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Advanced javaiAdvanced java
Advanced javaiiContents
1 How to create and destroy objects1
1.1 Introduction
11.2 Instance Construction
11.2.1 Implicit (Generated) Constructor
11.2.2 Constructors without Arguments
11.2.3 Constructors with Arguments
21.2.4 Initialization Blocks
21.2.5 Construction guarantee
31.2.6 Visibility
41.2.7 Garbage collection
41.2.8 Finalizers
51.3 Static initialization
51.4 Construction Patterns
51.4.1 Singleton
61.4.2 Utility/Helper Class
71.4.3 Factory
71.4.4 Dependency Injection
81.5 Download the Source Code
91.6 What"s next
92 Using methods common to all objects10
2.1 Introduction
102.2 Methods equals and hashCode
112.3 Method toString
132.4 Method clone
142.5 Method equals and == operator
152.6 Useful helper classes
152.7 Download the Source Code
162.8 What"s next
16 Advanced javaiii3 How to design Classes and Interfaces173.1 Introduction
173.2 Interfaces
173.3 Marker Interfaces
183.4 Functional interfaces, default and static methods
193.5 Abstract classes
203.6 Immutable classes
203.7 Anonymous classes
213.8 Visibility
223.9 Inheritance
223.10 Multiple inheritance
243.11 Inheritance and composition
253.12 Encapsulation
263.13 Final classes and methods
273.14 Download the Source Code
273.15 What"s next
274 How and when to use Generics28
4.1 Introduction
284.2 Generics and interfaces
284.3 Generics and classes
294.4 Generics and methods
294.5 Limitation of generics
304.6 Generics, wildcards and bounded types
314.7 Generics and type inference
324.8 Generics and annotations
334.9 Accessing generic type parameters
334.10 When to use generics
344.11 Download the Source Code
354.12 What"s next
355 How and when to use Enums and Annotations
365.1 Introduction
365.2 Enums as special classes
365.3 Enums and instance fields
375.4 Enums and interfaces
385.5 Enums and generics
395.6 Convenient Enums methods
395.7 Specialized Collections: EnumSet and EnumMap
40Advanced javaiv5.8 When to use enums. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
5.9 Annotations as special interfaces
415.10 Annotations and retention policy
425.11 Annotations and element types
425.12 Annotations and inheritance
435.13 Repeatable annotations
445.14 Annotation processors
445.15 Annotations and configuration over convention
445.16 When to use annotations
455.17 Download the Source Code
465.18 What"s next
466 How to write methods efficiently47
6.1 Introduction
476.2 Method signatures
476.3 Method body
486.4 Method overloading
486.5 Method overriding
496.6 Inlining
506.7 Recursion
506.8 Method References
506.9 Immutability
516.10 Method Documentation
516.11 Method Parameters and Return Values
536.12 Methods as API entry points
536.13 Download the Source Code
546.14 What"s next
547 General programming guidelines55
7.1 Introduction
557.2 Variable scopes
557.3 Class fields and local variables
557.4 Method arguments and local variables
567.5 Boxing and unboxing
577.6 Interfaces
577.7 Strings
587.8 Naming conventions
597.9 Standard Libraries
607.10 Immutability
607.11 Testing
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