaur, Swindlespitter . . . . . . . . . . . . . . . . . .41 Mastodon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Rage Drake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Sea Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147 Welcome to Monster Manual III. This book contains new creatures for use in D

UNGEONS & DRAGONS¨ adventures. The

monster entries are generally alphabetical by name, with closely related monsters grouped together. In addition to the alphabetical listing at the front of this book, monsters are also listed by type and subtype (page 7), by Challenge

Rating (page 224), and by ECL (page 224).

This introduction explains how to read each creatureÕs write-up. It often refers to the Glossary (starting on page

208) for more details on attack forms and the special quali-

ties associated with monsters. Each monster description is organized in the same gen- eral format, as outlined below. For complete information about the characteristics of monsters, consult the Glos- sary of this book, the PlayerÕs Handbook, or the Dungeon

MasterÕs Guide.

This portion of a monster description contains basic game information on the creature. This is the name by which the creature is generally known.

The descriptive text may provide other names.

This line describes the creatureÕs size (Huge, for example). Size categories are deÞ ned in the Glossary. A size modi- Þ er applies to the creatureÕs Armor Class (AC) and attack bonus, as well as to certain skills. A creatureÕs size also determines how far it can reach to make a melee attack and how much space it occupies in a fight (see Space/

Reach, below).

The size and type line continues with the creatureÕs type (giant, for example). Type determines how magic affects a creature; for example, the hold animal spell affects only creatures of the animal type. Type determines certain fea- tures, such as Hit Dice size, base attack bonus, base saving throw bonuses, and skill points. For quick reference, the glossary gives a full description of the features and traits of each type and subtype. This line gives the creatureÕs number and type of Hit Dice, and lists any bonus hit points. A parenthetical note gives the average hit points for a creature of the indicated number of Hit Dice. A creatureÕs Hit Dice total is also treated as its level for determining how spells affect the creature, its rate of natural healing, and its maximum ranks in a skill. This line gives the creatureÕs modiÞ er on initiative checks. This line gives the creatureÕs tactical speed on land (the amount of distance it can cover in one move action). If the creature wears armor that reduces its speed, the creatureÕs base land speed follows. If the creature has other modes of movement, these are given after (or in place of) the land speed. Unless otherwise noted, modes of movement are natural (not magical). See the

Glossary for information on movement modes.

The Armor Class line gives the creatureÕs AC for normal combat and includes a parenthetical mention of the modi- Þ ers contributing to it (usually size, Dexterity, and natural armor). The creatureÕs touch and ß at-footed ACs follow the combat-ready AC. A creatureÕs armor proÞ ciencies (if it has any) depend on its type, but in general a creature is automatically proÞ cient with any kind of armor it is described as wearing (light, medium, or heavy), and with all lighter kinds of armor. The number before the slash on this line is the creatureÕs base attack bonus (before any modiÞ ers are applied). The DM usually wonÕt need this number, but it can be handy sometimes, especially if the creature has the Power Attack or Combat Expertise feats. The number after the slash is the creatureÕs grapple bonus, which is used when the creature makes a grapple attack or when someone tries to grapple the creature. The grapple bonus includes all modiÞ ers that apply to the creatureÕs grapple checks (base attack bonus, Strength modiÞ er, spe- cial size modiÞ er, and any other applicable modiÞ er, such as a racial bonus on grapple checks). This line shows the single attack the creature makes with an attack action. In most cases, this is also the attack the creature uses when making an attack of opportunity as well. The attack line provides the weapon used (natural or manufactured), attack bonus, and form of attack (melee or ranged). The attack bonus given includes modiÞ cations for size and Strength (for melee attacks) or Dexterity (for ranged attacks). A creature with the Weapon Finesse feat can use its Dexterity modiÞ er on melee attacks. If the creature uses natural attacks, the natural weapon given here is the creatureÕs primary natural weapon (see the Glossary). If the creature has several different weapons at its dis- posal, the alternatives are shown, with each different attack routine separated by the word Òor.Ó A creature can use one of its secondary natural weapons (see the Glossary) when making an attack action, but if it does it takes an attack penalty, as noted in the Full Attack section below. The damage that each attack deals is noted parenthetically. Damage from an attack is always at least 1 point, even if a subtraction from a die roll reduces the result to 0 or lower. This line shows all the physical attacks the creature makes when it uses a full-round action to make a full attack. It gives the number of attacks along with the weapon, attack bonus, and form of attack (melee or ranged). The Þ rst entry is for the creatureÕs primary weapon, with an attack bonus including modiÞ cations for size and Strength (for melee attacks) or Dexterity (for ranged attacks). A creature with the Weapon Finesse feat can use its Dexterity modiÞ er on melee attacks. The remaining weapons are secondary, and attacks with them are made with a Ð5 penalty to the attack roll, no matter how many there are. Creatures with the Multiattack feat (see page 207) take only a Ð2 penalty on secondary attacks. The damage that each attack deals is noted parenthetically. Damage from an attack is always at least 1 point, even if a subtraction from a die roll reduces the result to 0 or lower. A creatureÕs primary attack damage includes its full Strength modiÞ er (1-1/2 times its Strength bonus if the attack is with the creatureÕs sole natural weapon) and is given Þ rst. Secondary attacks add only 1/2 the creatureÕs Strength bonus and are given second in the parentheses. If any attacks also have some special effect other than damage (poison, disease, energy drain, and so forth), that information is given here. Unless otherwise noted, creatures using natural weapons deal double damage on critical hits.

Manufactured Weapons: Creatures that use swords,

bows, spears, and the like follow the same rules as characters do. The bonus for attacks with two-handed weapons is 1-1/2

times the creatureÕs Strength modiÞ er (if it is a bonus), and is given Þ rst. Off-hand weapons add only 1/2 the Strength

bonus and are given second in the parentheses. This line describes how much space the creature takes up on the battle grid and thereby needs to Þ ght effectively, as well as how close it has to be to threaten an opponent. The number before the slash is the creatureÕs space, or how many feet one side of the creature occupies (see the Size entry in the Glossary for speciÞ cs). For example, a creature with a space of 15 feet occupies a 3-square-by-3-square space on the battle grid. The number after the slash is the creatureÕs natural reach. If the creature has exceptional reach due to a weapon, tentacle, or the like, the extended reach and its source are noted in parentheses at the end of the line. Many creatures have unusual abilities, which can include spe- cial attack forms, resistance or vulnerability to certain types of damage, and enhanced senses, among others. A monster entry breaks these abilities into special attacks and special qualities. The latter category includes defenses, vulnerabili- ties, and other special abilities that are not modes of attack. A special ability is usually categorized either as extraordinary (Ex), spell-like (Sp), or supernatural (Su). See the Glossary for deÞ nitions of special abilities. Additional information (when needed) is provided in the creatureÕs descriptive text. When a special ability allows a saving throw, the kind of save and the save DC is noted in the descriptive text. Most saving throws against special abilities have DCs cal- culated as follows: 10 + 1/2 the attackerÕs racial Hit Dice + the relevant ability modiÞ er. The save DC is given in the creatureÕs description along with the ability on which the

DC is based.

This line gives the creatureÕs Fortitude, Reß ex, and Will save modiÞ ers, which take into account its type, ability score mod- iÞ ers, and any special qualities that affect its saving throws. This line lists all six of the creatureÕs ability scores, in the customary order: Str, Dex, Con, Int, Wis, Cha. Except where otherwise noted, each creature is assumed to have the basic array of ability scores before racial adjustments: 11, 11, 11, 10,

10, 10. To determine any creatureÕs racial ability adjustments,

subtract 10 from any even-numbered ability score and sub- tract 11 from any odd-numbered score. (Exceptions are noted in the Combat section of a creatureÕs descriptive text.) Most abilities work as described in Chapter 1 of the PlayerÕs Handbook, with exceptions given below. Strength: As noted on page 162 of the PlayerÕs Handbook, quadrupeds can carry heavier loads than bipeds can. Any creature with four or more motive limbs can carry a load as a quadruped, even if it does not necessarily use all the limbs at once. For example, ambush drakes carry loads as quadrupeds. Intelligence: A creature can speak all the languages mentioned in its description, plus one additional language per point of Intelligence bonus. Any creature with an Intelligence score of 3 or higher understands at least one language (Common, unless otherwise noted). Nonabilities: Some creatures lack certain ability scores. These creatures do not have an ability score of 0Ñthey lack the ability altogether. The modiÞ er for a nonability is +0. Other effects of nonabilities are detailed in the Glossary. This line gives the creatureÕs skills, along with each skillÕs modiÞ er (including adjustments for ability scores, armor check penalties, and any bonuses from feats or racial traits). All listed skills are class skills, unless the creature has a char- acter class (noted in the entry). A creatureÕs type and Intelli- gence score determine the number of skill points it has. The Skills section of the creatureÕs description recaps racial bonuses and other adjustments to skill modiÞ ers for the sake of clarity; these bonuses should not be added to the listed skill modiÞ ers. An asterisk (*) beside the relevant score and in the Skills section of the descriptive text indi- cates a conditional adjustment, one that applies only in cer- tain situations (for instance, an avalancher gets an additional +4 racial bonus on Hide checks when in areas of rocky or mountainous terrrain). Natural Tendencies: Some creatures simply arenÕt madequotesdbs_dbs14.pdfusesText_20